Author Topic: [BUG] Known bugs  (Read 396 times)

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Offline WillLem

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[BUG] Known bugs
« on: April 14, 2023, 04:12:21 AM »
I thought I'd start a topic listing the bugs that I'm aware of and trying to find fixes for. Since I'm introducing a lot of new features and behaviours with SuperLemmix, bugs are inevitable. This will help me keep track:

("WIP" means that this bug is only present in the current working copy, not in the latest stable release).

See fixed bugs here.

:tal-bronze: BUG 4: Mouse-on-land isn't preserved when zooming (present in both player and editor). This bug is also present in NeoLemmix, as detailed here.

:tal-bronze: BUG 17: Assign Fail sound procedure causes an AV error when the screen is clicked. Probably need to find a different approach for implementing this feature Fixed in Commit 4d8ab9a39

:tal-bronze: BUG 18: If a lem is mid-exit when the time runs out, they perform the exit animation over and over again As of Commit 6b44b6c8d, they now count as saved!

:tal-bronze: BUG 19: When only 1 lem remains, and time has run out, and that lem reaches the exit, the level ends on the first frame of the Sleeper animation Fixed in Commit cebd96bef

:tal-bronze: BUG 20: Timebomber countdown appears behind other lems

:tal-bronze: BUG 21: Talisman info dialog appears slightly left of centre on the preview screen Fixed in Commit 2705e194e

:tal-bronze: BUG 22: Skill shadows don't know that sides are solid

:tal-bronze: BUG 23: Bass.dll sometimes doesn't initialize on first-time loading of the player (this could be an AntiVirus thing?)

:tal-bronze: BUG 24: Shimmier skill shadow no longer works unless lem is a Climber Fixed in Commit fa4285551
« Last Edit: Today at 03:30:51 AM by WillLem »

Offline WillLem

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[SLX] Fixed bugs
« Reply #1 on: April 20, 2023, 05:29:37 PM »
Fixed bugs (click to show/hide)
« Last Edit: May 24, 2023, 12:20:20 AM by WillLem »

Offline WillLem

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Re: [BUG] Known bugs
« Reply #2 on: May 05, 2023, 10:13:51 PM »
Found and fixed another bug today. If you noticed wierd stuff happening with the helper graphics when switching between low-res and hi-res and classic mode to modern mode, this is now fixed :)

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And another, regarding Freezers. Lems can now ascend out if they get stuck in a Freezer cube (similar to Lix cubers behaviour).

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Fixed a bunch of other stuff this week as well: RR sound now cues whilst paused, zombies can be nuked, and blockers can be used on one-way fields.
« Last Edit: May 12, 2023, 08:40:06 PM by WillLem »