Oooh, what a fun levelpack! Yes, the scenery is very good. I enjoyed these levels very much.
The Icy Collision - There is the problem with the alignment of the exit, but this can easily be solved by building a few steps into the exit. Or why not put a small step behind it to elevate the lemmings as they walk in? That's what I do.
The Ultimate Miner - This one was fun, and it uses a smart trick. Have you tried my 'A Springboard would be Handy'? It uses the same trick, but admittedly it's less visually impressive.
It was April, 1954, when . . . - Probably my least favourite. It just seems about placing the builder and bomber, and it's frustrating as well, and not in a good way.
But it's Down There - Yes, this has been done before, and if you wait until you have 18 lemmings out, with the builder and blocker in place, you can use the nuke and it will calculate the percentage out of just the eighteen. I managed 33% that way. Still, cool level!
Lemming Tool and Die Co. - I don't know what the intended solution is with a climber. I must have used the same backroute as Shvegait. It's a fun level, even with the backroute!
Transmission Interruption Lemming - What's the intended solution? I passed it, it just seems overly simplistic for this far in the pack.
Lemmings vs the steel industry - Nice level!
The Lon Lon - Took a while to figure out; I like that. What's with the title?