Author Topic: Level Design Contest #30 - Playing Phase (Discussion Topic)  (Read 5498 times)

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Offline IchoTolot

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All zips only need to be unzipped inside the main folder of your NeoLemmix or Lix Player!

Lix Level Pack: https://www.dropbox.com/scl/fi/7l40h44g5zboao4ckj0vp/Contest_30_Lix.zip?rlkey=lzqxzihv9de4ew2zy9rz5731o&st=9iw6xu7b&dl=1

The Lix levels will then be in the single/Contests/Contest_30 folder!

NeoLemmix Level Pack: https://www.dropbox.com/scl/fi/507i2isjjep39z803nvc7/Contest_30_NL.zip?rlkey=aiwconmf54fkp9yy8a6p5afz7&st=olb9bvf4&dl=1

There are currently some styles required that are not yet in the standard tileset collection and need to be added manually. This post should link to them: https://www.lemmingsforums.net/index.php?topic=5684.msg102427#msg102427

edit by kaywhyn (6/18/2024) - namida has now updated the styles manager so that the tilesets Icho linked to above are now included in the standard library collection. If you want, you can still grab them via the link above, or you can download them through the styles manager in the NL player. Either way works.

Music (NeoLemmix): https://www.dropbox.com/scl/fi/bod9qdsercvf4on8mrsvv/Contest_30_Music.zip?rlkey=uoy3hty24ntrjby2z6n7uyyge&st=kpdzd449&dl=1


Rule 1 Levels

Armani's "Guts Over Fear" (V1)
Crane's "High Striker" (V3)
Eric Derkovits's "Mosaic Lemmings" (V2)
IchoTolot's "Comm-Link Online!" (V2)
JRT's "One Thing At A Time II" (V1)
kaywhyn's "Snow Way!" (V5)


Rule 2 Levels

geoo's "Cycle Decomposition" (V1)
Armani's "Very Particular Set of Skills" (V1)
Eric Derkovits's "March of the Neutrals" (V4)
IchoTolot's "Set To Kill!" (V2)
JRT's "Don't Bash It Before You Dig It" (V4)
kaywhyn's "The Incredible Doom Machine" (V7)


Rule 3 Levels

geoo's "Misaligned" (V1)
Armani's "Cheddar-Crusted Hash Browns" (V2)
Crane's "Tomb Raiders" (V5)
Eric Derkovits's "Neither here nor there" (V3)
IchoTolot's "Mr Lemmy Does Not Live Here Anymore" (V3)
JRT's "The Epic of Gilgamesh" (V1)
kaywhyn's "Always Remember" (V6)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=6655.0

Playing Phase will be closed on 8th of August!
Updates will close on 5th of August!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic
« Last Edit: June 22, 2024, 06:16:33 PM by kaywhyn »

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #1 on: June 08, 2024, 08:06:44 PM »
Just a heads up to everyone, Icho and I will be trying out a Dropbox feature which if it works, I will be able to provide him some assistance with updating the contest collection pack and making sure it's up-to-date. This is just to lend him a helping hand with that, but for all intents and purposes, Icho is still the main host of contests :) I'll just be co-assisting, again if the feature works out.

Also, I had a quick look-see of the contest levels, the R2's (my ruleset) in particular, and wow, they look great! :thumbsup: However, @JRT your R2 is fine, but it is missing the bomber skill, which needs to be included and is one of the criteria for my ruleset:

https://www.lemmingsforums.net/index.php?topic=6655.0 
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #2 on: June 08, 2024, 08:13:59 PM »
Darn I missed that one - @JRT Simply make an update for your level so it requires a bomber. I will leave it in for now, but to be eligible for the voting an update is required.
« Last Edit: June 08, 2024, 08:21:57 PM by IchoTolot »

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #3 on: June 08, 2024, 11:15:45 PM »
Though a bit cheeky, since JRT's level requires 100%, can 2 bombers be added and it still abide by the rules, if not the spirit of them?!

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #4 on: June 09, 2024, 12:34:53 AM »
All rightie, some trivia for my levels :)

-  All 3 of my levels this time were made with tilesets that I have never made a level with before.

-  Except for R2, my levels use the classic 8 skills only, though for R1 it's not required but is for R3 of course being an absolute must due to being Icho's ruleset ;)

R1:

-  Snow level, so with this, I have now used all the L1 and ONML tilesets at least once :laugh: Also IMO one of the more clever titles I've managed to come up with and maybe the reaction you might have in seeing the level - Snow Way! (you know, pun on "no way!") :laugh:

-  The music track is another one from an online game called Gunbound. It's another one of my favorites, along with "Sudden Death," the latter of which I used for my level "Lemmings vs the Jolly Roger Pirates" from the previous LDC #29

R2:

-  "The Incredible Doom Machine" - reference to The Incredible Machine series of puzzle games, or even the hypothetical machine. For the former, this one in particular is a reference to the game "The Incredible Toon Machine" (link to my LP: https://www.youtube.com/playlist?list=PLbp2m4KlFpJsv7YPNitFE0cQ2b5OeKJZV)

-  The track comes from The Incredible Machine 2 and is the first music you hear when you first start up the game.

R3:

-  "Always Remember" - Kind of a reference to the first level of the Classic tribe of L2, Do you Remember? Other than that, the design and solution have nothing to do with that level :P

-  As Icho's level is a reference to Classic 2, I originally wanted to do something similar but with either Classic 1 or Classic 3 for my R3, but later on I remembered the level ideas I wanted for my own level for the ruleset :laugh: 

     

Though a bit cheeky, since JRT's level requires 100%, can 2 bombers be added and it still abide by the rules, if not the spirit of them?!

As this is my ruleset, sorry, but for R2 at least one bomber skill needs to be used in the solution. From the ruleset in the LDC #30 topic and I have bolded the first part of the second bullet point:

Quote from: LDC #30 topic
Rule 2: Tools of Mass Destruction (kaywhyn)

- Use bashers, miners, diggers, laserers(NL) and fencers(NL). (You can use just 1 of these skills, any 2, any 3, any 4 or all 5 is also fine)
- Use bombers | For Lix: Use imploders
- Don't use any other skill

So, sadly the level's save requirement in JRT's level needs to be changed up accordingly to account for at least one loss. I should also add that using the bomber skill was always a criteria for R2, so it's not like I adjusted this bomber criteria and said that it's optional at any time during the submission phase ;) Needless to say, my ruleset is quite similar to R1 of LDC #27, except the difference in that one is it's constructive skills (1, 2, or all 3 of those skill types are fine) + bomber skill only.
« Last Edit: June 09, 2024, 07:51:52 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #5 on: June 09, 2024, 05:21:22 AM »
Here's the levels I've solved so far (other than my own).
Rule 1
"One Thing At A Time II" (click to show/hide)
Rule 2
"March of the Neutrals" (click to show/hide)
"The Incredible Doom Machine" (click to show/hide)
Rule 3
"Neither here nor there" (click to show/hide)
"The Epic of Gilgamesh" (click to show/hide)
"Always Remember" (click to show/hide)

I feel like I'm close to solving "Guts Over Fear", but I am always a Basher or a Shimmier short!  The secret is so close, just out of reach!  Same with "Particular Set Of Skills"... my timing is still off.
« Last Edit: June 09, 2024, 05:32:15 AM by Crane »

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #6 on: June 09, 2024, 05:31:55 AM »
Just completed "Snow Way!" and "Mr. Lemmy Does Not Live Here Anymore" too.

"Snow Way!" (click to show/hide)

« Last Edit: June 09, 2024, 05:55:26 AM by Crane »

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #7 on: June 09, 2024, 08:31:30 AM »
"Mosaic Lemmings" solved.
Spoiler (click to show/hide)

P.S. When I worked out what I had to do to solve "Neither here nor there", these were my literal thoughts! (5:14) https://www.youtube.com/watch?v=Ua6pbz3ROvQ&t=5m14s
« Last Edit: June 09, 2024, 08:40:29 AM by Crane »

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #8 on: June 09, 2024, 10:58:51 AM »
All rightie, I'm happy to report that the Dropbox feature Icho and I are trying out works great, and so moving forward he and I will switch off on updating the contest collection pack from time to time. What I'm thinking is he can probably do it one week, I do it the next, etc. For the first updates, however, I will do what Icho did for the previous LDC, which is I will wait for about a week in case more updates come from the other entrants before doing so. Therefore, though I have already posted updates to my levels in the update topic only a day after the playing phase has started, I won't update the contest pack at this time. Instead, I will wait for a week in case more updates from others come in the meantime before updating the contest collection pack ;) That way, I won't have to make small updates to the collection pack every time and instead can include all updates from everyone all in one go.

@Crane

Thanks for playing my levels! :thumbsup: They're all backroutes but luckily were easy fixes.

R1 - For V2, just added OWAs on the other pillar where the exit is.

R2 - For V2, added some steel where the exit is.

R3 - For V2, I modified and extended the walkway in the bottom right area. I actually had to think for a while on how to fix your backroute for my R3 even though I had plenty of options there (not OWAs, pickups, or buttons though, as these objects are forbidden for the ruleset, keep that in mind! ;))

If you fancy giving my updates a try, great. No worries if you end up not doing so, though. There's always people like Icho and Armani to break levels and to resolve until solutions are intended/acceptable :laugh:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #9 on: June 09, 2024, 03:44:10 PM »
Oooohhhh, yes I appear to not have read rule 2 properly.

I think best for now I withdraw the level, if I can fix it maybe I resubmit?

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #10 on: June 09, 2024, 03:55:10 PM »
@JRT
Simply post a V2 of your level in the update topic that fixes the problem. We will include it in the pack shortly after that.
I will leave the current version in the pack for now, but it won't be eligible for voting this way.

@Crane
Your solution is mostly fine, but yes due to that trick it saves skills and a lemming. It is not totally broken and I tend to accept it even if that timing heavy trick is not required. I will try one fix though that maybe could do something here.

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #11 on: June 09, 2024, 08:10:46 PM »
I really like Neither Here Nor There.

Here is a replay for V2.

Just played the V2 of Snow Day. Here is the replay for that, I'm guessing its the intended solution?

« Last Edit: June 09, 2024, 08:49:53 PM by JRT »

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #12 on: June 09, 2024, 09:28:34 PM »
Version 2 of "Mr. Lemmy Does Not Live Here Anymore" and "Always Remember".


"Always Remember" (click to show/hide)
« Last Edit: June 09, 2024, 09:39:07 PM by Crane »

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #13 on: June 10, 2024, 12:19:16 AM »
Completed Eric's R1 and R2 levels again.  Haven't got R3 yet... that reduction in 3 Builders is stumping me.

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #14 on: June 10, 2024, 01:00:45 AM »
@JRT

R1 - Nope, that's not it. Quite far from intended, actually. For V3, the right OWAs were changed to down ones, while the left OWAs were changed to up ones. This is hopefully it now, but let's see!

@Crane

R3 - Ugh, I left another path available which I haven't really thought about that could be used to cheese the level :forehead: For V3, modified the terrain and added a flamethrower trap.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #15 on: June 10, 2024, 01:31:38 AM »
Completed "Snow Way!" - this feels intended.

Spoiler (click to show/hide)

EDIT: It helps if I remember the attachment!
« Last Edit: June 10, 2024, 01:43:07 AM by Crane »

Online ericderkovits

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #16 on: June 10, 2024, 06:23:32 AM »
crane's solutions to my Rule 1 and Rule 2 are good

JRT's solution to my Rule 3 is nowhere near the intended solution (Super weird solution), so updated it to V3 by adding more steel
« Last Edit: June 10, 2024, 06:28:56 AM by ericderkovits »

Offline Armani

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #17 on: June 10, 2024, 08:24:44 AM »
played through all the lix levels + NeoLemmix's rule1 levels 8-)

Lix (click to show/hide)

High Striker (click to show/hide)
Mosaic Lemmings (click to show/hide)
Comm-Link Online! (click to show/hide)
One Thing At A Time2 (click to show/hide)
Snow Way! (click to show/hide)
« Last Edit: June 10, 2024, 08:29:45 AM by Armani »
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #18 on: June 10, 2024, 10:56:35 AM »
JRT's solution to my Rule 3 is nowhere near the intended solution (Super weird solution), so updated it to V3 by adding more steel

Just saw V3, no wonder my solution is considered "wild" :D

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #19 on: June 10, 2024, 11:21:42 AM »
@Crane and @Armani

Both solutions to R1 are extremely close to intended that I was really on the fence of calling them acceptable. As a matter of fact, Armani's solution is closer to intended than Crane's, but Crane's isn't too far off as well. In any case, they at least aren't major backroutes. After some thought, there's one last thing I want to try as I think it would probably force the solution I had in mind for my R1. For V4, I took Crane's suggestion for some kind of fix for the area to the left of the exit and therefore added some more steamblower traps, as well as reverted the OWAs back to V2's, but the major change is the Lemming count has been increased to 50 and hence the save requirement is 48. I feel as if the level can still be cheesed here with this Lemming count and if it turns out that it can, then I'm thinking it's just a simple matter of increasing it a bit more. For now, let's try it with 50 Lemmings.

Spoiler (click to show/hide)

For @Armani:

Thanks so much for the compliment and am happy to hear that you like my R1! :thumbsup: IMO this is also one of my more clever level titles that I've managed to come up with in a while :laugh: "Snow Way!" is a pun on "No way!" and not really something I thought of, but an in tongue cheek joke to how I've never made a Snow level before and hence why I entered this kind of level for your ruleset :)

Spoiler (click to show/hide)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #20 on: June 10, 2024, 12:03:23 PM »
This has got to be an overcomplicated backroute!  The timing is too perfect!  ("Snow Way!" V4)

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #21 on: June 10, 2024, 12:09:56 PM »
Shoot, I knew I should had stuck with a higher Lemming count! :forehead: Ok, let's try 60 Lemmings for V5!
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #22 on: June 10, 2024, 02:02:28 PM »
How's this Kaywhyn?

EDIT: Oops, posted the level, not the replay!
« Last Edit: June 10, 2024, 02:16:48 PM by Crane »

Online ericderkovits

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #23 on: June 10, 2024, 03:01:13 PM »
@Armani

your rule1 solution to the level is indeed intended. good job

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #24 on: June 10, 2024, 04:53:27 PM »
V2 of The Incredible Doom Machine solved.

Spoiler (click to show/hide)

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #25 on: June 10, 2024, 08:02:45 PM »
@Armani
Slight backroute to my R1 - added a zapper field.

@Crane
I thought of a nice fix without pickups to my R3. I added some steel and terrain and culled the floaters. maybe this will discourage that trick.

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #26 on: June 10, 2024, 08:57:43 PM »
Got a resolve for Icho's R3, as my pre-testing solution doesn't work anymore, though it's pretty much the same solution as it, just without the floaters and so should be acceptable like the pre-testing one :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #27 on: June 10, 2024, 09:00:34 PM »
@kaywhyn Acceptable alternative. :)

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #28 on: June 10, 2024, 10:25:26 PM »
Re-solved "Mr Lemmy Does Not Live Here Anymore".

Spoiler (click to show/hide)

P.S. kaywhyn's solution is much more impressive!  Thanks for proving me wrong!

Offline Armani

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #29 on: June 11, 2024, 05:00:02 AM »
resolved all the updated rule1 levels 8-)
(High Striker, Comm-Link Online!, Snow Way!)
They all look intended :thumbsup:
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Armani

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #30 on: June 11, 2024, 05:36:30 AM »
...and played through the rule2 levels! :laugh:

March of the Neutrals (click to show/hide)
Set To Kill! (click to show/hide)
Don't Bash It Before You Dig It (click to show/hide)
The Incredible Doom Machine (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #31 on: June 11, 2024, 06:21:28 AM »
@Crane
Acceptable alternative. The 100% intended route still has a more interesting solution, but here I would need pick-ups and stuff to fully enforce it. I will show it off later. But this type of solution is totally acceptable. :)

@Armani
R1 is intended now and you predicted correctly for R2. One is intended the other is now fixed with 2 steel blocks. ;)

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #32 on: June 11, 2024, 06:50:02 AM »
@Crane & @Armani

R1 - All solutions are 100% intended. Great job! :thumbsup: Thanks again for the feedback and am glad to hear you both liked my R1 :)

Spoiler (click to show/hide)

R2 - All solutions are backroutes, though Armani is very accurate with how he described his second solution. For V3, I removed some steel, took away the fencer pickups and restored the skillset the way it was before with V1 (5 fencers and only 3 lasers again). I think Armani was right when he said it would be an "easy" fix. Turns out the steel was a bit too helpful. Who knew? :laugh: I feel like this could still be cheesed a bit, and if it can, my suspicion is that I simply just need to reduce the time limit some more. For now, let's just keep it at 3 mins.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #33 on: June 11, 2024, 04:07:50 PM »
resolved all the updated rule1 levels 8-)
(High Striker, Comm-Link Online!, Snow Way!)
They all look intended :thumbsup:
Yep, your solution is intended @Armani - well done.

Offline Armani

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #34 on: June 12, 2024, 06:24:06 AM »
resolved all the updated r2 levels 8-)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Armani

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #35 on: June 12, 2024, 06:37:28 AM »
and played through r3 levels as well :thumbsup:

Tomb Raiders (click to show/hide)
Neither here nor there (click to show/hide)
The Epic of Gilgamesh (click to show/hide)
Always Remember (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #36 on: June 12, 2024, 08:21:37 AM »
Completed WillLem's "The Meeting".

Spoiler (click to show/hide)

As for Armani's R3 replay, it is a backroute, but I'm happy that I got a good classic air to the level.

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #37 on: June 12, 2024, 04:34:42 PM »
I adjusted the link to the ruleset in the first post.

@Armani
100% Intended solution to my R3! :thumbsup:
The blocker is only there to reduce the precision on that one basher at the top.

Just to note it here in the topic: I sadly needed to clean up the update topic to get rid of the posts without entries.
@WillLem If you want you can still post an eligible level, but I must sadly reject this one as I know you already made a marble level.

Online ericderkovits

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #38 on: June 13, 2024, 12:25:47 AM »
@Armani

Your solution to my Rule 2 level is 100% intended.

However, I added 2 Talismans in V4.

Also your solutioin to my Rule 3 level is intended.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #39 on: June 13, 2024, 10:49:40 AM »
Finally completed Cheddar-Crusted Hash Browns.

Spoiler (click to show/hide)

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #40 on: June 13, 2024, 11:15:15 AM »
@Armani

R2 - Both solutions are backroutes. For V4, I've adjusted the terrain, added some terrain, and made 4 of the fencers pickups. If the level can still be cheesed, then I probably just have to modify the skillset a bit more.

R3 - You are correct in how you described your two solutions. One of them is 100% intended, the other a backroute which hopefully has been fixed with some steel I added. If you can give me confirmation that the intended route is the only way possible, that would be great. It's interesting that this level of mine reminds you of Crane's level. That honestly never occurred to me, but after our discussion on Discord I think I understand. In any case, it sounds like my R3 was quite liked by the both of you and hence my prediction was correct! :thumbsup: Honestly, I didn't expect this level to be so challenging for anyone, let alone the likes of you two :laugh: However, I think I can see why this can still trip people up, as I point out in the spoiler.

