Author Topic: Level pack topic  (Read 196528 times)

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MC Marshy

  • Guest
Re: Level pack topic
« Reply #540 on: December 19, 2005, 08:10:12 PM »
I've put my 4th pack on hold for a few days and might start work on it after Xmas day as I've got things to do. I hope you all liked my first 3 packs.

tseug(Guest)

  • Guest
Re: Level pack topic
« Reply #541 on: December 20, 2005, 04:45:57 AM »
On second thought level 6 is harder than 4.

JM

  • Guest
Re: Level pack topic
« Reply #542 on: December 24, 2005, 02:07:16 PM »
Quote from: tseug(Guest) link=1089136533/540#541 date=1135053957
On second thought level 6 is harder than 4.


Are you meaning your levelpak Tseug?

Leviathan

  • Guest
Re: Level pack topic
« Reply #543 on: December 25, 2005, 01:04:09 AM »
I came most close in achieving level 2...all the others are hopeless for me I think :)

tseug

  • Guest
Re: Level pack topic
« Reply #544 on: December 25, 2005, 05:59:29 AM »
Quote from: JM link=1089136533/540#542 date=1135433236
Quote from: tseug(Guest) link=1089136533/540#541 date=1135053957
On second thought level 6 is harder than 4.


Are you meaning your levelpak Tseug?
Yes, level 1 is also a bit hard.

JM

  • Guest
Re: Level pack topic
« Reply #545 on: December 25, 2005, 03:54:20 PM »
Looks like the levelpak is for experts  :P

I couldn't pass any of the levels but I'm sure I know how to pass 1 or 2.

You seem to be one of the authors that loves to make the hardest levels ever Tseug  :P

Shvegait,Geoo89,Leviathan and Insane Steve have also made some of the hardet levels ever.

I can't wait till your levelpak is finished man.

JM

  • Guest
Re: Level pack topic
« Reply #546 on: December 31, 2005, 12:49:41 PM »
I've just made another level for my new levelpak. It's called "No peeking in Lemedit!" .

I hope you like the title.

I'm including a re-make of the level "I am A.T" in this levelpak.

Jazzem

  • Guest
Re: Level pack topic
« Reply #547 on: December 31, 2005, 12:54:45 PM »
Quote
I've just made another level for my new levelpak. It's called "No peeking in Lemedit!" .

Invisible level, by any chance? ;)

JM

  • Guest
Re: Level pack topic
« Reply #548 on: December 31, 2005, 01:26:14 PM »
Yep it's another invisible level. I'll have to test it to make sure the exit works. I know where the terrain is on the level but I can't say where it is.

You have to find out for yourself :P

MC Marshy

  • Guest
Re: Level pack topic
« Reply #549 on: January 11, 2006, 01:08:32 PM »
Nice title for a level JM. I've got 7 or 8 levels finished for my levelpak but some seem to be needing to be checked and some might be needing re-styling.

Leviathan

  • Guest
Re: Level pack topic
« Reply #550 on: January 11, 2006, 07:42:24 PM »
I have created a "demo" of my new levelpack...whoever is interested in checking backroutes and testing my levels before I actually release them can contact me via PM :)

The levels aren't placed in order and there are 2 out of 10 levels requiting rather serious glitches.
My personal ratings are behind each level name :)

Titles so far (not in order)

-se7en (dirt set,also candidate for the lemmings remake so I might remove it from my actual pack)(mayhem)
-Imperfection part 613 (bubble set requiring knowledge about bashers)(sunsoft)
-Underground world (crystal set,still need some tweaks and serious skill adjustments)(tricky)
-Unimatrix zero (brick set,requiring sliding glitch)(sunsoft)
-Containment breach (brick set,requiring a dig trough genuine steel glitch)(sunsoft)
-Lookout tower (pink brick set)(taxing)
-Beam me up,scotty (snow set)(mayhem)
-A platform would be handy (snow set)(sunsoft)
-Magic:the bombering (brick set,requiring precision)(sunsoft)
-Climb and no Life (roman set)(mayhem)

JM

  • Guest
Re: Level pack topic
« Reply #551 on: January 12, 2006, 08:12:35 PM »
The pack is in the Lemmings file portal  :o

On the level "A platform would be handy" there is some water floating in the air and it looks silly (no offense Leviathan).The first level looks rather cool.

Leviathan

  • Guest
Re: Level pack topic
« Reply #552 on: January 13, 2006, 12:27:20 AM »
It isn't meant to be secret ;)

The reason for the floating water objects is that I had to choose between hidden traps or this.
There was no other way to remove a variety of backroutes which didn't use the trick to make more or less horizontal platforms.

Don't think about trying "containment breach" if you don't know about a major steel glitch ;)

Note that the levels aren't placed in order yet...and some still need tweaking :)

JM

  • Guest
Re: Level pack topic
« Reply #553 on: January 13, 2006, 10:32:57 AM »
I already know the glitch. There was a similar glitch on the first level of your 3rd pack.

If you know the glitch then the level is rather straightforward  :P

Leviathan

  • Guest
Re: Level pack topic
« Reply #554 on: January 13, 2006, 04:39:41 PM »
Quote from: JM link=1089136533/540#553 date=1137148377
I already know the glitch. There was a similar glitch on the first level of your 3rd pack.

If you know the glitch then the level is rather straightforward &#A0;:P

The first level in the previous pack didn't use any glitches (reverse basher trick),the one in this level isn't easy even when knowing the glitch (which is a very serious glitch).