Author Topic: NeoLemmix: technical doc  (Read 2884 times)

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Offline LJLPM

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NeoLemmix: technical doc
« on: February 07, 2021, 10:56:54 AM »
Hi,

Next friday, I'll have a full day available to work on my Lemmings-like game for Android.
I would like to load NeoLemmix levels with the best possible compatibility.

Is there somewhere where I could find recent (up-to-date?) technical documentation about levels' structure in NeoLemmix? (I think about the keywords which are used in level files, or Objects' flags, etc...)
I would also be interested in getting documentation about NeoLemmix's tilesets (pieces of info about tilesets' structure + downloading up-to-date tilesets and spritesheets, in order to perform relevant tests).

Next friday, I won't be able to do all the things I would like to do of course, but I hope to do the most I can.

Thank you very much!
« Last Edit: February 07, 2021, 01:02:13 PM by LJLPM »

Offline Proxima

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Re: NeoLemmix: technical doc
« Reply #1 on: February 07, 2021, 01:13:48 PM »
"Level file format" from the Tutorials board. Everything else you want should be in other topics on that board, as well.

Offline LJLPM

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Re: NeoLemmix: technical doc
« Reply #2 on: February 07, 2021, 01:20:42 PM »
Thank you very much! :)
It's perfect.

I'll see what I can find about tileset management too, because I would like to accurately load NeoLemmix levels!! (for instance, "Exit" Object is a single sprite, now)

Offline namida

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Re: NeoLemmix: technical doc
« Reply #3 on: February 07, 2021, 05:57:55 PM »
Yep, the style, level and pack formats are all documented there (in different topics). I also just updated them to reflect a few minor new things in V12.11 (namely, resizable terrain).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)