Author Topic: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)  (Read 11368 times)

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Offline namida

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #15 on: September 29, 2015, 08:27:38 AM »
Alright, let's take a look at these V2s.

bsmith's "Quartic Egress" (click to show/hide)

Crane's "Stonecrest Bay" (click to show/hide)

IchoTolot's "Lemmings in Unison (click to show/hide)

I will actually say that the updates / looking at the levels differently has had an impact on which levels I think I'll be voting for - so take that as a pointer; updates, or even clearing up misconceptions surrounding your levels, could very well affect how your levels perform. (This is also a reason behind not allowing discussion of the levels once the voting phase starts, but allowing it during the playing phase.)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Crane

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #16 on: September 29, 2015, 02:19:44 PM »
Makes sense, since such discussion during the voting phase can easily influence people rather than letting them make their own decisions.

My style of level design tends to be reminiscent of the original game, and these days I try to put a lot of emphasis on aesthetics, which is why I try to avoid simply putting in an out-of-place steel plate to stop a backroute, say.

Sorry for my lack of replies or my own input into other people's levels.  That will come very soon.

ADDENDUM: I'm aware that the crosses don't turn Climbers and Stonecrest Bay is designed with that in mind.
« Last Edit: September 30, 2015, 04:03:10 PM by Crane »

Offline Nepster

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #17 on: September 30, 2015, 05:12:20 PM »
Two solutions for Stonecrest V3. Both use the same (and only one) exit.

Offline Crane

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #18 on: September 30, 2015, 06:37:15 PM »
Ah rats, I thought I had prevented V2 - nice find on that sweet spot! V1... trickier but doable.  Gotta patch 'em all!

Offline Nepster

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #19 on: October 05, 2015, 05:57:19 PM »
Two more (but very similar) solutions.

Offline namida

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #20 on: October 10, 2015, 03:20:40 PM »
Update phase has now ended. Voting phase will begin on the 15th.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #21 on: October 15, 2015, 05:41:26 PM »
Sorry - a bit busy with other stuff; I'll put the voting up soon though (most likely tomorrow).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)