Alright so, the major update here is, say goodbye to the limit of 128 objects, 1000 terrains and 128 steels per level. And no, I haven't just increased it to some even larger arbitrary number - there's no limit now!
Additionally, most level files are likely to be smaller than 10KB now; some very simple levels may even be smaller than the 2KB size of a traditional Lemmix level.
The "mass level dump" feature saves in this new format, so levels dumped by it will not be compatible with older versions of NeoLemmix.
On the other hand, the
NeoLemmix 2KB level format is no longer supported by the player. It's very unlikely that any levels are in this format - it became no longer the primary format as of V1.16n-B, and as of V1.25n the editor no longer supported saving this format; back at this time I was pretty much the only one making NeoLemmix levels, and I've long since upgraded all my levels to newer formats. In the unlikely case anyone
does still have levels in this format, the editor
does still support them, so you can load and re-save them with the editor. If you have a large number of them, you might want to use the Mass Convert feature; just choose NeoLemmix for both the source and destination formats. 2KB
DOS or traditional Lemmix levels are still supported.
At least for now, there's no official update for any of my games. I might do one later, but since there's no bugfixes or new features that'd affect them, I didn't see the need. Unofficial updates are provided, of course (these are only on the DropBox link, not the NeoLemmix Website one).
Player V1.33n
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* A new level format which removes all of the following limitations is in use:
- Limit of 128 objects
- Limit of 1000 terrains
- Limit of 128 steel areas
- Limit of 32 entries in the window ordering
- Piece IDs cannot be higher than 255
* Levels are no longer limited to 32 functioning entrances
* The very first NeoLemmix level format (DOS / traditional Lemmix format with the
unused bytes) repurposed is no longer supported; any such levels must be upgraded
by either mass-dumping from an older-version NeoLemmix player, or opening and
saving them in the NeoLemmix Editor. *Actual* DOS / traditional Lemmix levels
can still be used. The not-as-old 10KB level format is still supported, although
all of the players have been upgraded to the new variable-sized format.Downloads(DropBox)NeoLemmix Website:
Players |
Cust |
Flexi
Editor-wise, the obvious addition is support for the new format. That aside, you can FINALLY edit the window ordering in NeoLemmix and SuperLemmini levels!
Please note that you
must use at least V1.33n of NeoCustLemmix to use the editor's playtest mode with this version (you can use existing versions of traditional CustLemmix and SuperLemmini; no problems there). Likewise, at least V1.33n of NeoLemmix is needed to play levels made / edited with this version.
Also, the Candy style from Lemmings Plus IV has been added to the included graphic sets. (The other LPIV styles haven't been yet.)
Editor V1.33n-A
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> Window ordering can now be edited, rather than just preserved.
> An unlimited number of window ordering entries is now supported in both NeoLemmix and SuperLemmini
levels, rather than only 32 in NeoLemmix or 128 in SuperLemmini
> Due to use of a new level format, NeoLemmix levels are no longer limited to 128 objects / 1000
terrains / 128 steel areas
Please note: NeoCustLemmix V1.33n or higher is required for NeoLemmix playtest mode with this version.Editor V1.33n-B
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> Fixes a bug with negative object coordinates in NeoLemmix levels.Editor V1.33n-C
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> Fixes the bug where graphic sets would not be found when loading levels if their filenames (or foldernames
in the case of Lemmini/SuperLemmini) were not all-lowercase.NOTE ABOUT CHEAPO STYLES: If you have old versions of the Cheapo styles (as two seperate files, eg "g_orig-dirt.dat" and "v_orig-dirt.dat" rather than just a single "orig-dirt.dat" file), DELETE THEM!DownloadsDropBoxNeoLemmix Website