Author Topic: [SUGGESTION] [EDITOR] [ADDED] Infinite time by default?  (Read 2108 times)

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Offline Wafflem

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[SUGGESTION] [EDITOR] [ADDED] Infinite time by default?
« on: February 04, 2016, 06:34:26 PM »
Status: Changed. :)
« Last Edit: February 06, 2016, 12:41:15 AM by namida »
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Offline Wafflem

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Re: [SUGGESTION] [EDITOR] Infinite time by default?
« Reply #1 on: February 04, 2016, 06:35:20 PM »
A minor suggestion. I've been making a lot of levels, and I hate that when I test really large ones, I realize I forgot to set the time to infinite because it turns out I have five minutes which is not enough to solve a huge level.

As many levels these days use infinite time limits, and time limits are seen as for preventing backroutes or if they're meant for a challenge, infinite time should be enabled by default when one first opens a new level.
« Last Edit: February 04, 2016, 07:11:00 PM by DynaLem »
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Online Simon

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Re: [SUGGESTION] [EDITOR] Infinite time by default?
« Reply #2 on: February 04, 2016, 08:56:44 PM »
Very sensible suggestion. (No time limit) is more common than all other values combined.

-- Simon
« Last Edit: February 04, 2016, 09:03:28 PM by Simon »

Offline namida

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Re: [SUGGESTION] [EDITOR] Infinite time by default?
« Reply #3 on: February 05, 2016, 02:38:36 AM »
Agreed. I'll do this in the next update.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)