Author Topic: [BUG] Known bugs  (Read 3796 times)

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Offline WillLem

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[BUG] Known bugs
« on: April 14, 2023, 04:12:21 AM »
I thought I'd start a topic listing the bugs that I'm aware of and trying to find fixes for. Since I'm introducing a lot of new features and behaviours with SuperLemmix, bugs are inevitable. This will help me keep track.

("WIP" means that this bug is only present in the current working copy, not in the latest stable release).

See fixed bugs here.

:tal-bronze: BUG 4: Mouse-on-land isn't preserved when zooming (present in both player and editor). This bug is also present in NeoLemmix, as detailed here.

:tal-bronze: BUG 31: Lems are not properly recoloured if both (a) hi-res mode is active, and (b) the engine is falling back to default sprites due to a missing sprite in the target style - recolouring otherwise works as expected

:tal-bronze: BUG 32: Jumpers cause a CheckPos crash when exiting from a teleporter-receiver

:tal-gold: BUG 36: Blockers are drawn to the decorations layer even when not in water - Fixed in Commit 646ae1c03
« Last Edit: April 06, 2024, 02:21:00 AM by WillLem »

Offline WillLem

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[SLX] Fixed bugs
« Reply #1 on: April 20, 2023, 05:29:37 PM »
Fixed bugs (click to show/hide)
« Last Edit: April 06, 2024, 02:19:42 AM by WillLem »