LEMMINGS HD REMAKE C# MONOGAME FINISHED v1.2

Started by oskar12345, July 04, 2015, 03:38:07 PM

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oskar12345

Release v2.0 https://mega.nz/#!WgcVQJ7L!AXv5xgX9dho_R-GVj4LNxHB5SxCkRWZ8-oa-MvtgANk
Source code https://mega.nz/#!vkVThT6Q!bgQltg8C7LUEruJJE5Gf-gGmqGb9jSrX5PZZEZkO_cM
This version 2.0 has new graphics and code optimization, path sprites, new lemmings animations, etc...

171 levels just for fun

To view a short video https://youtu.be/Ae7TrrLM0N8
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new video of new version 1.3: https://youtu.be/d6yipHhk3TQ

Source Code v1.3: https://mega.nz/#!n0MTmCqZ!5_Phzd1PDrMHtq83Trz4UM_wgsGxSc3FhFkBY8RGJmk
Release v1.3: https://mega.nz/#!z1tC2a4Q!GviKsWcMB4sTmE4qCCJkNFYJxe-I4tES1or9BhxS2Tk
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Source Code v1.2   (September) https://mega.nz/#!HlkwXKBC!dbAwD8uxPoq0_qBhatoY5Ayti8rW08Irp8pWZb3N1SM
Game Release v1.2 (September) https://mega.nz/#!j5kgVbjI!dTwV5Mq6FaUh7AYfB136_ggVdqKHreK7B0PZdsTGrVw

Game  release (August)  https://mega.co.nz/#!74lyVQTC!RqwD1ZcEVJDzq7yOmeH9SNXbsVb-gSeMa73Gf7KHLPM

need net framework 4.0 or more (i have 4.5)
oalinst.exe for sound & music https://mega.nz/#!uo9RFDQD!VBLAZY0rLg-I-6J6JPd7DZgebJv79QLE_kG4rRU-sBk
i use monogame 3.2 for visual studio 2013 for compile -- http://www.monogame.net/2014/04/07/monogame-3-2/

the v1.2 version has 11 more user levels && fixed some bugs,
thinking to make an editor if people likes user last level.it's an example...

namida

Where is the download link?

From a quick look at the video, it looks pretty impressive! I must ask though - the Beach level shown near the start of the video, is that an actual L2 level? I ask because I'm sure I've seen it before somewhere...
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

Great job! Nice that you used the PSP graphics, and the other levels by you look interesting.

Unfortunately, I can't seem to open it. I've downloaded the latest version of .NET, and I'm still getting an error.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

oskar12345

#3
i have no idea of the problem

i use monogame 3.2(Install OpenAL for sound "oalinst.exe") with visual studio 2013 (target .NET 4)
i have net framework 4.5 on windows 7 64 bits

try to compile it, maybe you need a missing dll

Ben H


oskar12345

#5
i upload the release version with some bugs fixed,and some levels updated (steels,climb areas...) plus one more user level
i hope this works without problems (CLR20r3)
it's x86 target cpu without debug server issues

PD: Anyone has the 100% savegame of Lemmings 2 The tribes is for take all the levels images.
I finished years ago but i lost it.Thx

namida

Just downloaded (latest version), it doesn't work for me either.

Windows 10 Home, 2x AMD A10-5745M Dual Core CPU 2.1GHz, 12GB RAM.

I don't get any error message; but nothing happens when I try to run the game.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

oskar12345

need latest net framework
monogame 3.2 and oalinst.exe that is inside the monogame dir \program files x(x86)\MonoGame\v3.0\oalinst.exe

i can use it on two pcs with windows 7 x64 without problems (G2020 & Quad6600)

namida

Windows 10 comes with the latest .NET framework already installed. In regards to the other dependancies; it's probably a good idea to link them in your first post.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

oskar12345

Anyone here can use it? anyone tried to compile it? it's so bad that i can`t test this in other ways, for me work on both pcs one with all the
visual studio 2013 staff where i programed it and other only installing AOL for the sounds and music works ok.

in both i have Windows 7 Ultimate x64

namida

I haven't tried compiling it; just running the release version.

