Hey, nice work...
However I would have to recreate the level then as the original "special" levels don't include any terrain information - and it wouldn't fit anyway to your tileset.
Guess the recreation (object id, coordinates, draw mode for each drawn terrain tile) of the levels based on these tiles would be quite a hazzle and I have so much left do to get the basic game to work.
It's worth a thought in terms of smaller game size but for the moment, the "simple" level images are the easier way for me.
BTW: in the "normal" levels, the first color index is invisible ("no brick") color used for the lemmings collision check. in both, the full gfx as well as in the tiles, the holes in the "trunk" of the beast2 gfx use index0.
Can anybody remember if a lemming could actually dig down to such a trunk hole (in case there were any digging lemmings which I had to check) and then fall down?
Or is this maybe a conversion bug and the black parts inside the trunk were "solid" (not index 0)?
I also wonder if the stars in Amazing were really "solid", such as a lemming could walk/stand on them!?