Author Topic: CustLemm Level List Game  (Read 259791 times)

0 Members and 1 Guest are viewing this topic.

Offline Timballisto

  • Posts: 941
    • View Profile
Re: CustLemm Level List Game
« Reply #135 on: July 12, 2005, 02:49:37 PM »
How long do you spend making each level?

I think that if you put more time into making levels, ultimately you'll have better levels.  Then again I have nothing I really need to do right now so I can (almost) devote as much time as I want to anything.

tumble_weed

  • Guest
Re: CustLemm Level List Game
« Reply #136 on: July 12, 2005, 03:48:32 PM »
well usually a while...some more than others

but some of my levels (if i say so myself, which i do) are brilliant...but about half are pretty awful (they were good about 2 years ago)

its really annoying when i do devote a lot of time (such as the last 5 levels i just made) i end up accidentally deleting them...(such as yesterday) x_x...gah I made a level called Uluru (it even looked better than the real uluru...as was a decent timing style level...and the new level i was in the middle of making is gone...blah

Offline Isu

  • Posts: 693
    • View Profile
Re: CustLemm Level List Game
« Reply #137 on: July 12, 2005, 04:52:53 PM »
Quote from: Timballisto  link=1114567084/135#135 date=1121179777
I think that if you put more time into making levels, ultimately you'll have better levels.

While this is partly true, you could spend days making a level and it still not be as good as you would've hoped.

As with tumble_weed I think most of my levels are pretty bad. I recon only about 35% of my levels are actually worth anything.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #138 on: July 12, 2005, 05:57:13 PM »
I am now remaking most of my levels and it does not seem to be going bad.When I finish remaking them and release them tell me if there is anything wrong with them then I can sort it out.

Offline Shvegait

  • Posts: 772
    • View Profile
Re: CustLemm Level List Game
« Reply #139 on: July 12, 2005, 07:01:24 PM »
OK. I'm going to go ahead and start on Hubbart4.dat.



Hubbart4 - Level 1: The beacon
   
80 Lems  
100% to save  
RR: 15
Time: 1 minute
Skills: 1 builder, 1 miner, 1 digger

Good: Interesting design. A good short level to start off the pack.

Bad: Has a pretty bad backroute... (I'm not sure if I have an older version of pack or not, though. I remember Hubert saying they fixed a backroute in this level.)

JM

  • Guest
Re: CustLemm Level List Game
« Reply #140 on: July 12, 2005, 07:52:43 PM »
Not a bad level at all.

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: CustLemm Level List Game
« Reply #141 on: July 12, 2005, 09:25:45 PM »
It depends on if I have an idea for the level. If I have a clear mental image of how I want the level to look, I can make one in 10 minutes. On average, after tweaking, and route-adjusting, it usually takes between 30-90 minutes for the original design and another 30-60 minutes to tweak the level, remove backroutes, etc.

I'll review Hubbart 4.2 soon as I can find and load it.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Conway

  • Guest
Re: CustLemm Level List Game
« Reply #142 on: July 14, 2005, 07:40:52 PM »

 Hubbart4, level 2 - Just Dig!

 Save: 80/80
 Time: 1 minute
 RR: 1
 Skills:
   Bombers: 80
   Blockers: 1
   Builders: 1
   Bashers: 1
   Miners: 2

 Good: Nice small design with a nice puzzle.

 Bad: Maybe a little too short.

guest

  • Guest
Re: CustLemm Level List Game
« Reply #143 on: July 14, 2005, 08:54:33 PM »
Quote from: Conway  link=1114567084/135#142 date=1121370052
Bad: Maybe a little too short.

LOL, I guess you don't like 1-minute levels too much huh?  ;P

Conway

  • Guest
Re: CustLemm Level List Game
« Reply #144 on: July 14, 2005, 09:23:25 PM »
Actually I love them, I just couldn't think of anything bad about the level!

Offline Shvegait

  • Posts: 772
    • View Profile
Re: CustLemm Level List Game
« Reply #145 on: July 18, 2005, 12:23:15 AM »


Hubbart4 - Level 3: Oh no! mor(s)e lemmings
   
80 Lems  
97% to save  
RR: 30
Time: 3 minutes
Skills: 1 climb, 1 float, 1 bomb, 2 block, 13 build, 1 bash, 2 dig

Good: Interesting design, funny title.

Bad: Much of the level is left un-utilized (or at least, there is no motivation to use the lower parts of the level). Boring solution.

Online Proxima

  • Posts: 4573
    • View Profile
Re: CustLemm Level List Game
« Reply #146 on: July 18, 2005, 01:25:11 AM »
In case anyone's wondering, the Morse code bit simply says "LEMMINGS" :P

Offline Shvegait

  • Posts: 772
    • View Profile
Re: CustLemm Level List Game
« Reply #147 on: July 18, 2005, 01:42:44 AM »
Oh. That's clever.  :D I hadn't even thought to look it up.

Online Proxima

  • Posts: 4573
    • View Profile
Re: CustLemm Level List Game
« Reply #148 on: July 18, 2005, 02:42:40 AM »
I didn't need to. :D

tumble_weed

  • Guest
Re: CustLemm Level List Game
« Reply #149 on: July 18, 2005, 11:29:55 AM »
well everyone knows of SOS ...---... so S is ... and the 3rd and 4th letters are the same...so its easy to figure out...and besides...what else would it be...