Author Topic: extracting L1's Terrain images/tiles  (Read 3249 times)

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Offline LJLPM

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extracting L1's Terrain images/tiles
« on: October 20, 2014, 05:48:43 PM »
Hello,
I have a technical question here:
what is the best (easiest? quickest?) way for extracting (as ".gif") the individual Terrain gfx from Lemmings1's .dat files, please? (DOS' Lemmings1)
Thanks!

Offline exit

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Re: extracting L1's Terrain images/tiles
« Reply #1 on: October 20, 2014, 09:22:51 PM »
Lemmix has a built in extraction tool that generates bitmaps. You should probably be able to convert it then.

Offline LJLPM

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Re: extracting L1's Terrain images/tiles
« Reply #2 on: October 20, 2014, 11:10:46 PM »
Ok, thanks!
Using Mindless' lemmingsdatadecompressor, then namida's dlgfxex did the job :thumbsup:
detailed info: http://www.lemmingsforums.com/index.php?topic=860.0
Great tools there!

ps: did Lemme stand for LemEdit, or is Lemme a tool I'm not aware of?

Offline namida

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Re: extracting L1's Terrain images/tiles
« Reply #3 on: October 21, 2014, 01:35:30 AM »
I think he meant the Lemmix editor.

Anyway, remind me at some point to add an extraction feature to the NeoLemmix editor (as it can handle both PNG and GIF, and can handle graphic sets with 32 colors which my older tool can't).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline exit

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Re: extracting L1's Terrain images/tiles
« Reply #4 on: October 21, 2014, 01:23:21 PM »
I meant lemmix, but I was typing on my tablet, and the auto correct changed it. ><img src=" title="Angry" class="smiley" />