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extracting L1's Terrain images/tiles
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Topic: extracting L1's Terrain images/tiles (Read 3249 times)
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LJLPM
Posts: 402
extracting L1's Terrain images/tiles
«
on:
October 20, 2014, 05:48:43 PM »
Hello,
I have a technical question here:
what is the best (easiest? quickest?) way for extracting (as ".gif") the individual Terrain gfx from Lemmings1's .dat files, please? (DOS' Lemmings1)
Thanks!
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jLevelBuilder: level-editor for Lemmini
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Posts: 197
Re: extracting L1's Terrain images/tiles
«
Reply #1 on:
October 20, 2014, 09:22:51 PM »
Lemmix has a built in extraction tool that generates bitmaps. You should probably be able to convert it then.
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LJLPM
Posts: 402
Re: extracting L1's Terrain images/tiles
«
Reply #2 on:
October 20, 2014, 11:10:46 PM »
Ok, thanks!
Using Mindless'
lemmingsdatadecompressor
, then namida's
dlgfxex
did the job
detailed info:
http://www.lemmingsforums.com/index.php?topic=860.0
Great tools there!
ps: did Lemme stand for LemEdit, or is Lemme a tool I'm not aware of?
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in-game full-res video of my Lemmings-like game for Android (WIP)
-
jLevelBuilder: level-editor for Lemmini
namida
Administrator
Posts: 12398
Re: extracting L1's Terrain images/tiles
«
Reply #3 on:
October 21, 2014, 01:35:30 AM »
I think he meant the Lemmix editor.
Anyway, remind me at some point to add an extraction feature to the NeoLemmix editor (as it can handle both PNG and GIF, and can handle graphic sets with 32 colors which my older tool can't).
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3D Lemmings:
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L3DUtils
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Posts: 197
Re: extracting L1's Terrain images/tiles
«
Reply #4 on:
October 21, 2014, 01:23:21 PM »
I meant lemmix, but I was typing on my tablet, and the auto correct changed it.
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