In this situation, a Ballooner will continue to ascend until their foot reaches the top of the platform, at which point the balloon will pop and the lem will begin walking:
![](https://i.imgur.com/fQwlXfk.png)
This feel right: the lem can walk "through" the platform to begin with, and so should only ever care about it when it's at their foot position. Shimmiers can also similarly ascend through a 1px platform if it's close enough to their starting position:
The lem lands on top of the platform at the end of the reaching action ^^^My honest thoughts here are that we should allow Jumpers to access the top of a platform in a similar way. As long as
the top of the platform is below the lemming's head at the start of the jump, they should be able to access it by jumping. So, for instance:
This should be allowed ^^^
Current Jumper checks should apply here ^^^The same should then apply to the "reaching" Shimmier:
if the lemming's head is above the top of the platform, they should be able to ascend past the platform to land on the top.
We're then asking: does the lem have overhead terrain at any point during the skill action? If so, cancel the action at the point their head meets the terrain (Jumpers fall, Reachers begin to shimmy). If not, allow the skill action to continue until their foot position meets the
top of the terrain.
Just riffing here. We can of course keep the Ballooner as-is and not do anything with the other skills, but this seems good for consistency.