Ah yes, PimoreLems!

Started by Pieuw, November 03, 2025, 01:29:48 PM

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kaywhyn

Quote from: Pieuw on March 02, 2026, 08:14:43 PM
@kaywhyn
Correct solutions
:lemming: The Bad Beginning :lemcat:
:lemming: Training Day - Your solution is what I intended
:lemming: We Are Lem-Bob-Omb!
:lemming: Lemming Falls - Spot on! You used the basher to delay the other worker the same way I do.
:lemming: Lemstones - Nice use of the blocker to save a builder, making the bottom part easier.
:lemming: Cloud-Covered Stalactites - Very similar to my own replay, only you used an extra basher :)
:lemming: The Strange Relics of Lemnos - As for Icho: well done! This is the intended way. :thumbsup:
:lemming: It's a Kind Lembourhood
:lemming: Minimal Design - Seems like unnecessary sacrifices, but your overall solution is good!
:lemming: The Italian Job - No need for the miner canceling trick, but it's ok to use it.
:lemming: Pagoda St.
:lemming: Voltaic Mocaics - I tried to make the setting of the builders and miner easier but it may be too hidden to notice: you can use the horizontal notches on the pipe as landmarks. From the second bottom noch, set a bomber and build to the right. From the fourth top notch, set a bomber and mine.
:lemming: What Happened in Sovogda? - This level is mostly open-ended, the falling bomber at the beginning is what I intended so it's nice to see it here!
:lemming: Iron Industry :thumbsup:
:lemming: Spring Break
:lemming: Ancient Crash Site - As for Icho's: perfect solution! Well done :thumbsup: 

Backroutes
:lemming: Emerald Cave - Same as Icho's solution! I will fix this.
:lemming: Better Run for Shelter - You used the backroute I found a few days ago, and I don't really know how to prevent this. Will think about it!
:lemming: Standard Test Chamber - You solved it exactly as JawaJuice and similarly to Guigui. Demands more precision than the intended solution but takes a shorter route, too.
:lemming: Clumps - Walkers, walkers, walkers :forehead:

Overall not many backroutes, which is great! Thanks to you both and well done solving these levels. Now I will try to fix backroutes and clean a few things (talismans colors for instance) then update the topic :D

Sorry if I didn't respond to other comments, it already took me a while to process replays and write all this. Will definitely get back later!

@Pieuw

Thanks for the feedback! :thumbsup: Wow, interesting to know some of the levels were backrouted by all those who have posted solutions :laugh: Quite honestly, I didn't think any of mine were, but hey, what do I know if someone else deems my solution one? :P

Quote from: IchoTolot on March 02, 2026, 03:22:38 PMAnyway, no need to derail the topic.

You're right, of course. I simply saw that part of your post and it made me wonder because I thought I remember the opposite being true in NL and indeed it is. You know how I am with being detailed and making sure I get all the details right! :P I've checked that same edge case in CustLemmix just now and indeed it doesn't work, so it's consistent with the basher/blocker not working there too ;)

Anyway, that's the last time I'll bring this up and we'll just leave it at that with my findings as a result of the discussion that resulted from them being brought up in the first place ;)
 
Quote from: IchoTolot on March 02, 2026, 03:22:38 PMGlad to hear that we have the same favorites in the calm rank.  :thumbsup:

We tend to have very similar assessments on difficulty and similar struggles on the same levels when it comes to other people's level packs ;)  Great minds think alike! It's also reassuring to me since it tells me ok, at least I'm not a dummy if a level stumps me and it's stumping others too. Not that I want people to be stumped, of course :P I want and like people to be able to solve entire level packs! 8-)


Anyway, pardon about me going off on a tangent again, monsieur Pieuw. Thanks again for the feedback/remarks on my solutions! :thumbsup:     

Armani

Oh, I'm never passing up a chance to play Pieuw's levels! :laugh:  Here are some comments for the individual levels:

Spoiler
01_The_Bad_Beginning
It's an auto-level, just like the original first level of Pimolem. The path the lemmings take forming the letters 'L', 'E', 'M' is a nice little touch! :thumbsup:

04_Emerald_Cave
Something tells me the intended solution involves sending one climber over the exit area to build the bridge from the other side. That way, you can solve the level with 10 skills, which perfectly meets the talisman condition. And it's much more interesting than just building non-stop! 8-)

09_The_Strange_Relics_of_Lemnos
Simple skill set, yet the level has a very clever solution. :thumbsup:

11_Minimal_Design
Possibly the hardest talisman in the Calm rank ???

