Author Topic: LEMMINGS HD REMAKE C# MONOGAME FINISHED v1.2  (Read 8712 times)

0 Members and 1 Guest are viewing this topic.

Offline oskar12345

  • Posts: 35
    • View Profile
LEMMINGS HD REMAKE C# MONOGAME FINISHED v1.2
« on: July 04, 2015, 03:38:07 pm »
Release v2.0 https://mega.nz/#!WgcVQJ7L!AXv5xgX9dho_R-GVj4LNxHB5SxCkRWZ8-oa-MvtgANk
Source code https://mega.nz/#!vkVThT6Q!bgQltg8C7LUEruJJE5Gf-gGmqGb9jSrX5PZZEZkO_cM
This version 2.0 has new graphics and code optimization, path sprites, new lemmings animations, etc...

171 levels just for fun

To view a short video https://youtu.be/Ae7TrrLM0N8
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
new video of new version 1.3: https://youtu.be/d6yipHhk3TQ

Source Code v1.3: https://mega.nz/#!n0MTmCqZ!5_Phzd1PDrMHtq83Trz4UM_wgsGxSc3FhFkBY8RGJmk
Release v1.3: https://mega.nz/#!z1tC2a4Q!GviKsWcMB4sTmE4qCCJkNFYJxe-I4tES1or9BhxS2Tk
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Source Code v1.2   (September) https://mega.nz/#!HlkwXKBC!dbAwD8uxPoq0_qBhatoY5Ayti8rW08Irp8pWZb3N1SM
Game Release v1.2 (September) https://mega.nz/#!j5kgVbjI!dTwV5Mq6FaUh7AYfB136_ggVdqKHreK7B0PZdsTGrVw

Game  release (August)  https://mega.co.nz/#!74lyVQTC!RqwD1ZcEVJDzq7yOmeH9SNXbsVb-gSeMa73Gf7KHLPM

need net framework 4.0 or more (i have 4.5)
oalinst.exe for sound & music https://mega.nz/#!uo9RFDQD!VBLAZY0rLg-I-6J6JPd7DZgebJv79QLE_kG4rRU-sBk
i use monogame 3.2 for visual studio 2013 for compile -- http://www.monogame.net/2014/04/07/monogame-3-2/

the v1.2 version has 11 more user levels && fixed some bugs,
thinking to make an editor if people likes user last level.it's an example...
« Last Edit: July 07, 2017, 06:40:10 am by oskar12345 »

Offline namida

  • Administrator
  • Posts: 8405
    • View Profile
    • NeoLemmix Website
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #1 on: July 04, 2015, 04:16:48 pm »
Where is the download link?

From a quick look at the video, it looks pretty impressive! I must ask though - the Beach level shown near the start of the video, is that an actual L2 level? I ask because I'm sure I've seen it before somewhere...
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Wafflem

  • Posts: 943
    • View Profile
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #2 on: July 07, 2015, 03:49:39 pm »
Great job! Nice that you used the PSP graphics, and the other levels by you look interesting.

Unfortunately, I can't seem to open it. I've downloaded the latest version of .NET, and I'm still getting an error.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline oskar12345

  • Posts: 35
    • View Profile
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #3 on: July 07, 2015, 04:05:00 pm »
i have no idea of the problem

i use monogame 3.2(Install OpenAL for sound "oalinst.exe") with visual studio 2013 (target .NET 4)
i have net framework 4.5 on windows 7 64 bits

try to compile it, maybe you need a missing dll
« Last Edit: July 07, 2015, 04:19:44 pm by oskar12345 »

Offline Ben H

  • Posts: 36
    • View Profile
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #4 on: July 08, 2015, 09:06:45 am »
Not working here either. Win 7 x64.

Offline oskar12345

  • Posts: 35
    • View Profile
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #5 on: August 09, 2015, 08:13:38 am »
i upload the release version with some bugs fixed,and some levels updated (steels,climb areas...) plus one more user level
i hope this works without problems (CLR20r3)
it's x86 target cpu without debug server issues

PD: Anyone has the 100% savegame of Lemmings 2 The tribes is for take all the levels images.
I finished years ago but i lost it.Thx
« Last Edit: August 09, 2015, 08:27:04 am by oskar12345 »

Offline namida

  • Administrator
  • Posts: 8405
    • View Profile
    • NeoLemmix Website
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #6 on: August 09, 2015, 02:48:27 pm »
Just downloaded (latest version), it doesn't work for me either.

