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Baba is You (puzzle game)

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Forestidia86:
"Baba is You" by Hempuli Oy is a puzzle game where you have to get your character to the goal of each level.
It's generally a box push puzzle but with a twist: You can change the rules of the level by pushing them around. So you can change the rules in some levels that way that e.g. a boulder becomes the goal etc.
It seems like an interesting idea to me, especially since it allows you to "reprogram" the level, which needs other thinking than a mere box push puzzle.
I only played some of the levels so far, but even in the beginning there were some tough ones for me.
I personally like the idea behind the game since it has programming aspects without need to know programming languages.

(Quite some time ago I came across of a Java based game (forgot the name) where you had to change the rules to get to the exit. It really needed you to get into the programming language, which had its good and bad sides. Baba is you is in the same spirit but non-programmer friendlier and integrates the rules into the box puzzle game mechanics.)

namida:
Looks interesting, but it's also a bit on the pricey side. I might keep an eye out for if it goes on sale.

chaos_defrost:
Baba is You is exceedingly good. First learned about it from a blind racing tournament about a year ago, after I saw the demo, I was pretty sure this would be a launch-day buy. I was not disappointed, and it keeps getting more interesting the later into the game I get. Highly recommended from me.

Simon:


Homepage
Jam build (demo)

Very nice find. Immediately, I'm getting envious that I didn't invent this game myself. This feeling is extremely rare to happen at first sight of a new game. One deep core idea leads to enourmous variety, without too many gimmicks.

Looking forward to play it with Forestidia.

-- Simon

ccexplore:
Thanks Simon for the link to the demo, I'm too spoiled by the pricing in mobile gaming and feel slightly hesitant like namida to pony up $15 on the outset.  I probably will still wait for a sale but having a demo to evaluate should certainly help. :thumbsup:

It definitely looks like an interest, unique evolution of the rather well-tread genre of block-pushing puzzle games.  On the one hand, we had seen a kind of programmability in even games like Lemmings/Lix, where you basically get to program the Lemmings/Lixes but on an individual basis rather than en-masse (the analogy is even better on games like Lemmings 3 where getting to a pick-up skill is part of the puzzle), and at the same time there are also other game elements (eg. terrain, exit, entrance, traps) which have fully fixed behavior.  And then the block-pushing puzzle games of course long had elements with fixed behavior, but whose behavior can be controlled in limited, predefined ways (as part of the fixed physics of that element) via other elements like switches.  This game takes the neat step of dissociating elements from behaviors, and make "behaviors" themselves another game (meta)element, providing you the ability to completely change the behavior all instances of a particular element--kind of like a super-switch that can in some cases turn one type of things into another type altogether.

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