12_Ancient_Crash_Site
It's very clear where to use all three bashers, and having only one miner to deal with multiple gem obstacles narrows down the solution. It took me several attempts to perfectly execute the builder-miner combo.

14_Pagoda_St
A great level where you have to be creative with diggers and miners to compensate for the lack of bashers. I think I might have bypassed the second half of the level by building over the second pagoda structure though! ;P

15_Standard_Test_Chamber
This level reminds me of playing Portal for the first time. :laugh:  The companion cubes, the buttons, the guide lines showing which object is connected to which button. It's all there!(well except for the portals themselves ;P )

19_Iron_Industry
Probably my favorite level of this batch. I love the logic behind it, figuring out the sequence for collecting pick-up skills and how many lemmings to dispatch for them. Not to mention, the level layout looks fantastic. :laugh:

https://youtu.be/lhHfWl9ZTnI?si=4iDggUQzGkV9T7jR

The fact that this is just a demo of the first rank makes me really look forward to seeing how the rest of the pack turns out! :D
My upcoming NeoLemmix level pack: In-development topic 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted
  Xmas Lemmings 2021
  Lemmings Halloween 2023
  Holiday Lemmings 2024 - a collaboration pack with Mobiethian :D

Pieuw

Thank you @Armani for you kind words! Here's some feedback. Levels that are not mentionned were solved correctly :)

Spoiler
:lemming: Emerald Cave - Same solution as kaywhyn if I remember correctly. I fixed this one along with other backroutes that were found. Your comment about the intended solution is indeed spot on! Hopefully there won't be many backroutes left after my fixes.

:lemming: Better Run for Shelter - Someone else also solved it that way (may have been kaywhyn here again). This backroute made me scratch my head to find a fix but an idea came to mind watching your replay. I could limit diggers so you couldn't use one on the stairs to make the worker turn around. 4 diggers total seem enough to solve the talisman. Will have to do some tests! I don't like to limit too many skills for talismans because it quickly becomes an ordeal to remember all requirements. But limiting only builders and diggers should be fine :)

:lemming: The Strange Relics of Lemnos - You solved it as intented but I had to leave a comment anyway, well done! :thumbsup:

:lemming: Minimal Design - This one felt rather straightforward to me but seems to give players some trouble! I may change the talisman color from bronze to either silver or gold ???

:lemming: Ancient Crash Site - Perfect! As usual in my levels, I try not to leave precise skill placements to chance. It's the case here for the builders, you can set them at places that are easy to remember, but I may be the only one to see it :crylaugh:

:lemming: Pagoda St. - This is actually the route I use in my solution. I like it :thumbsup:

:lemming: Standard Test Chamber - Amazingly, this is almost a carbon copy of my own replay! Except for the fact that you had to use a basher at some point to delay one of your workers. Very well done! I still have to fix backroutes here, not sure how to approach this. Also thinking about removing one of the cubes because the as Guigui implied, the companion cube is supposed to be unique right? Glad you liked the Portal theme :)

:lemming: Voltaic Mosaics - Interesting reversed one miner solution here!

:lemming: Clumps - You actually got a few elements of the intended solution here. Will have to think big time to fix this level. Removing walkers seems mandatory.

:lemming: Iron Industry - Your solution is very efficient, I'm impressed! Too bad there aren't enough climbers to save this extra lemming. I will increase the climbers pickup amount to reward players that want to go the extra mile :) I had a great time making this level. It's very different from what I'm used to make.

:lemming: Spring Break - 100% solution here again. This needs to become the new requirement for this talisman :thumbsup:

I will keep working on fixes on my free time but it may take a while, especially for one level in particular. I'm also constantly thinking about ways to improve or remake the following levels. As for Calm, the Windy rank really needs work! But I guess Stormy and Hurricane levels won't change that much, except maybe visually. Almost all of them being specific puzzles, it's not likely their solution will be different from the original ones.