Is MonoGame required to play it, or only to compile it? If it's required to play, you should include a link in the first post; if only to compile it, perhaps simply including the link in the source code's readme is a better idea.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

oskar12345

i test right now on my other pc it works ok i only have to install AOL for the sound/music
it has windows 7 ultimate x64,net framework 4.0 the monogame is needed only for compile but inside is the AOL
without this it runs but no sound are allowed

namida

Ah. It works fine once I install OpenAL.

It's not bad, though some things that I noticed:
- the Digger is *very* slow
- sometimes when exiting a level, the application quits (this might be because the only way to exit a level is press Esc, which also closes the main program; but it only happens sometimes)
- the level doesn't automatically exit when complete
- release rate on Mayhem 3 should be 99, shouldn't it?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

oskar12345

the digger is like psp in time (erase 3 lines it can be increased)
esc for exit i have to change when release the button,sometimes is like press twice or more
automatic exit level is not programed yet

in some levels i have to change skills numbers,frecuency but are few ones
mayhem 3 my frecuency in 99 they are more closer for this i change i think

namida

Quotethe digger is like psp in time (erase 3 lines it can be increased)

I was referring more to the relative speeds of things. For example, in DOS L1 / (Neo)Lemmix, if you were to make the first lemming in Fun 1 dig the instant that the second lemming touches the ground, by the time the second lemming reaches the digger, he will have dug 4 lines. On the other hand, in your game, he'll barely have dug two in the same time. On the other hand; a builder has a similar relative timing - if you were to use Tricky 1 and do the same setup with a builder, in both cases the lemming has more or less just placed his second brick - the exact timing might not be the same, but the difference is negligable, unlike the very significant difference with the digger.

I do notice your game has a vertical playing area of about 290 pixels, or slightly less than double that of DOS / (Neo)Lemmix. If for simplicity's sake we just round that off to "double" exactly, then we account for that your digger removes 3 pixels (triple the height) instead of 2 (as would be expected for double resolution), then this means the digger has dug about 3 pixels (when adjusted for resolution). This does suggest that some of it is just a matter of perception, but overall the digger should be about 1/3rd faster than he currently is.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

oskar12345

it's complicated to marriage speed with pixels only by watching
normally i count seconds in psp to dig and try to implement on mine

my lemmings walks little bit faster than psp,it's the way xna update all 60 times second
basher is quite similar than psp
climber i think is slow too
floater falls 3 pixels too,etc.
i do all first watching and counting time and all need more precision i know but i have troubles
because i don't know exactly when and how much to erase,build,move etc.

Luis

Quote from: namida on August 09, 2015, 05:49:51 PM
- release rate on Mayhem 3 should be 99, shouldn't it?
Mayhem 3 in the PSP has a 50 release rate which is weird. Is the vshot the game? Because I get this error when I try to open it since I have a 32bit Laptop. I wanna see the digging speed. I already installed monogame 3.2.
Mr. Lemmings PSP user.

namida

No, Lemmings_C# is the one you should run.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Luis

Mr. Lemmings PSP user.

oskar12345

#19
v1.2 is out fixed some bugs and add 11 levels more

oskar12345

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new video of new version 1.3: https://youtu.be/d6yipHhk3TQ

Source Code v1.3: https://mega.nz/#!n0MTmCqZ!5_Phzd1PDrMHtq83Trz4UM_wgsGxSc3FhFkBY8RGJmk
Release v1.3: https://mega.nz/#!z1tC2a4Q!GviKsWcMB4sTmE4qCCJkNFYJxe-I4tES1or9BhxS2Tk
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v1.3 fixed some bugs,adds platforms,re-scaling all graphics,adds savegame,optimized ram,etc...



oskar12345