Author Topic: [BUG] Cursor doesn't take into account lemmings' distance from camera  (Read 853 times)

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Offline namida

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Screenshots illustrate better than words do for this one.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: [BUG] Cursor doesn't take into account lemmings' distance from camera
« Reply #1 on: February 10, 2022, 10:25:10 PM »
While time will tell how good this new code is exactly, commit 3c2caa8 is certianly a huge improvement.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: [BUG] Cursor doesn't take into account lemmings' distance from camera
« Reply #2 on: February 11, 2022, 04:34:02 AM »
There was a bug in the new code that's fixed in commit 5e1a500.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)