Windows 10 Home, 2x AMD A10-5745M Dual Core CPU 2.1GHz, 12GB RAM.

I don't get any error message; but nothing happens when I try to run the game.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline oskar12345

  • Posts: 35
    • View Profile
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #7 on: August 09, 2015, 04:57:25 pm »
need latest net framework
monogame 3.2 and oalinst.exe that is inside the monogame dir \program files x(x86)\MonoGame\v3.0\oalinst.exe

i can use it on two pcs with windows 7 x64 without problems (G2020 & Quad6600)

Offline namida

  • Administrator
  • Posts: 8405
    • View Profile
    • NeoLemmix Website
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #8 on: August 09, 2015, 05:00:56 pm »
Windows 10 comes with the latest .NET framework already installed. In regards to the other dependancies; it's probably a good idea to link them in your first post.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline oskar12345

  • Posts: 35
    • View Profile
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #9 on: August 09, 2015, 05:16:29 pm »
Anyone here can use it? anyone tried to compile it? it's so bad that i can`t test this in other ways, for me work on both pcs one with all the
visual studio 2013 staff where i programed it and other only installing AOL for the sounds and music works ok.

in both i have Windows 7 Ultimate x64

Offline namida

  • Administrator
  • Posts: 8405
    • View Profile
    • NeoLemmix Website
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #10 on: August 09, 2015, 05:19:45 pm »
I haven't tried compiling it; just running the release version.

Is MonoGame required to play it, or only to compile it? If it's required to play, you should include a link in the first post; if only to compile it, perhaps simply including the link in the source code's readme is a better idea.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline oskar12345

  • Posts: 35
    • View Profile
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #11 on: August 09, 2015, 05:28:48 pm »
i test right now on my other pc it works ok i only have to install AOL for the sound/music
it has windows 7 ultimate x64,net framework 4.0 the monogame is needed only for compile but inside is the AOL
without this it runs but no sound are allowed

Offline namida

  • Administrator
  • Posts: 8405
    • View Profile
    • NeoLemmix Website
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #12 on: August 09, 2015, 05:49:51 pm »
Ah. It works fine once I install OpenAL.

It's not bad, though some things that I noticed:
- the Digger is *very* slow
- sometimes when exiting a level, the application quits (this might be because the only way to exit a level is press Esc, which also closes the main program; but it only happens sometimes)
- the level doesn't automatically exit when complete
- release rate on Mayhem 3 should be 99, shouldn't it?
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline oskar12345

  • Posts: 35
    • View Profile
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #13 on: August 09, 2015, 07:15:06 pm »
the digger is like psp in time (erase 3 lines it can be increased)
esc for exit i have to change when release the button,sometimes is like press twice or more
automatic exit level is not programed yet

in some levels i have to change skills numbers,frecuency but are few ones
mayhem 3 my frecuency in 99 they are more closer for this i change i think

Offline namida

  • Administrator
  • Posts: 8405
    • View Profile
    • NeoLemmix Website
Re: LEMMINGS HD REMAKE C# MONOGAME FINISHED
« Reply #14 on: August 09, 2015, 07:43:37 pm »
Quote
the digger is like psp in time (erase 3 lines it can be increased)

I was referring more to the relative speeds of things. For example, in DOS L1 / (Neo)Lemmix, if you were to make the first lemming in Fun 1 dig the instant that the second lemming touches the ground, by the time the second lemming reaches the digger, he will have dug 4 lines. On the other hand, in your game, he'll barely have dug two in the same time. On the other hand; a builder has a similar relative timing - if you were to use Tricky 1 and do the same setup with a builder, in both cases the lemming has more or less just placed his second brick - the exact timing might not be the same, but the difference is negligable, unlike the very significant difference with the digger.

I do notice your game has a vertical playing area of about 290 pixels, or slightly less than double that of DOS / (Neo)Lemmix. If for simplicity's sake we just round that off to "double" exactly, then we account for that your digger removes 3 pixels (triple the height) instead of 2 (as would be expected for double resolution), then this means the digger has dug about 3 pixels (when adjusted for resolution). This does suggest that some of it is just a matter of perception, but overall the digger should be about 1/3rd faster than he currently is.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings