Author Topic: [BUG] Known bugs  (Read 4428 times)

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Offline WillLem

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[BUG] Known bugs
« on: April 14, 2023, 04:12:21 AM »
I thought I'd start a topic listing the bugs that I'm aware of and trying to find fixes for. Since I'm introducing a lot of new features and behaviours with SuperLemmix, bugs are inevitable. This will help me keep track.

("WIP" means that this bug is only present in the current working copy, not in the latest stable release).

See fixed bugs here.

:tal-bronze: Mouse-on-land isn't preserved when zooming (present in both player and editor) - see topic - present in NL 12.12.5

:tal-bronze: Builder/stacker/platformer/ladderer bricks are not properly recoloured if all of (a) hi-res mode is active, and (b) the engine is falling back to default sprites due to a missing sprite in the target style (c) the skill action is still taking place (i.e. placed bricks are recoloured properly) - recolouring otherwise works as expected (sprite recolouring fixed in commit f7f9684f9) - present in NL 12.12.5

:tal-bronze: Replays are lost during Mass Replay Check when renaming - see topic - present in NL 12.12.5

:tal-bronze: Mass Replay Verification for different username fails to report talismans - see topic - present in NL 12.12.5

:tal-bronze: Cursor sometimes switches to "lemming hand" in level select menu - see topic

:tal-bronze: Level select menu sometimes hangs and/or becomes unresponsive
« Last Edit: June 06, 2024, 11:50:23 AM by WillLem »

Offline WillLem

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[SLX] Fixed bugs
« Reply #1 on: April 20, 2023, 05:29:37 PM »
Fixed bugs (click to show/hide)
« Last Edit: June 06, 2024, 11:50:49 AM by WillLem »