Trying to catch up...

Started by Lana T., February 25, 2026, 02:41:45 PM

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Lana T.

Since it's been a while since I was last active, I'm a bit lost regarding the game engines.

I recall that before my break, Charles released SuperLemminiToo with its first updates. However, as WillLem told me, a new engine, RetroLemmini, has been released. What's the difference? Has SuperLemminiToo been abandoned?

Also, I'm still using an old burner laptop that my father lent me, which can only do the bare minimum (but I can still do pixel art), so I'm not going to start creating levels for now...

Guigui

I'm kind of new here, play on neolemmix for the original feel of the game with tons of user packs available.

Save One level pack : do you have what it takes to save one Lemming ?
16 levels of medium-hard difficulty.
https://www.lemmingsforums.net/index.php?topic=7216.0

Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.

WillLem

#2
Quote from: Lana T. on February 25, 2026, 02:41:45 PMI recall that before my break, Charles released SuperLemminiToo with its first updates. However, as WillLem told me, a new engine, RetroLemmini, has been released. What's the difference? Has SuperLemminiToo been abandoned?

SuperLemminiToo hasn't had any updates since Dec 2022, so whilst it was never officially "abandoned" as such, I think it's safe to assume that there won't be any further updates. We had a few users complain that they couldn't get it to run as well, and I was also having problems with SuperLemmini and SLToo on my own system, so I eventually decided to just go ahead and start developing a new version.

RetroLemmini essentially picks up where SuperLemminiToo left off. The differences (of which there are now quite a lot) are all outlined in the release topic, but the main ones are probably these:

1) Timed Bomber assignments are now written into the replay as such, so replays can be shared with other users regardless of whether or not they have Timed Bombers enabled.

2) The file system is now completely open, so it's much easier to manage resources and is much more maintainable than it was previously. Also, everything (including settings) is contained in a single directory.

3) The main menu now has 2 switchable themes: Amiga and WinLemm.

4) There's an option to auto-save successful replays.

5) Hotkeys are now fully customisable (and there have been a few more added).

6) Perhaps the main difference: it's currently open for development! Please feel free to make any suggestions you like...

Lana T.

Gotcha! Thank you very much for the info! :cute: