Author Topic: geoo's Lix level pack  (Read 760 times)

0 Members and 2 Guests are viewing this topic.

Offline geoo

  • Administrator
  • Posts: 1478
    • View Profile
geoo's Lix level pack
« on: April 06, 2024, 09:46:30 PM »
It's finally time for me to release the Lix levels that I have created over the years. Some of them are brand new, some of them are over a decade old, but better late than never. They are part of the latest Lix download in the level folder single/geoo!

The pack has 5 ranks, which are more like themes. Each rank is independent, and you can play the ranks in any order and freely skip between them. Within a rank, I recommend playing the levels in order.

  • wrappy: Levels that make use of the horizontal and/or vertical wrapping. It turns out that even in single player, wrapping is more than a gimmick and gives rise to a lot of interesting ideas! If you only ever play one rank from this pack, this should be the one. The majority of these use 5 skills or less, but even a 3 skill level may stump you for a little bit here. These turn out to be primarily logic puzzles with very easy execution, except for maybe the last few.
  • flowy: These levels make use of dynamic crowd control: stalling, redirecting, merging crowds without fully blocking them off. These levels require thinking about when things happen as much as where, and a lot of skill placements will be unintuitive, initially. Due to the nature of this, some levels may require a bit of trial and error to find the placements, but I tried to make execution as easy as possible, and the replay tweaker should help as well. Note: 4 of these levels are also featured in the lemforum pack, but I replicated them here for the purpose of the level progression.
  • classy: More traditional and often larger levels with more skills where you need to figure out the skill placements.
  • loony: Many of these revolve around some physics quirks or some other quirky idea. A good portion of these keep it very simple, though some of the later ones may end up taking some work to get the execution right.
  • sketchy: This is where you find the levels that didn't really work out. Many of these may have some interesting underlying ideas, but somehow these ideas didn't translate into good levels. Feel free to skip this one.

The ranks are not sorted by difficulty, but rather by how interesting and fun I perceive the levels to be. Within wrappy, flowy and loony, the levels are ordered to create a level progression that gradually introduces and explores different ideas. This only loosely corresponds to actual difficulty of the level, but each of these ranks starts out gently. Classy and sketchy are sorted by how I estimate their difficulty, which may be different from how difficult.


I may add and shuffle levels in the future, so posterity, please refer to levels by their name rather than rank/number, as the number within a rank is likely to change in the future.

Thanks to Simon for playtesting, and Ramon for playing some of these during the races with Simon! The levels are part of the official lix release as of version v0.10.21 (for about a month already, so about time I make this topic), and can be found in single/geoo.

I'd be very happy to hear everyone's feedback and see your streams, videos or replays!


Just Mine (wrappy): This map wraps horizontally. Why do you have three miners here when it looks like two are enough? Play this level to find out and wish you had four miners!


Humpy Bump (wrappy): This map wraps horizontally. How can you safely build a bridge when lix are walking around everywhere?


Pommes Schranke (flowy): How do you fit your sausage (that comes with fries, ketchup and mayo) on a plate that's too small for it?


Roots of Life (flowy): Even though this level has only 5 skills, it stumped Ramon and Simon for almost an hour!


Bathroom Break (classy): Hurry before everyone else arrives!


Filter, Map, Fold (loony): The typical (functional) pipeline of reducing data to a single (summary) value. Can you do the same to this crowd of lix?
« Last Edit: April 06, 2024, 09:58:31 PM by geoo »

Offline Forestidia86

  • Posts: 725
  • inactive
    • View Profile
Re: geoo's Lix level pack
« Reply #1 on: April 08, 2024, 09:14:36 PM »
Solved some levels in the wrappy rank.

Spoiler (click to show/hide)

Offline geoo

  • Administrator
  • Posts: 1478
    • View Profile
Re: geoo's Lix level pack
« Reply #2 on: April 15, 2024, 09:09:10 PM »
Thanks for playing so far! A few comments below:

Spoiler (click to show/hide)

Offline WillLem

  • Posts: 3477
  • Unity isn't sameness, it's togetherness
    • View Profile
Re: geoo's Lix level pack
« Reply #3 on: May 05, 2024, 11:07:12 PM »
@Simon

Got it! ;P


Offline Simon

  • Administrator
  • Posts: 3906
    • View Profile
    • Lix
Re: geoo's Lix level pack
« Reply #4 on: May 06, 2024, 05:08:20 PM »
Got it! ;P

Nice! Just Mine becomes easier when you solve the wrappy rank in order. But I told you to look directly at Just Mine (and skip the preceding 5 wrappy levels), thus, well done!

-- Simon