Spoiler (click to show/hide)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #41 on: June 13, 2024, 11:46:30 AM »
Finally did Chedder-Crusted Hash Browns the intended way (this is before any fixes were made to the level).

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #42 on: June 14, 2024, 05:50:45 AM »
And completed R1's Guts Over Fear!

Spoiler (click to show/hide)
« Last Edit: June 14, 2024, 06:00:56 AM by Crane »

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #43 on: June 14, 2024, 06:38:56 AM »
@Crane Intended :thumbsup: :thumbsup:
Spoiler (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Armani

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #44 on: June 14, 2024, 06:41:09 AM »
And here're my resolves to the updated levels. 8-)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
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  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #45 on: June 14, 2024, 07:31:38 AM »
@Crane Intended :thumbsup: :thumbsup:
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Both of the solutions to Tomb Raiders are backroutes.  I'll have to think about it a bit.

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #46 on: June 14, 2024, 08:16:10 AM »
@Armani

R2 - Both solutions are backroutes. I think V5 will do it here, especially as there aren't that many options for the start now. All fencers have been made pickups, 4 of the bashers are now pickups, +1 laser, and added some fire traps.

edit: Reattached V5 as I decided to move the basher pickups to a different location, as I believe the level can still be cheesed with them in the old location :forehead:

Armani already has the intended solution for my R3, but I've uploaded a V5 not to fix backroutes, but instead where I just add a wooden staircase as originally I wanted a particular element to the level that players need to be careful of. If this causes any cheesing of the level, then I'll simply upload another update to revert the change.

Didn't occur to me, but by uploading a new version of my R3 (not necessary at all), all of my levels are at V5! :laugh:
« Last Edit: June 15, 2024, 08:27:07 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
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Offline Armani

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #47 on: June 15, 2024, 09:13:01 AM »
resolved updated levels 8-)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
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  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #48 on: June 15, 2024, 11:43:01 AM »
@Armani

R2 - Finally, that's 100% intended! Great job! :thumbsup: Your solution is exactly identical to mine except for a skill you used close to the lattice area, but yea, this is intended :)

Spoiler (click to show/hide)

You already have the intended solution, but I decided to upload a V6 which reverts the lattice area back to V3's and also to put the basher pickups where I had them before before I modified V5 by moving them to the location you resolved. So, just a couple of tweaks needed in your replay is all that's needed to get a working one again, but yea, thanks for all the resolves and for helping me fix the level so that it seems only the intended route is possible now :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #49 on: June 15, 2024, 02:42:18 PM »
resolved updated levels 8-)
Hmmm... it's a backroute, but part of it is the intended solution but done more efficiently!  Got to think about how to adjust things now!

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #50 on: June 16, 2024, 01:03:09 PM »
All rightie, I have updated the contest collection pack to include V4 of Crane's R3. I'm happy to report that simply replacing the Contest30_NL zip as Icho explained to me works great and therefore the download link is still the same as it was when the playing phase first started on the 8th of June. I want to thank Icho for taking care of updating the contest pack for me all of last week. It's now a brand new week, so now it's my turn to be updating the pack while Icho takes his break from that :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline darkshoxx

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #51 on: June 16, 2024, 03:25:22 PM »
So there I was, playing around with all these levels that are wayyyyyyyy too hard for me :'( but are nevertheless very joyful :D .
Then I come across "Don't bash it before you dig it" and after about 1 hour, I beat it. Full of joy I seek to compare my solution to the others posted here. With terror in my eyes >:( I notice that

1. JRTs level is currently withdrawn
2. Everyone elses solution is mere seconds, and mine is 2 minutes long
3. Everyone seems to agree that the surroundings of the level are red herrings.

Well shooks. I'm here feasting on my red herrings. I'm still proud of my solution :thumbsup:

Offline Armani

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #52 on: June 16, 2024, 05:22:09 PM »
resolved Tomb Raiders 8-)
Second solution looks intended
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #53 on: June 16, 2024, 11:43:04 PM »
Second one is absolutely intended - well done!

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #54 on: June 16, 2024, 11:49:52 PM »
So there I was, playing around with all these levels that are wayyyyyyyy too hard for me :'( but are nevertheless very joyful :D .
Then I come across "Don't bash it before you dig it" and after about 1 hour, I beat it. Full of joy I seek to compare my solution to the others posted here. With terror in my eyes >:( I notice that

1. JRTs level is currently withdrawn
2. Everyone elses solution is mere seconds, and mine is 2 minutes long
3. Everyone seems to agree that the surroundings of the level are red herrings.

Well shooks. I'm here feasting on my red herrings. I'm still proud of my solution :thumbsup:

That is actually impressive!

I hope JRT adjusts his level to abide by the rules, but keeps that option available as a talisman solution somehow!

