- If a walker encounters a stack of builder tiles, they'll be boosted up to the top of them. Happens in L3D too.
After some thought, I think leaving this as-is is the correct approach.
Lemmings can step up that height any time such a height step (without a wall blocking it) is in front of them anyway - it's a 16:1 gradient, the highest they can step up in any situation, exactly. A stack of builder bricks is basically giving them such a setup every frame - this is indeed what happens; they don't jump directly to the top but rather step up one step each frame. The weirdness only arises because unlike anything else, builder bricks are only treated as solid in
some situations, and the exact combination of which are / aren't leads to this outcome.
Also, becuase this would be a MAJOR pain in the ass to actually block, for little benefit.With that, I believe all the issues noted in this topic are sorted.