Well, I wouldn't call it consistent logic to have a rule that only applies in one very specific situation (wall = 7 pixels high, overhang = 6 pixels high), even if one can state it in a much more general fashion.
It is perhaps noteworthy that precisely this situation actually appears naturally: Assume you have a pillar style level with a brown stair and want to modify it such that climbers may pass, but usual walkers cannot. The most natural way to do this is to take a triangle piece (object number 8 or 9) and use it to erase three pixels from the top of the second step of the stair. The result is precisely a terrain setup as described above. Of course one can slightly modify the setup to take this into account, but this needs at least one more terrain piece and therefore feels less natural.