Author Topic: Lix 0.9.20 released  (Read 3316 times)

0 Members and 1 Guest are viewing this topic.

Offline Simon

  • Administrator
  • Posts: 2463
    • View Profile
    • Lix
Re: Lix 0.9.16 released
« Reply #30 on: May 01, 2018, 06:48:03 am »
Lix 0.9.16 released.
  • lemforum: Removed backroutes in We're in This One Together (added steel) and From the Other Side (larger fire pit).
  • Fix #328: Automatic replays are saved after multiplayer games again.
  • Fix: Watching a multiplayer replay will never save another replay.
  • I credit our contributors in doc/thanks.txt. Let me know if anything there is inaccurate.
-- Simon
« Last Edit: May 27, 2018, 06:27:13 am by Simon »

Offline Simon

  • Administrator
  • Posts: 2463
    • View Profile
    • Lix
Re: Lix 0.9.17 released
« Reply #31 on: May 27, 2018, 06:26:24 am »
Lix 0.9.17 released.
  • lemforum/Hopeless: Swapped Bipolar Maniac (now 3rd) and Systematic Separation (now 10th) in Hopeless.
  • Score board in multiplayer: Hover over the score graph to see player names, exact lix counts, and exact number of scored points, in a large tooltip. See image below.
  • Fix #319: The terrain/steel browsers offer all dirs of depth 2 in images/ at once. After navigating to such a depth-2-dir, the terrain/steel browsers offer in one flat list all tiles recursively found in that dir.
  • Don't save other people's winning replays as your own checkmarks. Correctly save checkmarks after playing levels passed to Lix on the command line.
  • On loading a replay with zero players, don't crash anymore, instead create one player with the singleplayer color.
  • The Windows download contains Allegro 5.2.4 DLLs. These newer DLLs fix any remaining chance that Lix starts without sound when starting Lix from the Windows 8/10 quicklaunch bar.
  • Lix has a new command-line switch --allegro-version to print the version number of the dynamically-loaded Allegro DLLs.
  • Build system: Lix builds with both the most recent DMD 2.080 and with the better-optimizing LDC. I added allegro_color to the link libs. I require D Allegro 5 bindings of version >= 4.0.2 to fix a stack overflow in Debian LDC-built Lix.


-- Simon
« Last Edit: July 01, 2018, 05:43:01 pm by Simon »

Offline Simon

  • Administrator
  • Posts: 2463
    • View Profile
    • Lix
Re: Lix 0.9.18 released
« Reply #32 on: July 01, 2018, 05:42:36 pm »
Lix 0.9.18 released.
  • lemforum: Behind Bars 7/10->8/12 to remove backroute. One Step Off 80/80->20/20. Segmentation Fault 20/40->21/40. Merge Sort, hollow terrain to remove red herrings. Rhapsody in Blue, aligned traps to terrain (removes 1-pixel gaps). Removed obviously unassignable imploders/exploders/cubers according to save requirement.
  • Rubix's levels: Lost Underground, cap reachable ceiling more clearly. Removed obviously unassignable imploders/exploders/cubers.
  • Tiles: Raymanni's improved carnival exit, cleaner large proxima/tiles/orange2.
  • Fix #23: Don't show obsolete replay arrows/pickaxes/sounds when you framestep after a quickload.
  • Fix #346: When you watch a replay, interrupt, and win, the solution replay is auto-saved.
  • Singleplayer exits the level after nuking instead of prompting to framestep back.
  • On display creation, the mouse cursor centers on the Lix window. This prevents edge scrolling when watching replays from the command line.
  • Fix #340: For translations, use format strings (containing %s, %d with runtime checks) instead of several concatenated translated strings.
  • Fix #341: Translate the output of the replay verifier.
  • Fix #342: Better grammar, fewer Denglish (English words in the German translation even though good German words exist), add umlauts. Thanks to Wuzzy for this patch!
  • In displayed strings, use typographical quotation marks. In file/shell output, use double quotes both to begin and end instead of asymmetric quotes.
-- Simon
« Last Edit: August 10, 2018, 05:40:40 pm by Simon »

Offline Dullstar

  • Posts: 1569
    • View Profile
    • Leafwing Studios Website (EXTREMELY OUTDATED)
Re: Lix 0.9.18 released
« Reply #33 on: July 16, 2018, 02:07:49 am »
You may already be aware, but the link on the main website, as well as the one in this thread, still links to 0.9.17, at least for the Windows build.

Offline Simon

  • Administrator
  • Posts: 2463
    • View Profile
    • Lix
Re: Lix 0.9.18 released
« Reply #34 on: July 16, 2018, 04:51:57 am »
Thanks! I didn't know. I've uploaded the 0.9.18.

-- Simon

Offline Simon

  • Administrator
  • Posts: 2463
    • View Profile
    • Lix
Re: Lix 0.9.19 released
« Reply #35 on: August 10, 2018, 05:39:19 pm »
Lix 0.9.19 released.
  • RepForLev: For a highlighted level in the singleplayer browser, you can enter the new dialog RepForLev that will offer all replays that start with the basename of the highlit level. (If the level file is "mylevel.txt", RepForLev will offer all replays that start with "mylevel-".)
  • lemforum, some backroute fixes: Get Hype, remove flinging backroute; terrain copied into the repeat Let's All Go Down the Strand. Toccata, use Proxima's backroute fix against a solution that takes 30 minutes. Striking News, add water pit at the top, different cactus placement at the bottom. Behind Bars, save 8/10.
  • Multiplayer maps: Flopsy's shorter Block Chaos, Harden the Paint. Raymanni's Rainbow Road, The Frog-Hotel, Follow the Thread.
  • Fix #354: Prevent the one-pixel-thick line of graphical garbage at the right edge of the map. This line occurred with some noninteger zooms during play/editor.
  • Fix #344: Guideline pieces are selectable from the terrain browser again. Depth-2-directories (e.g., "geoo/construction/") are listed as only the second directory ("construction/") in the root selection of tile browser.
-- Simon
« Last Edit: September 23, 2018, 05:48:23 pm by Simon »

Offline Simon

  • Administrator
  • Posts: 2463
    • View Profile
    • Lix
Re: Lix 0.9.20 released
« Reply #36 on: September 23, 2018, 05:48:00 pm »
Lix 0.9.20 released.

:lix-cool: Download for Windows
:lix: Download for Linux 64-bit
:lix-evil: Source code
:8(): Changelog
:8:()[: Issue tracker

How to update (click to show/hide)
  • Backroute fixes in Continuum Hypothesis and Inside the Fourth Wall. Fewer lixes in Undercutting the Competition.
  • Reshaded rectangular blocks in matt/marble: Shading at the left and top should only become lighter towards the outside. Before, the blocks looked flattened. Diagonal blocks in matt/marble still have this issue.
  • Fix #349: Mirror button icon shows horizontal mirroring with two triangles, not vertical mirroring with an upside-down tree anymore.
  • Partially fix #348: Custom grid button shows size of current custom grid.
  • Center images on BitmapButtons more accurately.
  • Removed unused UI graphics: Spawn interval graphic, hint selection graphic, editor hatch direction graphic that is shown with a unicode arrow instead.
  • Fix #356: When you specify -w or --resol=XXXxYYY on the command line, loading/switching the user configuration will not override the command line's resolution in this session.
  • Reorganized the trophy area of the singleplayer browser: Don't draw last game's results over the personal best of lix saved.
  • dub package Optional: I use Optional 0.6.3 now instead of Optional 0.4.x. This requires a recent compiler (I know that 2.082 or newer works) when you build Lix yourself.
-- Simon