Lix 0.10.33 released

Started by Simon, October 22, 2022, 07:24:13 AM

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Simon

#45
Lix 0.10.32 released.

  • Flopsy has overhauled his multiplayer level folders: 4 maps are new, 35 maps have been edited, 148 maps have been deleted. Now, Lix ships with a total of 990 multiplayer levels, 115 of which are by Flopsy.
  • Reorder the 3-player and 4-player directory listings: Flopsy's multiplayer directories appear at the top of these listings. These maps have solid quality and are suitable for beginners and experienced players alike.
  • Improve the balance in Rubix's asymmetric two-player map Constraint.
  • Warn about long level titles or long authors: In the editor, when you type a long title/author, a small warning will say that the level browser may abbreviate your text. You can still type as much as you like.

:thumbsup: Flopsy and I encourage you to remove Flopsy's old multiplayer level folders. From the Lix 0.10.32 download, you'll get better average level quality, and you don't need to weed through fluff or duplicates.

Manually delete Flopsy's old level folders in your old Lix installation:

levels/network/2p/flopsy
levels/network/3p/flopsy
... and 4p, 5p, 6p, 7p, ...
levels/network/8p/flopsy
levels/network/races/flopsy

... and then extract Lix 0.10.32.

Thanks!

Are you a historian? You can always re-download those removed levels from older Lix versions on Github.



-- Simon

RubiX

Just wanted to say hi to all you great people!   I never forget about Lix :)   nice to see you still work on it Simon!   

Simon

Rubix, you're welcome! I'm busy these weeks/months away from the Lemmings Forums, but the work on Lix will resume, as it always has.

Sorry for the late reply.

-- Simon

RubiX


Simon

#49
Lix 0.10.33 released.

:lix-cool: Download for Windows 64-bit -- recommended
:lix: Download for Windows 32-bit -- fallback for ancient machines
:lix: Download for Linux 64-bit
:lix-evil: Source code
:8(): Changelog
:8:()[: Issue tracker

How to update
Quick and dirty: Extract over your old installation. Level moves will then result in duplicate levels that remain in your level tree.

Clean method: Extract to new directory, then copy these directories from old Lix into new Lix:
user/
replays/
...and any levels that you've built yourself or added manually.



When we mouse-hover over the digger assignment, the bashing lix gets highlit because that lix has been that digger.

  • In the tweaker, when you hover over an assignment, the line will be printed in white. The so-assigned lix on the map will also be highlit in white, regardless of where that lix is or what that lix is currently doing.
  • Added geoo's 2 levels from Level Design Contest 30, Cycle Decomposition and Misaligned, to single/misc/contests/.
  • Fix #499: Now, the dark background of on-map tooltips spans the full width of the text.
  • Attribute the laser animation to Zanzindorf in doc/thanks.txt. I've forgotten that back when we added Zanzindorf's lasers. Sorry -- it's now finally in!
  • Code: Remove the custom reimplementation of al_convert_mask_to_alpha() and revert to Allegro 5's. The custom implementation was an attempt to fix #431 (Magic Pink isn't converted on macOS), but it didn't help. In the meantime, a change to Allegro 5's image loaders have fixed #431.



-- Simon