Author Topic: Incompletely-drawn level during first frame  (Read 1682 times)

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Offline Nepster

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Incompletely-drawn level during first frame
« on: November 12, 2015, 06:14:38 PM »
Here is an obscure low-priority bug: Pickup-skills, zombies and ghosts appear only at the second frame. So when pausing at the first frame, the player will see a rather inaccurate version of the level.

Offline namida

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Re: Incompletely-drawn level during first frame
« Reply #1 on: November 18, 2015, 08:12:52 PM »
Here is an obscure low-priority bug: Pickup-skills, zombies and ghosts appear only at the second frame. So when pausing at the first frame, the player will see a rather inaccurate version of the level.

Yeah, that's something that would disappear anyway with rewriting the code (as long as I don't duplicate it), and insignificant, so no need to fix it IMO.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)