Author Topic: [SUGGESTION] [EDITOR] [ADDED] Add SAVE in File tab  (Read 1903 times)

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Offline Nepster

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[SUGGESTION] [EDITOR] [ADDED] Add SAVE in File tab
« on: January 29, 2016, 05:01:44 PM »
Status: Implemented for next update.
« Last Edit: January 30, 2016, 12:18:38 AM by namida »

Offline Nepster

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Re: [SUGGESTION] [EDITOR] Add SAVE in File tab
« Reply #1 on: January 29, 2016, 05:04:38 PM »
Currently only "Save as..." exists to save a level. Given that the game now asks far more frequently to save levels, it would be nice to have "Save" as well.
Functionality: If the editor already has a file name for the given level, just overwrite the existing level. If no file name is specified yet, then ask for a file name (as with "Save as...").

Offline namida

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Re: [SUGGESTION] [EDITOR] Add SAVE in File tab
« Reply #2 on: January 29, 2016, 11:10:25 PM »
Yes, this actually came up in a discussion on IRC the other day. Thanks for putting it here, where I'm less likely to overlook it next time I work on the editor. :)

EDIT: Added for next update. :)
« Last Edit: January 30, 2016, 12:18:21 AM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)