Level Design Contest #33 - Playing Phase (Discussion Topic)

Started by IchoTolot, November 16, 2025, 04:23:40 PM

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IchoTolot

All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/scl/fi/7p8vsruzai9fvpvlcob7s/Contest_33_NL.zip?rlkey=92qpukw8cz6udyvmi7xhxn0kw&st=uyc6stqb&dl=1

Music (NeoLemmix): https://www.dropbox.com/scl/fi/diknladgcw0tsm2lp6eak/Contest_33_Music.zip?rlkey=9k8sm2frsr0r38wl3mio9x02a&st=cjwy514y&dl=1


Rule 1 Levels

Armani's "Underroot" (V1)
Crane's "Lemming Ledger" (V1)
IchoTolot's "No Way In Hell!" (V1)
kaywhyn's "It's Crazy Sports Day!" (V3)


Rule 2 Levels

Armani's "Rusty Ruin Zone" (V1)
Crane's "Redneck Redemption" (V1)
IchoTolot's "Social Distancing" (V1)
kaywhyn's "Help Me, Help Dune" (V2)


Rule 3 Levels

Armani's "Benzene" (V1)
Crane's "Reverse the Polarity" (V2)
IchoTolot's "Lem In The Box" (V1)
kaywhyn's "We Got Mad Lemmings 3 Lab Skills!" (V2)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=7212.0

Playing Phase will be closed on 16th of Janurary!
Updates will close on 13th of Janurary!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic

Crane

These are my solutions... the only levels I haven't yet beaten are, unsurprisingly, Armani's!

IchoTolot

Quote from: Crane on November 17, 2025, 04:46:57 PMThese are my solutions... the only levels I haven't yet beaten are, unsurprisingly, Armani's!

The solutions for my levels are all fine!  :)

kaywhyn

@Crane

R1 - Backroute as you might had guessed. Doh, that was a dumb on my part! :forehead: I thought it was all aligned perfectly on the right side when it was actually offset by a pixel. I've fixed that now for V3 and thanks for catching that! Apparently I forgot to check the x-coordinates this time!

R2 - Backroute as well. Added a button for V2.

R3 - Intended! Great job! :thumbsup: Now to make a version without pickups that hopefully won't be broken for my Lemmings Memories pack once I take them out, as I only plan to use them as a last resort for backroute fixing! :P

Alternatively,

Spoiler
You can dig the left pillar on the far left side with the climber instead of the right pillar. That works too. I thought about blocking this alternative off but I decided to leave it in as another nice way of solving the level ;)

Crane

Now to solve your patched levels when the time comes!
Note about kaywhyn's R3
I was going to dig away the left pillar to show off, but it's actually pretty dangerous because the lemmings follow the climber, and it risks causing them to splat as they fall down the digger shaft that's tunnelled to set up the miner.
P.S. I'm pretty sure this is the intended solution to kaywhyn's R1!

kaywhyn

Quote from: Crane on November 17, 2025, 10:23:19 PM
Note about kaywhyn's R3
I was going to dig away the left pillar to show off, but it's actually pretty dangerous because the lemmings follow the climber, and it risks causing them to splat as they fall down the digger shaft that's tunnelled to set up the miner.

Indeed, you're correct about this alternative. It does work, but it cuts it very close. I do plan to make a no pickups version of the level for my Lemmings Memories pack and I'll have to check if the alternative still works. I do plan to increase the Lemming count and maybe different entrance arrangements, but even then I could always reduce or even eliminate the possibility by

Spoiler
making the catwalk shorter

QuoteP.S. I'm pretty sure this is the intended solution to kaywhyn's R1!

Yup, intended! Great job! :thumbsup: I knew this one would be no problem for you since you use something similar in Lemmings Cranium but here I added a bit of a twist to it so that it's still pretty nasty for those who aren't aware of the main trick. Hence, it could very well still be a final rank level for my pack, though maybe the difficulty is drastically reduced thanks to there not being that many possibilities? I'll leave it as a final rank level for now and wait for further feedback!

Spoiler
This one actually has two intended ways, since the basher and miner are interchangeable! :)

Armani

@Crane  :crylaugh:  :crylaugh:

I can give you(and someone else!) some hints on my levels:

R1: Pretty much every skill already has a fixed place to use, except for one or two - and those are the key to solving the level.
Spoiler
You should start by sending one worker to the left (give him a climber and a floater + use a blocker to contain the crowd). The worker's first task is to dig down. Where to dig is the main part of the puzzle and once you figure that out the rest of the solution will fall into place naturally.

R2: I thought my R2 was the easiest one. I crammed a bunch of new NeoLemmix quirks into it, so the unfamiliarities may have added up and made the level feel trickier than it actually is.
Spoiler
First, the two workers must meet on the lower floor and build a bridge together. After that, one of them should go back upstairs to complete his own task.

R3: This one is a bit difficult, I agree. First, you have to figure out which pick-ups you actually need. Some of them look easy to reach and seem to require only a few skills, but they're actually dead ends.
Spoiler
Near the starting area, there's a pit with a basher pick-up. You need that basher, but you can't let the crowd fall in and get stuck, meaning you must send only one worker to collect it, and then save him with a climber. You also need to collect one floater. There are two floater pick-ups in the level, but one is a red herring. The one in the top-right is the red herring.
My upcoming NeoLemmix level pack: In-development topic 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted
  Xmas Lemmings 2021
  Lemmings Halloween 2023
  Holiday Lemmings 2024 - a collaboration pack with Mobiethian :D

kaywhyn

I've decided to release a V2 for my R3 not because of backroutes (no one has backrouted it yet) but to fix it up a little more to make it look better. In particular, I've replaced some steel pieces with its corresponding green piece and vice versa. Yea, I think I'm at that point where even small stuff like that in my levels bugs me :P

Crane

Completed Armani's R1 level - let me just say that was absolutely beautiful... definitely my favourite level so far.  You were right about the last few skills being the puzzling ones - I worked out where everything else went, but with the remaining skills...
...it begged the question:
How do you release the crowd?!

R2 and R3 still giving me trouble unfortunately, despite your clues.

Crane

Just got Rusty Ruin Zone too - that was a tough one, but I put it down to my inexperience with splatpads.
Comments
When I finally realised I could use a Shimmier to jump into the portal, rather than trying to use Builders or assuming it was a red herring, then everything fell into place.  Whenever I thought I had found a backroute or a solution, the splatpads always stopped me!  Now I understand your clue about the lemmings building a bridge together and one going back upstairs, so the overhanging Digger has somewhere safe to build to.

That just leaves Benzene.

Armani

@Crane
Hey thanks for the compliments and you found the intended solutions to both levels :thumbsup:
My upcoming NeoLemmix level pack: In-development topic 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted
  Xmas Lemmings 2021
  Lemmings Halloween 2023
  Holiday Lemmings 2024 - a collaboration pack with Mobiethian :D