Funeral 1 -
Iron Balls of Doom Nice level to start the rank. The hardest was figuring out how to get a worker to the bottom to do the rest of the route for the others. That is a bit precise, but there's only a few pixels to place the builder so that the shimmier can use the staircase to shimmy.
Once again, that pixel precise builder to prevent splatting near the exit! Funeral 2 -
Technically Dead Great no constructive skills level! The only thing to watch out for is to make the fall survivable from the top of the tree for the right entrance. Other than that, this shouldn't pose too much of a challenge!
Funeral 3 -
Insulator Very unique concept with spreading a huge zombie infection wave over the large number of Lemmings! Reminds me of Dexter's level "Cause and Infect" (I think that's the title?), just without placing a long chain of blockers. Same concept, where the disarmer must be infected before he can hit the button to unlock the exit and therefore prevent the bottom left blocker from exiting. It was pretty fun to see the infection wave in motion!
Funeral 4 -
We Are Not Expendable! Another great level where I originally thought a compressed crowd needed to be sent through the snake traps, when in fact I failed to realize the preplaced zombie is a disarmer!
Very important that players check to see if there are any preassigned skills on zombies! Once I saw that, then it's not too hard of a level. The timing was probably far tighter than it needed to be with the second blocker, as the zombie almost got him before he made it past him.
Funeral 5 -
Lemmings Die When They Are Killed Excellent level!
Love the use of the stacker and clone to stop the shimmier, as well as syncing up the Lemming and the clone so that they both reach the trap at about the same time and so the one going to the right gets past it in order to stone at the bottom to make a turnaround point. Probably another LOTY nomination worthy level!
Funeral 6 -
Bridge Already Occupied Another level where I spent far longer than I needed to, all because I kept trying to contain the crowd somewhere else. I thought they couldn't fall into the pit at the start because I didn't think they had a way to get out later. Indeed, that fencer release them is very well-hidden in plain sight! Before I realized that, everything else I kept trying would leave you a jumper or constructive skill short. That small wall that can be past with a well-placed stacker was a bit annoying as a result! All because that isn't the intended solution and therefore I kept trying to find alternatives
Funeral 7 -
Somebody Forgot to Nuke Wow, I really like this level!
That's really cool with the preplaced constructive terrain. I really like how the solution all comes together as the player pieces the puzzle parts. I especially find the bashing under on the left side after the crowd is contained in the middle clever so that you can climb up to the higher parts of the level to shimmy and bash through the OWW clever. And yes, that is surprising that you can bash the zombie blocker free without getting infected if he is a slider. That's definitely something new I learned!
Funeral 8 -
Don't Look Back! Really struggled for a while here, but that is because I made my solution far harder than either you or Icho
Both of you essentially did the exact same thing, just the order of saving which specialist group first was different. Here, I did it completely different by getting the floaters trapped in the upper right, releasing the climbers, and finally release the zombies and followed the horde carefully back to hit the button in time before the climbers got past the exit. And yea, I saw the picture of your sister's HW. Haven't figured it out yet, though it probably is if you're allowed to go outside the box, which I assume isn't allowed? I can't remember if it is. I learned something similar in a grad school course but it involved utility poles instead of dots. Same concept, though!
Funeral 9 -
Among Us Very easy open-ended level, and as Armani has told me he couldn't come up with a really good solution and so he just made it an open-ended one.
Funeral 10 -
They'll Be Eaten Anyway Somewhat difficult but another great level. The use of the cloner is especially clever to also reach the destructible wall to allow easy access to the exit, which took me a while to realize
Before that, I kept trying to brute force building my way to the top for a time. Even then, finding the right way to use the builders isn't easy to see here IMO. I thought the way to build at the top to make the zombies die to the snake trap at the top was clever.
Funeral 11 -
Doomsday Report Another level that I was on longer than I needed to be, all because I failed to realize that the correct way is to fence from the right first and therefore keep everyone safe on the left while the sliders and floaters pass by without putting anyone else in danger. They're certainly the hardest to avoid. Also figuring out that you need to laser away the stoners in order to make the non-floater zombies splat is hard to see, but I remember this trick that you posted in your Tricks you can do with the laser topic
Other than my long struggles, great level.
Funeral 12 -
Appointment with Your Dentist Another breather level, as long as you keep in mind that a shimmier can be cancelled with a walker and you do the timing correct in the splatter area you'll be fine!
Funeral 13 -
Forbidden Knowledge (Part2) Yet another level that I was on longer than I needed to be. I really struggled with figuring out how to avoid the disarmer zombie while keeping the worker and crowd safe. It's another solution that is somewhat easier than the intended way in that it saves a lot of skills. This would be another level where I failed to realize that you can platform over twice before dropping down to the bottom of the level
Decent level, even if I ran into a lot of nuisances here, such as bashing at the end but the he will always hit steel and therefore turn around, step over the cross without help from other skills or the need to be a climber, and escape and drown in the water
Funeral 14 -
Cherry Picking Definitely the hardest level of the entire pack, as evidenced how this was the only level that I needed to switch to off-camera time for a significant amount of time. Turns out the solution isn't that hard to do but rather I kept doing plenty of parts sub-optimally so that I kept wasting skills unnecessarily. Not sure why it took me a while to fully realized that releasing the entire diagonal of neutrals on the left will allow plenty of skill saving when releasing the other neutrals on that side from the left side. I kept running into problems with figuring out how to release both the right-most neutral on the left side at the very top and similarly with the top neutral on the right side. Plenty of things I tried wouldn't work, such as shimmying to get up onto the shelf and more jumpers to get into place to release those problematic neutrals. Then I just hopped over to the right but ultimately you wouldn't have enough skills to get the level solved or you run into other problems, such as unreleased neutrals that would run into the far right zombie that gets released with the problematic top right neutral.
In the end, I found a solution nearly similar to that of Icho but he's still the most efficient in number of skills saved. As a matter of fact, he could had had 3 jumpers in the end if he did that end part my way instead of jumping onto the tree at the very far left! That never occurred to me to use to avoid the zombie and therefore save some walker skills!
Funeral 15 -
Utilitarianism Nowhere as hard as the previous level but absolutely agree with Armani that it's harder than the Festival rank finisher. Other than a few parts at the end, it's not really obvious what one needs to do with the skills here. For example, seems you would need to avoid the zombies in the middle completely, when in fact you do release them and have them fall and drown. I ultimately found a solution that is timing heavy and fiddlier than the intended way. I kind of had the right idea of getting zombies near the exit to splat, but I abandoned that completely with the solution I found and hence was able to spare two climbers. Indeed, they can make your life much easier as I realized after watching either yours or Icho's solution!