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #55 on: June 17, 2024, 02:30:27 PM »
JRT's update is now included and the level is eligible! :)

Offline darkshoxx

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #56 on: June 17, 2024, 04:39:06 PM »
:lem-mindblown::lem-mindblown::lem-mindblown::lem-mindblown::lem-mindblown::lem-mindblown::lem-mindblown:

Offline darkshoxx

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #57 on: June 17, 2024, 05:13:59 PM »
Yeah no way this is intended

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #58 on: June 17, 2024, 05:31:24 PM »
This has been the struggle with this level, the bomber introduces more stuff you can do to the terrain, after fixing the oversight in the original by raising the platforms I feel a slew of backroutes are going to be found and closing them all off will be tough.

Sending through a V3

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #59 on: June 17, 2024, 05:56:15 PM »
Thanks @JRT for updating your R2 so that it satisfies my ruleset and to @Icho for being prompt on updating the contest pack to include it.

Note to @JRT:

I've now updated the contest pack to include V3 of your R2, but I've made an edit to your post in the update topic where the general practice is to remove any existing post of yours from that topic and to make a new post attaching any new version of your level. I know it's been a while since you last submitted levels for an LDC, and so it's understandable that you might had forgotten how updates for contest levels work during the playing phase. I also did so on your post in the update topic, but I'll repeat it here and bold the part as a reminder for you to observe in the future. You observed #1 correctly, but will also need to observe #2:

Quote from: LDC #30 Update Topic
Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.

This is just to lead to less confusion so that neither Icho nor I miss any level updates, in case several others post an update for their level and then yours ends up getting lost in the mix and chaos and therefore we by chance miss your update.
« Last Edit: June 17, 2024, 06:07:35 PM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
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Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #60 on: June 17, 2024, 09:33:19 PM »
Ahhh yes of course, I remember now. I suppose edits don't spit out the notifications like new messages would.

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #61 on: June 17, 2024, 10:26:04 PM »
Ahhh yes of course, I remember now. I suppose edits don't spit out the notifications like new messages would.

No problem at all. Just a friendly reminder, really ;) Yup, you're correct about edits to posts in that notifications of them don't appear in the box at the bottom on the home page. Only new posts do and reflect that. Contests also happened to have done this for a long time now that it's essentially standard practice and routine to just delete posts in the update topic and to make a new post whenever you release a new version of any of your contest levels. Just global admins doing some Forums housekeeping for contests, really, for posts in the update topic and to make it easy for everyone to get the newest updates of your levels and for Icho and I to update the contest pack more easily :)

Anyway, I look forward to playing your levels and all the others when I get to them sometime next month! :thumbsup:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
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Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #62 on: June 17, 2024, 11:54:58 PM »
Here is my replay for Always Remember V5

I really like the level, I don't think I saw the V4, where was the steel?

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #63 on: June 18, 2024, 04:12:22 AM »
Updated the contest collection pack to include V6 of my R3, as JRT was able to backroute it :)

@JRT

R3 - Thanks for playing and the nice compliment :thumbsup: That is a backroute, and something that I did think could be exploited but I wasn't able to get a backroute of it like you managed to. Or rather, I didn't really extensive do enough testing in that area. In any case, very easy fix for V6, which has been patched with another flamethrower trap. There's another one added, but that one is just purely for decoration and to add a bit of symmetry to the level :laugh:

If you fancy giving my updated R3 a try, that would be awesome, as I think you'll like the level even more if you're able to get the intended solution :) At least both Armani and Crane have given the level a lot of praise, though the latter needed one tiny hint from watching Armani's replay, as he was very close to solving it without help but didn't quite get there. I honestly thought he would eventually get it solved on his own, but apparently the deceptions in the level have worked far better than I expected! :laugh: Same thing with it being far more challenging than I thought it be, as I honestly thought my R3 wouldn't give anyone here problems :crylaugh:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #64 on: June 18, 2024, 06:40:13 AM »
Nobody's perfect!  I'm still learning to see deceit, even if unintentional!

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #65 on: June 18, 2024, 07:15:14 AM »
Nobody's perfect!  I'm still learning to see deceit, even if unintentional!

Understood! Depending on the level, they're not always easy to spot or even know whether they are distractions ahead of time and therefore can be dismissed :thumbsup:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #66 on: June 18, 2024, 07:40:22 AM »
Nobody's perfect!  I'm still learning to see deceit, even if unintentional!

Understood! Depending on the level, they're not always easy to spot or even know whether they are distractions ahead of time and therefore can be dismissed :thumbsup:
Also, with the newly-placed flame blowers of V6, I would have worked it out because it makes it clear

Spoiler (click to show/hide)

edit by kaywhyn: Spoiler tagged a part of your post!
« Last Edit: June 18, 2024, 07:55:25 AM by kaywhyn »

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #67 on: June 18, 2024, 07:58:25 AM »
Also, with the newly-placed flame blowers of V6, I would have worked it out because it makes it clear

Spoiler (click to show/hide)

Ok, that's with the current version. You didn't have this in earlier versions of my R3! :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #68 on: June 18, 2024, 08:03:05 AM »
Also, with the newly-placed flame blowers of V6, I would have worked it out because it makes it clear

Spoiler (click to show/hide)

Ok, that's with the current version. You didn't have this in earlier versions of my R3! :P
That's fair!  And for some reason I forgot that the spoiler tag was a thing!

