I really miss the forward/back frame-step buttons.
Yeah, it wasn't an easy decision to get rid of the half-buttons, but something had to go to get the extra skill buttons (worth having due to the sheer number of available types, IMHO). It cleans the code up a bit as well, tbh, so they probably will stay gone. You can still step forward with LMB, and RMB is now a backskip (try it out, you might find it's more useful).
I need to configure the hot keys really; I'm used to hitting "6" to wait out the builder and space to pause.
Is anyone else finding the new hotkey layout offputting? I could absolutely bring back the default NL ones, I only chose mine because I map more keys and "P" for pause makes more sense to me than the Spacebar. But, if people prefer the NL layout I could absolutely put it back in, at least as an option.
Actually, I'll do that anyway. But do let me know your thoughts on the hotkeys, generally.
I like having timed and untimed bombers, (and grenades and spears. But I haven't actually used either.)
Yes, we need some levels. After I've finished the current version of SLX and got it stable, I'll start making levels for it.
I still prefer the black background. I like my screen black, especially at night.
I considered adding an option to always make the background a certain colour, and actually got as far as a working dropdown option (with Amiga Blue, DOS Black or Get From Theme as the choices). I eventually decided against it due to the fact that it overrides creator content, which is something I want to avoid with SLX (hence removing the "Force Default Sprites" option).
If you do want to change the background of a style to black though, simply go into the style's folder, open theme.nxtm, and change the BACKGROUND to $000000. Then, any level using that style will have a black background. It takes about 2 mins to do it for all the original styles. You can also use the Find & Replace feature in Notepad++ to automatically do this for all styles, but I personally wouldn't recommend it because some styles look better with a lighter background (zanzindorf_cloud springs to mind).