Roadmap for CE 1.1

Started by WillLem, May 20, 2025, 09:37:05 PM

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WillLem

Since more than 2 months have passed since the release of 1.0 and there hasn't been much in the way of feedback (and all feedback so far is either in active discussion or has been addressed/resolved), it seems appropriate to start thinking about the next version.

The main thing I'd like to focus on this time around is the replay system, beginning with the following proposed features/updates:

:lemming: Animate Replay "R" icon and make it clickable to cancel the replay (including during Replay Insert mode)

:lemming: Add Playback Mode - this can auto-play an entire folder of replays for a selected levelpack, with various playback options

:lemming: Update Replay Renamer (now known as Replay Manager in SLX) to include additional replay renaming options (including the ability to append the pass/fail result of each replay) when performing a Mass Replay Check

:lemming: Add .nxrp Windows-File-Association; when associated, clicking a replay file will open NeoLemmix and load the level & replay, ready to be played back immediately!

I'd also like to propose the following skill panel updates for 1.1:

:lemming: Make negative save count optional; the alternative would be to count upwards from 0 with the number in yellow until it reaches the save requirement, at which point it would become green

:lemming: Add (optional) mouseover hints to all skill panel buttons

:lemming: Cap Lemming counts at '999' ('-99' for negative numbers) across the panel to avoid visual bugs when the lem count exceeds this number

That should be enough to be going on with. Please post a reply with any suggestions/questions/comments you may have. Work on this will likely be very slow compared to my usual rate, but sooner replies are always better than later ones.

Simon

#1
Fix the design Reinvestigate all ideas to fix the design of the splat ruler. The ruler confuses newbies and experienced players. This weekend, I'll write a proper post in the existing topic. It's not as easy as I thought earlier today.

Discoverable replay cancelling is good, e.g., clickable R in the panel. Subtle animation for the R is fine, assuming you mean proper animation, not color cycling. I have ideas. Please make a separate topic for this when you have a build that supports this animation.

Small visual bugs such as the 999-cap sound reasonable to fix. Never had it, but sure, squeeze it in.

-- Simon