Level Design Contest #33 - Playing Phase (Discussion Topic)

Started by IchoTolot, November 16, 2025, 04:23:40 PM

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kaywhyn

@Armani

All your solutions are intended! Great job! :thumbsup: Also thank you so much for your compliments, I'm glad you liked them! :laugh: :thumbsup:

For R1, there's actually two intended ways, since

Spoiler
the basher and miner are interchangeable with each other. The timing works out about the same, the only difference is a single pixel between the skill assignments.

Also yea, it works out perfectly because of how the L2 Sports exit is only a single pixel wide :P I originally wanted to use the ONML Bubble tileset for this ruleset, as it's my favorite graphic style from ONML, but the problem is that the exit's trigger is several pixels wide and thus one would be able to simply make the builder mine rather than require the assistance of the bottom  left middle Lemming. At the same time, I suppose it could still work with any other graphic set, if for example I line up the platform like I did here so that the far most side edge is in line with the far most side of the exit trigger so that if the Lemming doesn't manage to destroy the corner pixel then the miner will simply fall past the exit trigger. Oh well, plus I would need to use a lot of eraser pieces to make the platform thin enough anyway :P 

After some thought, yea, for now I'm just going to leave my R1 as a final rank level for Lemmings Memories. Sure, I kind of made the solution pretty obvious to expert level solvers like you, but it's still a pretty nasty level if one isn't aware of something like this :evil:

For R3, alternatively,

Spoiler
you can have the climber dig the right pillar instead to free the left-most entrance. That's fine as well :)

The no pickups version of this level is currently a bit harder for me to place in my Lemmings Memories pack, since I'm not certain how difficult it is. If anything, I'm thinking it's at least a rank 3 level. That and maybe 4th rank level maximum. Definitely not a 5th/final rank level, it's not THAT hard IMO!

Quote from: Crane on November 23, 2025, 06:02:04 PMYou're going to hate me for this, kaywhyn!

Heh, why would I? On the contrary, I appreciate you catching this one that I missed! :P For V3 I shifted the terrain so that it shouldn't be possible to cheese anymore no matter how you place that basher the way you did!