Just so you guys know, SuperLemmini does not and will never support direct drop. (And if I somehow do add it by accident, I will remove it.)
Fair enough. I'm guessing this is due to it not being an official game mechanic?
Maybe a better way is for untimed bombers (when enabled) to not be assignable to a lemming in its first 5 or so seconds after coming out of entrance hatch.
You do have a point there. I could make it so that if a lemming is assigned the bomber skill during the first approximately 5 seconds of spawning, it won't start exploding immediately but instead get a shorter timer first based on the lemming's "age." Then again, this might irritate players who aren't expecting the timer (because it never appeared before, except when nuking). What do you think?
I think the simplest and best way around this would be for bombers to always be timed (with a full 5-second timer) for the first 5 seconds of any level, regardless of the chosen option. So - if someone has enabled untimed bombers, the bombers will still be timed for the first 5 seconds, and will then be untimed thereafter.
That way, level creators never need to worry about using bombers straight from a hatch because it essentially won't be possible, and it makes bomber behaviour more predictable for all players.
Great to hear from you again Tsyu.
