Author Topic: Level Design Contest #24 - Playing Phase (Discussion Topic)  (Read 17064 times)

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Offline Kingshadow3

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #90 on: December 03, 2021, 06:44:02 PM »
I attached the resolve of Kingshadow3's R3 level. :)

Despite using all skills. This is still a backroute as it skips a trick I am trying to enforce. I've updated my rule 3 to V5.

Offline IchoTolot

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #91 on: December 04, 2021, 02:24:16 PM »
Another resolve. :)

Offline Kingshadow3

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #92 on: December 04, 2021, 02:38:17 PM »
@IchoTolot This one is close enough to the intended solution to be acceptable.

Offline IchoTolot

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #93 on: December 05, 2021, 08:51:52 PM »
I uploaded my playthrough of the updated levels on YouTube: https://youtu.be/r85SKhd_0ms

Offline kaywhyn

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #94 on: December 11, 2021, 11:06:04 AM »
Notice: Though there wasn't a new post announcing this recently, the update phase closed a few days ago, so I apologize if I backrouted any of the following levels and a fix is needed, as they can no longer be updated for this contest!

Finally back with some resolves. Resolved KingShadow3's R1 and R2, Niesch's R2, The Tomato Watcher's R2, Armani's R1, and I decided to find the solution for the red side for Armani's R3, as I didn't do so in my playthrough of the contest levels due to just finding the green solution at the time, which I'm told is close enough. My replays are attached. The only one I'm certain is a backroute is Niesch's level, and possibly The Tomato Watcher's R2 due to some skills left over, meaning the fixes probably made it worse, or possibly just means my solution just happens to be efficient. I've seen the intended solution to the former after I resolved the latest version of his level, though, and my solution can easily be blocked with some more OWAs at the unintended place where I did a lot of rapid fire skill assignments. I will say that the intended solution is quite impressive and hence I now understand why the level is called "Aerial Antics."

Armani's Lemmings in a Rave V4 (click to show/hide)




Niesch's Aerial Antics V9 (click to show/hide)



@Icho

I need more time to think about your R1 to resolve it. I'm not sure what Armani did, but I'm guessing that his solution involved some extreme precision, which I'm only making this connection due to how you upped the save requirement by 1 from all your previous iterations. I will report back hopefully later with a successful replay in the day. No hints, of course! ;)
« Last Edit: December 11, 2021, 11:22:40 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline NieSch

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #95 on: December 11, 2021, 11:42:40 AM »
No problem kaywhyn. Impressive to see that you keep finding backroutes if you persevere long enough. 8-)
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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #96 on: December 11, 2021, 08:09:43 PM »

I wouldn't call this a backroute; you didn't really skip anything, you just made it slightly harder for yourself. :P
Spoiler (click to show/hide)

Offline Armani

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #97 on: December 12, 2021, 04:47:03 AM »
@kaywhyn

I think you already know, but
Both are 100 intended :thumbsup:
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About Armani: Armani's Blog
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Offline kaywhyn

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #98 on: December 12, 2021, 06:54:18 AM »
Finally got Icho's R1 resolved. Also, videos of my solutions to the updated levels for each rule:

Rule 1: https://youtu.be/8TIq8bDGJKc

Rule 2: https://youtu.be/cZg_Tmb2CzU

Rule 3: https://youtu.be/t0JUSCoByUw


@Icho

Just wanted to let you know that I gave you credit and a shoutout in my R3 video at the very end in the outros. Thanks for being a great friend and your expertise/help in visuals of level designing! :)

 
Here, I brought a lot of very unnecessary pixel precision, and as you can imagine it was quite frustrating to pull off what I did here, with a lot of very good timing needed :laugh: The biggest difference from what I've seen with Armani's and Icho's intended solutions is where I contained the crowd (back to the pre-testing times we go here, Icho :P), as well as swapped the digger and basher placements.

Spoiler (click to show/hide)


I've attached my entire replay collection for the contest, including my replays for all 3 of Icho's levels, and the solutions to my own contest levels. Again, at least one is not intended, Niesch's level, as I ended up resolving after the update phase ended. Also, there are intended solutions for my R1 and R2. My R3 is open-ended and hence I have no specific intended solution in mind, it's just a solution I found to it. For Armani's R3, there are two solutions, one is for the green side, the other is for the red side.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #99 on: December 12, 2021, 03:38:23 PM »
Let's just say at some point you need to stop saving the player from overly timing and precision heavy solutions and I think this point is reached now. ;)

I won't introduce a ton of overly ugly fixes just to prevent a overly complicated variation of the solution (even if the crowd is saved in another place) so I will let it stay.


The voting phase will begin soon when I get the level picture links and find some time to prepare the topic. :)