In the meantime, here's my solution to Don't Bash it Before You Dig It 2.

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #69 on: June 18, 2024, 09:31:37 AM »
And for some reason I forgot that the spoiler tag was a thing!

What???!!! Even though you did it correctly when you did your first round of solves along with some resolves? :P Hehe, no worries, all good. Staff will be happy to do so if it's necessary! ;) You're doing pretty good with getting these levels solved yourself! :thumbsup:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #70 on: June 18, 2024, 10:53:45 AM »
And for some reason I forgot that the spoiler tag was a thing!

What???!!! Even though you did it correctly when you did your first round of solves along with some resolves? :P Hehe, no worries, all good. Staff will be happy to do so if it's necessary! ;) You're doing pretty good with getting these levels solved yourself! :thumbsup:
I just woke up and got mixed up with Discord's spoiler thing, thinking it existed in one system and not the other.  I'm a bit more awake now!

Playing these levels has improved my solving skill quite a bit, although I am somewhat slower than you and Armani... certainly not fast enough for a YouTube series yet!  Certain tricks I wouldn't have thought of though, since I'm still getting to grips with some of the newer skills.

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #71 on: June 18, 2024, 12:02:29 PM »

In the meantime, here's my solution to Don't Bash it Before You Dig It 2.

Ahhhh I'm having a hard time preventing the basher brute force methods.
It's good to see though!
I think I have a quick fix for this so I'll post a V4 shortly.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #72 on: June 18, 2024, 02:00:22 PM »
Solved "Don't Bash it Before You Dig It 2" again.  The second replay is me optimising the first one to save all but one.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #73 on: June 18, 2024, 02:04:44 PM »
And this one saves all 20!

If the solution is what i think it is, then...
Spoiler (click to show/hide)

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #74 on: June 18, 2024, 02:07:37 PM »
Ahhh damn it!!!!
Spoiler (click to show/hide)

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #75 on: June 18, 2024, 02:14:57 PM »
And this one saves all 20!

If the solution is what i think it is, then...
Spoiler (click to show/hide)

Oh this breaks the concept of the level completely.
Spoiler (click to show/hide)
To fix...
Spoiler (click to show/hide)
« Last Edit: June 18, 2024, 02:35:58 PM by JRT »

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #76 on: June 18, 2024, 03:14:09 PM »
I wish you luck in fixing the level.  Sorry to cause such a break.  I've learnt the hard way that the more intricate a solution, the easier it is to break.  Also some advanced tricks that one might not be aware of is also a destroyer of souls (blockers in digger pits did it for me once!)

On another note, after a lot of fiddling, I got the gold talisman for "March of the Neutrals"!

ADDENDUM: Also completed:
Set to Kill! (click to show/hide)
« Last Edit: June 18, 2024, 04:08:14 PM by Crane »

Online ericderkovits

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #77 on: June 18, 2024, 06:43:00 PM »
@ Crane

your Gold Talisman solution to my Rule 2 level is fine although yours is a lot more fiddy than than the intended one.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #78 on: June 18, 2024, 06:44:55 PM »
I did wonder that - I'm glad you approve though!  I dare ask... what's the name of the song that the level's music track is based on?  I know the melody, but unfortunately I only know it through a rude version!!

EDIT: Found it.  It's "When Johnny Comes Marching Home".

ADDENDUM: Got another gold talisman solution.  Not quite as fiddly, but still fiddly near the start.
« Last Edit: June 18, 2024, 06:57:54 PM by Crane »

Online ericderkovits

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #79 on: June 18, 2024, 06:58:52 PM »
The song is When Johnny comes marching home

ie: https://www.youtube.com/watch?v=WtEqgG2EdTs

I got the track used in the level from LB999's Classical Lemmings here on the forum

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #80 on: June 18, 2024, 07:07:28 PM »
Thanks Ericderkovits.  I never knew it it was an American Civil War song.  Now I'm trying to learn the lyrics and sing it correctly to the melody!

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #81 on: June 18, 2024, 07:18:10 PM »
also your 2nd Gold Talisman solution (Rule 2) is fine (way less fiddy)

@ Crane
Here is my Gold Talisman solution for comparison.  For anyone else don't download and watch if you don't want to be spoiled.

also included the Silver Talisman solution although if you solve the Gold one it automatically get's the silver too.

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #82 on: June 18, 2024, 08:33:06 PM »
I've made an edit to the starting post underneath the link Icho provided where there are some styles needed for a few levels in this contest pack have now been included in the standard tileset library. So, this means that you may now either continue to grab the required styles through the link Icho provided in the starting post, or you can get them through the styles manager in the NL player. Either way works :thumbsup:

Playing these levels has improved my solving skill quite a bit, although I am somewhat slower than you and Armani... certainly not fast enough for a YouTube series yet!  Certain tricks I wouldn't have thought of though, since I'm still getting to grips with some of the newer skills.

