Author Topic: [BUG] Basher doesn't stop at slope  (Read 806 times)

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Offline namida

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[BUG] Basher doesn't stop at slope
« on: February 06, 2022, 10:40:30 PM »
In L3D a basher will stop if there isn't a wall in front of him when he reaches the edge of a block. In Loap, he will currently bash even for a slope in this case - which L3D only allows when the basher is first assigned.

In particular, this prevents the (presumably) intended solution to Tricky 29 "Land Ahoy" from working (though the level can be solved via backroutes).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: [BUG] Basher doesn't stop at slope
« Reply #1 on: February 07, 2022, 10:07:51 PM »
Fixed in commit 55fdd46.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)