Author Topic: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)  (Read 11378 times)

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Offline namida

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This topic is for discussion of the levels, feedback, posting replays, etc. For creators wishing to post updates, or if you're looking for the latest updates, please check this topic instead.

Alright, so we didn't get so many entries this time - but nonetheless, we have some, so let's start playing!

All of the submissions in this contest are for NeoLemmix. The entries are:

<V3> "Quartic Egress" by bsmith
<V4> "Stonecrest Bay" by Crane
<V1> "The bURns of DrEAD" by GigaLem
<V1> "Lemmings in Unison" by IchoTolot


NOTES:
IchoTolot's level has a custom graphic set (you might already have this if you have the L2 / L3 Styles Pack) which is included in the download. It also has a custom music file; as this is a large file I have uploaded it seperately. If you do not wish to download the music file, you will need to modify the level file so that it does not use a custom track (set the music number to zero). These should be placed in the same folder as NeoCustLemmix (EDIT: Due to a bug, the music file needs to be placed in the same folder as the level file, rather than the same folder as NeoCustLemmix itself. This will be fixed in the V1.35n-D update. The graphic set should be placed in the same folder as NeoCustLemmix.)

The levels are attached in a zipped file. To play them in NeoCustLemmix, press F6 (load single level) on the title screen and select the level.


Update phase will end at whichever comes last - 9th Oct 2015 2:07 PM, or 72 hours since the last update.

As a reminder, the available prizes are:
- US $5.00
- One month's advertising on the forum's news ticker
- Your choice of rules for the next contest

Attachment updated 10/6/15 02:25 PM
« Last Edit: October 06, 2015, 02:26:19 PM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #1 on: September 25, 2015, 02:04:55 AM »
My thoughts:

bsmith's Quartic Egress (click to show/hide)

Crane's Stonecrest Bay (click to show/hide)

GigaLem's The bURns of DrEAD (click to show/hide)

IchoTolot's Lemmings in Unison (click to show/hide)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #2 on: September 25, 2015, 10:34:32 AM »
My thoughts:
IchoTolot's Lemmings in Unison (click to show/hide)

To aviod confusion:
As I mentioned in the tileset post:
Everything grey = steel
Everything green = normal terrain
exactly as it was in L3


Offline IchoTolot

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #3 on: September 25, 2015, 11:09:20 AM »
Ok, feedback time! :)

bsmith's Quartic Egress:
Spoiler (click to show/hide)

Crane's Stonecrest Bay:
Spoiler (click to show/hide)

GigaLem's The Burns of Dread:
Spoiler (click to show/hide)

I think it is important to differenciate between two styles in this contest:
1.) All (nearly all) exits are used in the main solution. (Giga and me)
2.) One (maybe two) exit is used during a solution at a time. So the level needs more solutions to be juged correctly. Otherwise you just look at the easy one and say *meh* (prob bsmith and Crane)

PS: Forgot to attach the solutions :-[        Fixed now!
« Last Edit: September 25, 2015, 03:10:15 PM by IchoTolot »

Offline Nepster

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #4 on: September 25, 2015, 06:39:31 PM »
bsmith's Quartic Egress (click to show/hide)

Crane's Stonecrest Bay (click to show/hide)

GigaLem's The bURns of DrEAD (click to show/hide)

IchoTolot's Lemmings in Unison (click to show/hide)

All levels played with NeoLemmix V1.35C.

Offline Crane

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #5 on: September 25, 2015, 11:27:14 PM »
Heh, okay, I laughed when you guys built to the side of the level - a few things I overlooked there in the design.  Hopefully version 2 fixes it.

Offline Crane

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #6 on: September 26, 2015, 04:19:13 AM »
I found another backroute in my own level and started crafting v3, also putting in some more aesthetics, but I'll wait for more results first in case I missed something else.

Offline namida

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #7 on: September 26, 2015, 04:27:19 AM »
I tried IchoTolot's level some more (didn't try the update to Crane's level yet). Didn't solve it yet, but I think I'm on the right track.

Spoiler (click to show/hide)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline mobius

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #8 on: September 26, 2015, 01:04:00 PM »
I have two solutions for BSmith's level.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
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Offline bsmith

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #9 on: September 27, 2015, 03:40:21 AM »
My thoughts on the levels:

Crane's Stonecrest Bay
Spoiler (click to show/hide)

GigaLem's The bURns of DrEAD
Spoiler (click to show/hide)

IchoTolot's Lemmings in Unison
Spoiler (click to show/hide)

Offline namida

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #10 on: September 27, 2015, 08:26:38 AM »
A closer attempt on IchoTolot's level.

Spoiler (click to show/hide)
« Last Edit: September 27, 2015, 09:10:03 AM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #11 on: September 27, 2015, 10:44:30 AM »
A closer attempt on IchoTolot's level.

Spoiler (click to show/hide)

Comment on this try:
Spoiler (click to show/hide)

At least my fear that this level is way too easy is out of the way :P but as I see now it may be too hard instead :-[

As a little help: The general idea behind this level:
Spoiler (click to show/hide)

Offline namida

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #12 on: September 27, 2015, 10:48:38 AM »
Yup, I got the general idea. It's just the specifics that I haven't managed to find a way that works.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #13 on: September 27, 2015, 06:17:58 PM »
Here are my (+ Simon's :P) solutions for bsmith's and Crane's levels with each of the 4 exits used.

And one question from us to Crane: Should the crosses turn climbers? Because they do not, but look like they should.  ???

And for namida: Simon has again gathered some things for a little rant post :devil:

Offline Nepster

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #14 on: September 27, 2015, 06:54:42 PM »
...and some more solutions for bsmith and Crane.

Offline namida

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #15 on: September 29, 2015, 08:27:38 AM »
Alright, let's take a look at these V2s.

bsmith's "Quartic Egress" (click to show/hide)

Crane's "Stonecrest Bay" (click to show/hide)

IchoTolot's "Lemmings in Unison (click to show/hide)

I will actually say that the updates / looking at the levels differently has had an impact on which levels I think I'll be voting for - so take that as a pointer; updates, or even clearing up misconceptions surrounding your levels, could very well affect how your levels perform. (This is also a reason behind not allowing discussion of the levels once the voting phase starts, but allowing it during the playing phase.)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Crane

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #16 on: September 29, 2015, 02:19:44 PM »
Makes sense, since such discussion during the voting phase can easily influence people rather than letting them make their own decisions.

My style of level design tends to be reminiscent of the original game, and these days I try to put a lot of emphasis on aesthetics, which is why I try to avoid simply putting in an out-of-place steel plate to stop a backroute, say.

Sorry for my lack of replies or my own input into other people's levels.  That will come very soon.

ADDENDUM: I'm aware that the crosses don't turn Climbers and Stonecrest Bay is designed with that in mind.
« Last Edit: September 30, 2015, 04:03:10 PM by Crane »

Offline Nepster

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #17 on: September 30, 2015, 05:12:20 PM »
Two solutions for Stonecrest V3. Both use the same (and only one) exit.

Offline Crane

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #18 on: September 30, 2015, 06:37:15 PM »
Ah rats, I thought I had prevented V2 - nice find on that sweet spot! V1... trickier but doable.  Gotta patch 'em all!

Offline Nepster

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #19 on: October 05, 2015, 05:57:19 PM »
Two more (but very similar) solutions.

Offline namida

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #20 on: October 10, 2015, 03:20:40 PM »
Update phase has now ended. Voting phase will begin on the 15th.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)
« Reply #21 on: October 15, 2015, 05:41:26 PM »
Sorry - a bit busy with other stuff; I'll put the voting up soon though (most likely tomorrow).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)