Author Topic: Level Design Contest #28 - Playing Phase (Discussion Topic)  (Read 13991 times)

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Offline geoo

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #45 on: August 14, 2023, 08:09:59 PM »
All solutions to Underground Club and Fast Food Forest are intended!

I kinda like Simon's solution to Frog Clog, but I decided to replace the platformer with a builder anyway, to eliminate it (see update topic). This also eliminates the other solution by Icho/Armani (which I like less).

Offline IchoTolot

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #46 on: August 14, 2023, 09:09:20 PM »
Resolves for Kingshadow3's and geoo's R2. 8-)

I think Kingshadow3's might be at least close to intended, but I have spare Lixes and skills for geoo's level. Although, I think it's closer than the first solution. :)

Offline kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #47 on: August 14, 2023, 09:26:28 PM »
@Icho

Finally got around to checking your solutions to my levels. As I feared, they're all backroutes :( I will release a fix later on. My R1 and R2 I think I have a fairly good idea on what the fixes would be, while R3 might need some more thinking on. Thanks again for showing me that the V3's of my levels can still be cheesed ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #48 on: August 15, 2023, 04:23:28 AM »
resolved all the updated levels! 8-)

Lix
 - geoo's Frog Clog
NL
 - kaywhyn's Sports-tacular No Athlete Rescue Mission
 - NieSch's The L-Team (Part II)
 - kaywhyn's Chalkboard Math with Mr. Starfish
 - kaywhyn's Quick Emergency Patch Work
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline NieSch

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #49 on: August 15, 2023, 06:29:51 AM »
NieSch's The L-Team (Part II)

Close, but not there yet. I updated the level to V6.

I also updated my intended solution replay file to the level in the attachment some posts above. The solution of IchoTolot still works with V6 too, but not his replay file of it.
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
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Offline kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #50 on: August 15, 2023, 08:42:33 AM »
All rightie, I've finally released a V4 for all my entries. Once again, thank you all for your patience and understanding. I'm just slowly getting back into Lemmings after my lengthy break/hiatus from the game. I was just beyond stressed the last several weeks and with personal life, but I think I'm all right again and ready to come back, so no need to worry about me. Hopefully nobody missed me too much :laugh: I'm hoping to make some time this week to go through these entries. I'm starting with the Lix entries and then after that onto the NL entries :)

Ok, now I can get into more details about Icho's and Armani's solutions to my V3's.

@Icho

Those are backroutes to all 3 of my levels as I previously mentioned.

R1: For V4, I added more steel near the bottom of the huge wall in the middle.

R2: For V4, I added another flamethrower trap and smoothed out the starting platform completely.

R3: Ugh, people have been abusing that downward slanted platform left and right to backroute the level :evil: So, away it goes for V4 and as a result changed up the starting area a bit, some more terrain shifting, and added another fire trap.


Armani

R1: Wow, I'm quite surprised, because this is 100% intended! :thumbsup: Icho still managed to backroute V3, therefore I released a V4 as mentioned above.

Spoiler (click to show/hide)

Again, I'm happy to hear that you liked this level as much as you did the original from a few LDC's ago :thumbsup:

R2: Both solutions are very bad backroutes. The changes I made for V4 are as I described above for Icho's solution ;)

R3: Now we got further away from the intended solution with V3 than we did with V2 :( It's that downward slanted terrain that you, Icho, and Niesch have all abused to backroute the level :devil: Again, for V4 the changes are as described above for Icho's solution.   
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #51 on: August 15, 2023, 09:56:18 AM »
I feel like all 3 are intended 8-)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #52 on: August 15, 2023, 10:21:56 AM »
@Armani

Close ;) R2 is an acceptable alternative, while R3 is exactly intended :thumbsup: In the case of R2, one of the main tricks is there near the exit area, you simply did it in a different place. Other than that and a few skill swaps, you did indeed get the intended solution, therefore no changes are needed. Nice job! :thumbsup: Phew, I knew R2 was going to be very problematic to fix, though maybe Icho will have something to say about that :laugh:

Spoiler (click to show/hide)

For R3, I like how the timing all works out before anyone gets into danger. A nice round number of 80 for the RR too :laugh:

I attached my solution to my R2 for you to compare :)
« Last Edit: August 15, 2023, 10:27:42 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline NieSch

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #53 on: August 15, 2023, 04:32:19 PM »
I feel like all 3 are intended 8-)

L-team is intended! Well done. :thumbsup:
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline IchoTolot

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #54 on: August 15, 2023, 06:12:24 PM »
Here are the resolves. :)

Offline kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #55 on: August 15, 2023, 07:38:45 PM »
@Icho

R1 and R2 are both 100% intended! :thumbsup:

Spoiler (click to show/hide)

Phew, before I watched your replay to R2 I was afraid that you backrouted it again, but nope, you got the intended solution :) I knew it was going to be a problematic level to fix, but what I was wrong about is that all of my entries needed the same number of fixes. Thus, R2 didn't need as much fixing as I thought. I guess I really thought deep about the root of the problems and succeeded this time :laugh: I think what really did it though was that once I succeeded with

Spoiler (click to show/hide)

R3 is a similar backroute that was possible on an earlier version of the level that has apparently been made possible again with V4 :forehead: For V5, I simply shifted the thin poles of the structure near the entrance, therefore blocking that jumper assignment you did ;) This should be it now, but let's see!
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #56 on: August 15, 2023, 08:04:30 PM »
I have a feeling this should be it. :)

Offline Kingshadow3

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #57 on: August 15, 2023, 08:30:03 PM »
Resolves for Kingshadow3's and geoo's R2. 8-)

I think Kingshadow3's might be at least close to intended, but I have spare Lixes and skills for geoo's level. Although, I think it's closer than the first solution. :)

I'll accept this as an alternative solution. :thumbsup:

Spoiler (click to show/hide)

Offline kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #58 on: August 15, 2023, 09:40:26 PM »
I have a feeling this should be it. :)

You are correct, your solution to V5 of my R3 is indeed 100% intended now! :thumbsup: Thanks again so much for the replays/solutions and for playing my levels. I hope you enjoyed them :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #59 on: August 20, 2023, 09:05:27 PM »
I uploaded my solutions to YouTube + also attached all replays here. :)

Part 1 (Lix): https://www.youtube.com/watch?v=zJi3-okBZYE
Part 2 (NL): https://www.youtube.com/watch?v=9LHr1Bhqhrs
Part 3 (My Own Levels): https://www.youtube.com/watch?v=ozCrjmfDLv8