I would greatly appreciate it.
Just being able to remap what is currently mapped to various keys would make the whole game a lot more enjoyable to me. Thanks for the thought!
To then play some of the big packs with the customizable hotkeys I'd have to contact the respective authors to compile they level pack with the new player, right?
Taken from the
discussion thread, these are the hotkeys that I use in Lix excessively, and how their equivalents in NeoLemmix would look like:
Skills (16 hotkeys in the right half of the keyboard, one for each)
Pause (Space)
Directional Select (J/L)
Force Walker Selection (Middle-click or Right-Click, which I think is already supported via the inversion option)
Save / Load State (F7/F9)
Fast Forward (')
Quick Restart (0)
Time Skips (8 for +10 seconds, something for -1 second, +1 frame is currently mapped to mouse click and I actually like it like that)
Those too, but they reachability isn't as important:
Nuke (F12)
Exit Level (Esc or \)
Save / Load Replay (somewhere on the left)
Release Rate Change (F1 / F2) (Right Click + / - on the panel to set to max/min)
The one most important thing is that the skill hotkeys should not be bound to the position of the skill in the panel, but to the actual skill, i.e. there should be 16 different (or partially overlapping, e.g. I could imagine assigning the same hotkey to floater and glider) hotkey slots for these, one for each skill.