
BUG 1a: Fixed in Commit 1c157ad11
Error message thrown when exiting config after changing "Show Minimap" and/or "Full Screen" options (WIP).Steps to reproduce (not present in current release version 1.1.2):
1. Open SuperLemmix
2. Head to the Config menu and either check or uncheck "Show Minimap" and/or "Full Screen," depending on current state
3. Hit Apply, and then OK to exit config
The window will now resize (or enter/exit FullScreen). The Menu now reloads during this procedure in order to re-draw the bitmap to fit the window (or the screen)*; this is intended, and it works, but an error dialog is thrown which must then be closed before proceeding.
*See BUG 1b.

BUG 1b: Fixed in Commit 1c157ad11
The command for re-drawing the screen after changing "Show Minimap" and/or "Full Screen" options always takes the user back to the Menu screen even if they entered Config from a different screen (WIP).Steps to reproduce (not present in current release version 1.1.2):
1. Open SuperLemmix
2. Head to any level's Preview screen
2. Press F3 to open the Config menu and either check or uncheck "Show Minimap" and/or "Full Screen," depending on current state
3. Hit Apply, and then OK to exit config
The window will now resize (or enter/exit FullScreen). Not only do we get the same error message as thrown in BUG 1a, but the Menu will be re-drawn instead of the current screen (i.e. whichever level Preview we are on).
Ideally, I need to find a better command to re-draw the bitmap when changing these options. This will hopefully fix both of these bugs.

BUG 2: Fixed in Commit f3c21c703
The fix for re-drawing the 'selected' button after each backwards framestep now causes a bug in which the skill panel sound ('changeop') is not triggered when selecting a new button (WIP)Steps to reproduce (not present in current release version 1.1.2):
1. Open SuperLemmix and head to the Config menu
2. Ensure that Sound and Music are both on, and at an audible volume
3. Exit Config and head to any level which has more than 1 skill type available
4. After starting the level, switch between the skills
The sound will not play. This bug has been in effect since
this bug was fixed.

BUG 3: Fixed in Commit 56c818e4c
Climber > Shimmier transition skill shadow is not displayed (WIP).Steps to reproduce (not present in current release version 1.1.2):
1. Head to a level which has Climbers and Shimmiers available for immediate use
2. Climb to within shimmying distance of a ceiling
3. Pause and hover over the Climber
4. The Skill Shadow will not be displayed, even though the Climber can successfully reach the ceiling
This results from a physics change in which Climbers can now be assigned Shimmiers at any time (This is to allow them to reach shimmyable terrain well before they climb all the way to it, enabling easier transition between the skills when Skill Queueing is deactivated (or when in Classic Mode)).
The change involves the lemming first turning away from the wall before entering the 'Reacher' state of the Shimmier skill. Best guess is that the Skill Shadow code isn't accounting for this, but at present I don't know why or how to fix it.

BUG 5: Fixed in Commit dc994b72a
Manually saving a replay generates a file called "empty_slot.png" (which is actually the replay, but the extension needs to be renamed to .nxrp)- Open any level
- Make some assignments
- From In-game, press the Save Replay hotkey
OR
- Play a level and finish it
- In the Postview screen, press Save Replay
THEN
- Open Replays folder and navigate to the folder containing the relevant level
- There should be a file there called "empty_slot.png"
- Rename the file with a .nxrp extension - it should change to the correct manually saved replay file
- If not renamed, subsequent manual replay saves will result in the file being overwritten

BUG 6: Fixed in Commit dc994b72a
Choosing "(Show file selector)" as the Replay option for either In-game or Postview replay saving doesn't work- Open Config menu
- Under General / Replay Options, choose "(Show file selector)" as the In-game and Postview option for saving replays
THEN
- Play a level, make some assignments, press Save Replay hotkey from In-game
OR
- Play a level, finish it, press Save Replay text button on Postview screen
RESULT
- The file selector is not shown

BUG 7: Dismissed as not a bug
Some levels show <No match> in the Mass Replay Checker even when the IDs are identical between Level & Replay fileThis only affected 1 user, and turned out to be due to using an older copy of the styles folder:
- Perform a Mass Replay Check using levels & replays from NeoLemmix packs
- Most of the levels show as <No Match> in the check screen
Anyone else seeing this? Or, is the MRC not working properly for you in some other way?

BUG 8: Fixed in Commit 0dfbc549d
"Replay After Restart" currently doesn't trigger the "Apply" button, and so can't be activated- Go to Config menu > Gameplay tab
- Check "Replay After Restart"
- "Apply" doen't trigger, so the option can't be changed

BUG 9: Fixed in Commit 242dfee29
Jumper > Exit skill shadow is not displayed (i.e. the shadow carries on past the trigger even though the lem can exit).
BUG 10: Dismissed as not a bug
Styles appear incorrectly in the Editor.As of Player 2.0.2, Editor 2.0, Styles 2.0.1, I can't replicate this. It's another case of styles causing issues when not installed correctly.
See topic for details.
BUG 11: Fixed in Commit cc9f819
Editor displays incorrect pickup skill graphics.See topic for details.
BUG 12: Fixed in Commit a82078e
Helpers drawn in low-res with hi-res mode active, but only after a certain combination of actions in the config menu. See details:Only seem to happen if the following is done, exactly in this order:
STARTING POINT: SLX must be in hi-res, with Classic Mode deactivated
- Run a level, check that the helper overlays are showing correctly (splat ruler is a good test)
- Exit to menu and switch to low-res
- Run a level, again check that the helper overlays are showing correctly
- Exit to menu again, and either activate Classic Mode or deactivate helpers (it doesn't matter which)
- ALSO switch back to hi-res at this point
- Run a level, check that the helper overlays are not showing at all
- Exit to menu, deactivate Classic Mode (keep hi-res active)
- Run a level... the helper overlays appear small (it's loaded the low-res graphics instead of the hi-res ones)

BUG 13: Fixed in Commit ed5d6b8db
Blockers don't work on One-Way Fields.

BUG 14: Fixed in Commit 687cfcfa
Lems get stuck in Freezer cubes if they're standing near the Freezer during explosion
BUG 15: Fixed in Commit 689a28a6d
RR sound is cued during Mass Replay Check (due to a recent fix which allows the sound to be played whilst the game is paused).
BUG 16: FIxed in Commit e03376ece
Now that Freezers can be rescued, we need L.LemTimerToFreeze to only apply to them if the user hasn't nuked. Otherwise, they will become Freezers again (and thus not actually be nuked)