Author Topic: SuperLemminiToo v1.51  (Read 30890 times)

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Offline Charles

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Re: SuperLemminiToo v1.50
« Reply #60 on: March 22, 2022, 06:43:57 PM »
Bugfix release.  Here's the update to address the bug WillLem discovered, related to saving stats with Unlock All Levels enabled.
(see https://www.lemmingsforums.net/index.php?topic=5947.0)

I also added a setting called Classic Ticker that replaces the scrolling text on the title screen with the same text on a scrolling yellow ticker tape graphic, reminiscent of the original Amiga title screen.

Offline WillLem

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Re: SuperLemminiToo v1.50
« Reply #61 on: March 30, 2022, 12:11:11 AM »
Great work on the update Charles! :thumbsup:



EDIT: Just one thing I've noticed that's not a bug as such but could be problematic: replays involving timed bombers break when untimed bombers are applied, since the explosion happens at the point of assignment.

I'd suggest that SLToo either writes the active option into the replay file, and applies it whilst it's being played (reverting, if necessary, to the other option thereafter), or only ever writes the bomber assignment at the point of explosion.



Since you've already done a lot of great work on SuperLemminiToo, I wonder if you'd be happy to allow the code to be used as the basis of a true update for SuperLemmini, if Tsyu is in agreement? We could really do with a single version of the platform which is current and active, rather than multiple forks.
« Last Edit: April 02, 2022, 08:40:28 PM by WillLem »

Offline Charles

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Re: SuperLemminiToo v1.50
« Reply #62 on: December 15, 2022, 03:35:06 AM »
Bugfix release.  Here's the update to fix the infinite skills decreasing during replays, discovered by kaywhyn.

Offline WillLem

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Re: SuperLemminiToo v1.51
« Reply #63 on: April 03, 2023, 04:36:42 PM »
I'm starting again with my SuperLemmini folder because it's become very messy over the past year or so, and vanilla SuperLemmini doesn't even run any more.

What file structure does SuperLemminiToo use to find gfx, levelpacks, mods, styles, etc? It previously "yoinked" the SuperLemmini stuff over, but it's no longer doing that.

Really what I'm asking is: if a player has SL2 as a standalone app, how do they add a levelpack?

Offline WillLem

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Re: SuperLemminiToo v1.51
« Reply #64 on: April 03, 2023, 11:39:11 PM »
if a player has SL2 as a standalone app, how do they add a levelpack?

OK, I've figured it out. Basically, if you clean install SuperLemminiToo (i.e. with no existing Lemmini/SuperLemmini files anywhere in the target destination), it will create a folder called "SuperLemmini" with the basic stuff in it to run the game.

You can add your SLToo directory to that folder, and then add levels and everything else to it.

(If I ever get time, I'll redo the file structure and update the original Lemmini. I've messaged Volker for permission to do this. It might never happen, though, tbf.)
« Last Edit: April 05, 2023, 03:01:55 AM by Will »

Offline bodie

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Re: SuperLemminiToo v1.51
« Reply #65 on: August 12, 2023, 09:52:55 PM »
I keep getting this same error as posted on another page of this thread. How do I get rid of it? The file IS in data folder but keeps saying it isn't? I'm sure I got it to run no bother the last time I had a play with it.


Offline WillLem

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Re: SuperLemminiToo v1.51
« Reply #66 on: August 12, 2023, 10:47:53 PM »
I keep getting this same error as posted on another page of this thread. How do I get rid of it? The file IS in data folder but keeps saying it isn't? I'm sure I got it to run no bother the last time I had a play with it.

I can see that you already tried deleting the space from the filename, so that likely isn't the problem.

Unfortunately, SuperLemmini(Too) hasn't been running properly for quite some time. I haven't been able to get it working either. Until we have a Java dev who can caretake, I'd strongly recommend not bothering with it, and choosing one of the other options (NeoLemmix, SuperLemmix, Lix) to create and play levels instead.

Offline ericderkovits

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Re: SuperLemminiToo v1.51
« Reply #67 on: August 13, 2023, 01:12:26 AM »
I have no issues playing regular Superlemmini or SuperlemminiToo. No crashes in either.

Here are my folders I just uploaded to Mediafire.com

Superlemmini (includes all packs, replays, styles)
https://www.mediafire.com/file/5p2ncm60wwcyv3f/Superlemmini.rar/file

SuperlemminiToo 1.51
https://www.mediafire.com/file/of7md3fnl95gdxp/SuperLemminiToo.zip/file

Offline jkapp76

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Re: SuperLemminiToo v1.51
« Reply #68 on: August 13, 2023, 02:38:24 AM »
These players have never stopped working for me either.
...Jeremy Kapp

Offline WillLem

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Re: SuperLemminiToo v1.51
« Reply #69 on: August 13, 2023, 11:11:49 PM »
Here are my folders I just uploaded to Mediafire.com

Thanks for sharing these.

Glad to know they are still working for some users :thumbsup:

My position on it stands: what's really needed for the Lemmini engines is an active dev who's happy to take the project on and give it some much-needed TLC. There is clearly still a user-base, and they remain an excellent platform on which to play classic Lemmings.

Offline Tygerboi

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Re: SuperLemminiToo v1.51
« Reply #70 on: April 09, 2024, 10:59:39 AM »
Hi,

Please can someone tell me if Lemmings 2: The Tribes and Lemmings 3 have been ported/converted to work in SuperLemminiToo?  If so, I've been unable to locate them in this forum.  If not, is there ever going to be any chance of them being created?

Thanks to all of you who have created Lemmini, SLT and the extra levels; your work is much appreciated and has provided many hours of fun (and frustration!).   You're all keeping the Lemmings alive!

Tygerboi

Offline WillLem

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Re: SuperLemminiToo v1.51
« Reply #71 on: April 09, 2024, 01:37:59 PM »
Please can someone tell me if Lemmings 2: The Tribes and Lemmings 3 have been ported/converted to work in SuperLemminiToo?

Hi Tygerboi, welcome to the Forums and thanks for your enquiry and kind words.

Unfortunately, neither L2 nor L3 has been fully ported to any of the modern clones yet. However, NeoLemmix and SuperLemmix both feature the style sets, sprites and other assets from these games, and fan-made levels have been created using them.

Both engines also feature the Jumper, Stacker, Shimmier, Slider, Swimmer, Platformer, Fencer and Laserer skills which are all very close to their L2 counterparts. Furthermore, SuperLemmix has also introduced the Ballooner, Ladderer, Spearer and Grenader, which are reminiscent of various other L2 skills.

Whilst both engines include a number of player assist tools (replays, framestepping, skill shadows, etc), SuperLemmix also has a "Classic Mode" which can be activated at any time to return to the more traditional gameplay style if that's what you prefer. As someone who used to use the Lemmini engines extensively (and as SuperLemmix dev!) I would strongly recommend this to you as a more fully-featured and regularly developed engine than the Lemmini engines, which haven't been updated in a long time and are unlikely to be anytime in the near future.

Good luck, and let us know if you need any assistance!

- WL

Offline jkapp76

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Re: SuperLemminiToo v1.51
« Reply #72 on: April 09, 2024, 02:49:38 PM »
I posted Emulated versions of Lemmings 2, 3, and 3D all on the forum here to download and play on windows 7 or newer. Just unzip to a folder and click to play.
...Jeremy Kapp

Offline Tygerboi

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Re: SuperLemminiToo v1.51
« Reply #73 on: April 13, 2024, 12:03:37 AM »
I posted Emulated versions of Lemmings 2, 3, and 3D all on the forum here to download and play on windows 7 or newer. Just unzip to a folder and click to play.

Hi jkapp76,

OK thank you, I shall hunt them down and download them.