[DISC] Skill Panel Update - PLEASE READ!

Started by WillLem, Today at 05:41:54 AM

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WillLem

The Skill Panel will soon have a Talisman button added to it. I have already implemented this in SuperLemmix so people will have a chance to see how it looks and behaves before it gets added to NeoLemmix CE.

Since the button displaces some of the text, and since space is always an issue on the skill panel, we need to do the following:

1) Display the existing panel font smaller and with antialiasing. This includes all custom bitmap-based panel fonts. Here's an example of how it looks in SuperLemmix's Amiga Theme:


Amiga Theme

2) Use a true-type font for the panel text. We can spend some time selecting a few fonts that we think are suitable and then offer them all as options. Here's an example of how it looks in SuperLemmix's regular theme:


SuperLemmix Theme.

Again, we can choose other fonts, this is literally the first one I picked.

3) Make the talisman button optional. With it toggled off, we can continue to display the panel exactly as it is now. With it toggled on, we'll then offer the choice of 'original font' and 'new font' for displaying the text.

This should keep everybody happy, but I would still appreciate people's input on this. I don't want people to just think "oh, it's going to be optional so I don't need to worry about it" - the whole point of Community Edition is that it's developed with as many people's involvement as possible.

This is the time and place to join in the discussion and have your say.

WillLem

Since the above screenshots were taken, the icons and info are now dynamically placed depending on:

a) Whether the level has a talisman (and therefore needs the button to be shown)

and

b) Whether the talisman requires additional icons to be shown - e.g. if it's a Max Skill Types talisman, we show the number beside the button: