Author Topic: lemmix player revisited  (Read 31628 times)

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Offline Turrican

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Re: lemmix player revisited
« Reply #15 on: March 04, 2020, 05:57:43 PM »
Quote
Levels by authors like Namida

Levels by me should be played on NeoLemmix. (Except the Lemmings 3D ones of course.)

Yes , of course ! The only reason that I used your very early works, as an example of packs that worked with dos physics,  Is because you had mentioned  it at the past (when you first created the lemmings plus 1 pack ) . Very few authors back then would metion what was the intended mode that their levels were meant to be played , and  in this case there are very few authors that I know for sure which mode were supporting , so I could use them for my examples. That's why I used you as one of my examples . I'm sorry if I made a mistake here!
« Last Edit: March 04, 2020, 06:45:25 PM by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline EricLang

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Re: lemmix player revisited
« Reply #16 on: March 18, 2020, 09:35:27 PM »
Beta test Lemmix player available: https://github.com/ericlangedijk/Lemmix/releases/tag/2.0.2

goto "assets" and download lemmix.zip
(and if you want pdf and the nice conway levels)
« Last Edit: March 18, 2020, 10:29:49 PM by EricLang »

Offline namida

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Re: lemmix player revisited
« Reply #17 on: March 18, 2020, 10:59:59 PM »
I see you've made an option to reproduce the nuke glitch, and fixed the trap inaccuracy. I don't see any reference to the pause-for-time glitch, or the mouse-positioning-based glitches? (Both of which were also added by me / ccexplore's updates.)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline EricLang

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Re: lemmix player revisited
« Reply #18 on: March 18, 2020, 11:10:45 PM »
Both are in the making

Offline namida

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Re: lemmix player revisited
« Reply #19 on: March 18, 2020, 11:30:38 PM »
For the record - both of these required changes to the replay format too.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline EricLang

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Re: lemmix player revisited
« Reply #20 on: March 18, 2020, 11:51:03 PM »
Yes. Thank you. I saw that. Working my way through the changes :-)
The mouse thing right-click bug emulation is more complicated..

Offline namida

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Re: lemmix player revisited
« Reply #21 on: March 19, 2020, 01:28:02 AM »
ccexplore is still around, so if you've got any technical questions about exactly how it works, I'm sure he can help.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline EricLang

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Re: lemmix player revisited
« Reply #22 on: March 24, 2020, 12:43:30 PM »
This week I will finish the next beta 2.05 of the "enhanced old lemmixplayer". The 2.0.4 is testable but by far not as advanced as the next version.
I gathered around 5000 custom levels from several sources :-) A pleasure to see and play these inside one player.

Offline namida

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Re: lemmix player revisited
« Reply #23 on: March 24, 2020, 06:34:23 PM »
Why do you have both H93 and H94 in there? H94 includes all of H93's levels.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline EricLang

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Re: lemmix player revisited
« Reply #24 on: March 24, 2020, 06:40:16 PM »
yes I know. for ... historical reasons I guess.

Offline EricLang

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Re: lemmix player revisited
« Reply #25 on: March 29, 2020, 02:28:59 PM »
Version 2.0.5 is available.
https://github.com/ericlangedijk/Lemmix/releases
Probably some lemming-experts will have opinions or suggestions. I would be grateful if they share these.
I added the nukeglitch, the rightmouseglitch and the pauseglitch as optional mechanics and tested them - as far as my limited brain can - during play and replay.
The Lemmix.pdf and Releases.txt have detailed information.

Offline Ron_Stard

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Re: lemmix player revisited
« Reply #26 on: March 29, 2020, 06:35:03 PM »
Version 2.0.5 is available.
https://github.com/ericlangedijk/Lemmix/releases
Probably some lemming-experts will have opinions or suggestions. I would be grateful if they share these.
I added the nukeglitch, the rightmouseglitch and the pauseglitch as optional mechanics and tested them - as far as my limited brain can - during play and replay.
The Lemmix.pdf and Releases.txt have detailed information.


F1 doesn't seem to work

Offline EricLang

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Re: lemmix player revisited
« Reply #27 on: April 03, 2020, 09:49:54 PM »
F1 doesnt work? That seems strange to me. Maybe you reached minimum release rate?

Offline Ron_Stard

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Re: lemmix player revisited
« Reply #28 on: April 05, 2020, 12:55:15 AM »
F1 doesnt work? That seems strange to me. Maybe you reached minimum release rate?

Oh, not while playing: I mean it doesn't do nothing in the title screen

Offline EricLang

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Re: lemmix player revisited
« Reply #29 on: April 05, 2020, 09:13:43 AM »
Aha.. well it never did, did it? What is supposed to be happening?