Author Topic: Lasers, how to animate  (Read 161 times)

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Online Simon

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Lasers, how to animate
« on: February 08, 2018, 09:56:25 pm »
Hi,

Lasers, a permanent fire trap in geoo/construction, have been in Lix since geoo created the popular Construction tileset in 2011. I'm at a crossroads about how to animate the lasers.

Lasers in Lix ≤ 0.9.10 -- complaint: Looks like terrain, especially like red abstract pipes.
Lasers in Lix = 0.9.11 -- worry: Animation is too glaring, induces epilepsy.

Both are understandable. What to do? Keep one of the above? Animate differently? Submissions or prototypes welcome!

-- Simon

Offline Akseli

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Re: Lasers, how to animate
« Reply #1 on: February 08, 2018, 11:29:49 pm »
From #lix IRC channel:

[01:04] <Akseli> SimonN: the latter but a lot slower anim
[01:11] <Akseli> then it would be clear that it's lethal, but the animation doesn't need to be epilepsy-causing :P
[01:11] <Akseli> one cycle per second or even slower

Offline zanzindorf

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Re: Lasers, how to animate
« Reply #2 on: February 08, 2018, 11:58:13 pm »
You could try adding a little turbulence. However, if this animation has to be contained within a 16x16 square, that may be difficult to pull off. I worked a little on this example:

Quote
https://i.imgur.com/NnMsQEJ.gifv

My goal was to be subtle enough it doesn't look weird when tiled, but dramatic enough to give a fluid impression.

I don't know if that helps, but I'll attach my graphics if you want to mess around with them. I feel like the colors I chose aren't quite right. My color pallet could definitely be revised.

Online Simon

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Re: Lasers, how to animate
« Reply #3 on: February 09, 2018, 12:03:47 am »
Akseli, yeah, if the brightness should really differ by this much, then yes, the blink should be far slower.

zanzindorf, this is a lovely idea and fits with the cartoon physics. The wobbling makes it obviously different from terrain and we can ditch the flashing of the 0.9.11 lasers. I'll see how this fits in th game. Thanks!

-- Simon

Offline geoo

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Re: Lasers, how to animate
« Reply #4 on: February 10, 2018, 07:53:51 am »
Just as a remark, there's also a 64-px long laser pieces which could be animated with a bit less repetition.

I certainly like zanzindorf's idea, the color and cartoonishness would fit the occult tileset especially well.
The concrete set is a bit more austere and less cartoonish, but I think it might still fit there as well.