Hehe, thanks for the compliment ;) Yea, the new skills do take some getting used to. Definitely a lot of possibilities and puzzle potential with the 21 skills available for NL!

Quote
I dare ask... what's the name of the song that the level's music track is based on?  I know the melody, but unfortunately I only know it through a rude version!!

EDIT: Found it.  It's "When Johnny Comes Marching Home".

Yea, there are some songs that use that tune but with different lyrics. In particular, a popular children's song that uses the tune is "The Ants Go Marching." When I first heard "When Johnny Comes Marching Home" not too long ago, I thought oh hey, it's the music that "The Ants Go Marching" uses.

Also @Crane, I think that might be a backroute for Icho's R2. You do have some things intended but others not so much. It's Icho's call, but I think he would agree with me there. Nice find!
« Last Edit: June 18, 2024, 08:44:04 PM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #83 on: June 19, 2024, 03:53:28 AM »
Re-completed "The Incredible Doom Machine" - something tells me this might be intended!

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #84 on: June 19, 2024, 04:19:36 AM »
Got another solution to "The Incredible Doom Machine".

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #85 on: June 19, 2024, 10:09:50 PM »
Finally got the timing right on "Very Particular Set of Skills"!  Liam Neeson would be proud!

Spoiler (click to show/hide)

Offline Armani

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #86 on: June 20, 2024, 02:08:51 PM »
@Crane


Spoiler (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #87 on: June 21, 2024, 05:40:38 AM »
@Crane

Sadly, I wish I could say you are right with your first solution resolve for my R2, but both solutions are backroutes. For V7, I restored the basher pickups to where they were in V5 before I moved them again before seeing Armani's resolve. We both thought it be safe for me to move them to close to the lattice per his feedback, but you were able to find a way to cheese the level. Great find! I really should listen to the advice of it being risky to revert changes as that can either open up the same backroutes again or even new and different ones :forehead: Then again, I tend to be very indecisive when it comes to backroute fixing. It's also something that stresses me out a lot. Over the years, I seem to spend way more time thinking of how to backroute fix than the time it takes me to play and solve levels! Even when I have been participating in 9 consecutive LDC's, I still haven't gotten a whole lot better at backroute fixing :( That's also when I even do extensive backroute testing of my own! In any case, it's been great seeing solutions from people other than Armani and Icho, such as you in this LDC, or like zanzindorf in the previous one. Overall, I still have a lot of work to do when it comes to backroute fixing! :laugh:

Once more, I thank you for all the resolves but most importantly playing my levels! :thumbsup:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #88 on: June 23, 2024, 08:21:37 AM »
For those who want to see the intended solutions to my levels, here it is :laugh:
youtube link
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Mobiethian

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #89 on: June 23, 2024, 11:53:10 AM »
For those who want to see the intended solutions to my levels, here it is :laugh:
youtube link

Lookin' good, Armani! :thumbsup: 8-)

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #90 on: June 23, 2024, 02:12:04 PM »
For those who want to see the intended solutions to my levels, here it is :laugh:
youtube link
Spoiler (click to show/hide)

In the meantime, here's my solution to V7 of The Incredible Doom Machine.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #91 on: June 24, 2024, 04:25:33 AM »
A more efficient variation of the above solution.  Possibly a backroute as it leaves quite a few skills left over.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #92 on: June 24, 2024, 08:27:04 PM »
Okay, this one is DEFINITELY a backroute!

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #93 on: June 26, 2024, 09:32:23 AM »

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #94 on: June 26, 2024, 11:39:01 AM »
There are still another 80 solutions to One Thing At A Time II to be found Crane! ;)

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #95 on: June 27, 2024, 05:46:05 AM »
There are still another 80 solutions to One Thing At A Time II to be found Crane! ;)
Well I found 3 of them!

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #96 on: June 27, 2024, 10:41:30 AM »
Oh no I mean the Rule 1, the 12 lemming one on the crystal level. This OTAAT series of levels will get larger and hopefully more interesting. My first OTAAT features in contest 20. This second crystalises the idea in a rigorous fashion. I really need to sit down and prove the conjecture that the complexity of the levels is N.logP where N is number of lemmings and P the number of possible paths. When I find the time I shall be playing with the maths of chaining several layers together, which should hopefully make it more interesting.

If I find the time I'll use excel to generate all the solutions in those text file replays to OTAAT II.

Haha yes yes my rule 2 is horribly broken XD. I'll study these to see if there are any more breakages I haven't noticed. I'm closing in on a new layout that will hopefully prevent the backroutes.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #97 on: June 27, 2024, 09:09:40 PM »
Oh yes, my mistake.  Well, the basic premise of One Thing At A Time II is the same each time, just with a different permutation of digger placements.  Don't take this the wrong way, but it's not my kind of level.