Alright, let's keep everything in one place. If you know of any bugs, or have any suggestions, for the NeoLemmix Editor make them in this topic. In the case of bugs, be sure to mention which version it happened in; even better if you can provide screenshots, sample levels that trigger it, or anything like this.
Note that new -A versions generally correspond to a new player version, and usually contain the bare minimum of updates to ensure compatibility with the new version of the player. Bugfixes and new features are generally added in the -B, -C etc releases.
Anything struck-out on the following lists has been implemented/fixed for the next update.
Currently uneditable features
> SuperLemmini: Background layers
Currently noted suggestions
> Quicker changing of terrain piece / object types
> More user-friendly setting of S-value / L-value based object properties
> Remember sub-window positions
> Assign "No Overwrite" option by default on new objects
Currently known high-priority bugs
none
Currently known low-priority or unfixable bugs
> One-Way Arrows still render on top of interactive objects and steel
Not an urgent issue, as it still shows the general idea of how they work, but I will look into this when I get a chance.
> Zombie pre-placed lemmings are still rendered as normal lemmings (this could also be said for blockers)
Not an urgent issue; technically the editor is rendering the object, not a lemming.
> Several values that are fixed for certain level types but editable in others display default values instead of accurate values for the types where it isn't edited
Not an urgent issue; this is purely cosmetic and has no bearing on the actual output levels.
> Drag and drop doesn't work properly when Windows increase size is in effect.
Appears to be unfixable without pretty much completely rewriting the editor.