Author Topic: [deprecated] CustLemmix and FlexiLemmix (Latest version: V27)  (Read 33538 times)

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Offline namida

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Re: CustLemmix
« Reply #15 on: June 22, 2014, 03:54:19 PM »
Traditional versions updated
  • Setting certain NeoLemmix attributes would cause oddities or even crashes. While traditional CustLemmix is obviously not going to implement NeoLemmix features (except the extended palette, since that's purely graphical), this update prevents those glitches/crashes from occuring. (One example would be a level - like Sega Three for example - that has normal steel areas set for the traditional engines to use, but also makes use of autosteel when running under NeoLemmix.)


The specific culprits behind these are autosteel settings, custom music tracks and seconds in the time limit (as a precaution, this version also ignores several other unused-in-traditional bytes that also aren't (yet) used in NeoLemmix, such as the high bytes of skill counts). DOS seems to ignore these too, but Lemmix in its normal state does not.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: CustLemmix (Traditional: V9 | NeoLemmix: v1.08n)
« Reply #16 on: June 28, 2014, 04:09:35 PM »
NeoLemmix version updated
  • Updated to NeoLemmix v1.09n
  • Now includes the Martian (LPIII) and Sega styles


http://www.mediafire.com/download/5cf17lj44a25nsg/CustLemmixNeo.zip
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: CustLemmix (Traditional: V9 | NeoLemmix: v1.09n)
« Reply #17 on: July 06, 2014, 04:27:09 PM »
NeoLemmix version updated
  • Updated to NeoLemmix V1.10n


http://www.mediafire.com/download/uia28yqz1856rdm/CustLemmixNeo.zip
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: CustLemmix (Traditional: V10 | NeoLemmix: v1.11n)
« Reply #18 on: July 20, 2014, 06:13:26 AM »
All versions updated

Traditional:

http://www.mediafire.com/download/uia28yqz1856rdm/CustLemmixNeo.zip
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline jammer64

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Re: CustLemmix (Traditional: V10 | NeoLemmix: v1.11n)
« Reply #19 on: July 21, 2014, 12:28:00 PM »
Works flawlessly ;) Great job!

Offline namida

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Re: CustLemmix (Traditional: V10 | NeoLemmix: v1.11n)
« Reply #20 on: July 22, 2014, 09:09:13 AM »
The previous upload of NeoCustLemmix V1.11n contained a corrupted version of the Dirt style, thus causing it to crash on most (if not all) Dirt levels (other styles were unaffected). I've now uploaded a fixed version, so redownload if you're having that problem.

This only affects the Neo version; the traditional versions have no such problem.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: CustLemmix (Traditional: V10 | NeoLemmix: v1.12n)
« Reply #21 on: August 01, 2014, 02:57:04 PM »
NeoLemmix version updated
Updated to NeoLemmix V1.12n.

http://www.mediafire.com/download/uia28yqz1856rdm/CustLemmixNeo.zip
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: CustLemmix (Traditional: V10 | NeoLemmix: v1.13n)
« Reply #22 on: August 04, 2014, 07:30:14 AM »
Forgot to post this yesterday...

NeoLemmix version updated
Updated to NeoLemmix V1.13n
Fixes a problem with the style files (apart from LPIII and Sega ones), note that the initial upload did *not* have this fix, so if you downloaded V1.13n before this post was made, redownload it to get the fix

http://www.mediafire.com/download/uia28yqz1856rdm/CustLemmixNeo.zip
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: CustLemmix (Traditional: V11 | NeoLemmix: v1.14n)
« Reply #23 on: August 10, 2014, 03:46:26 PM »
All versions updated

NeoCustLemmix V1.14n
Now loads external MAIN.DAT (must be NeoLemmix-style) and music files

http://www.mediafire.com/download/uia28yqz1856rdm/CustLemmixNeo.zip

Traditional V11
Now loads external MAIN.DAT (must be ONML-style)

http://www.mediafire.com/download/6w13qc9ht6fr465/CustLemmix.zip
http://www.mediafire.com/download/0b9dbpohqdyi9kz/CustLemmixPlus.zip
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: CustLemmix (Traditional: V11 | NeoLemmix: v1.14n)
« Reply #24 on: August 11, 2014, 03:35:23 AM »
NeoLemmix version updated

NeoCustLemmix V1.14n (second release)
* Secret level destination level can now be set; just set the target level as the oddtable target but *don't* enable Oddtabling mode.
(There are two other updates but they don't affect NeoCustLemmix; only the Flexi player.)

http://www.mediafire.com/download/uia28yqz1856rdm/CustLemmixNeo.zip
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Traditional versions updated

CustLemmix V12
* Now can load external music files. Pretty pointless given there's no option other than random ordering, but the reason for it is more...

http://www.mediafire.com/download/6w13qc9ht6fr465/CustLemmix.zip
http://www.mediafire.com/download/0b9dbpohqdyi9kz/CustLemmixPlus.zip

Flexi V12
* This now exists. :P It does the same things as the NeoLemmix equivalent does.

http://www.mediafire.com/download/2cxjk56ytz3b5pa/LemmixPlayerFlexiTraditional.zip
http://www.mediafire.com/download/kr4koj6j3w2klnp/LemmixPlayerFlexiTraditionalPlus.zip
http://www.mediafire.com/download/yxkqlxknswl43k9/FlexiToolTraditional.zip

Well yep, there you go! Now, whether you prefer traditional or NeoLemmix, you can make your own players! Obviously, the traditional version doesn't support the full complement of features that the NeoLemmix version does, but it should still be well and truly good enough to make your own packs with! See the included readme file for more info. The only NeoLemmix features I *might* consider adding are the oddtabling and the custom music choice.

The toolkit is for those who want to build their own all-in-one-file player EXEs; if you want to just play packs that people have made (using external files rather than custom-built EXEs), get the other versions.

And (this should be fairly obvious), the reason it starts at V12 is so that the version numbering is in line with CustLemmix. They more or less are built off the same code anyway; Flexi just changes a few bits here and there to support the custom settings.

EDIT: Confirmed, I'm adding custom music selection and Oddtabling to these players. More so for the sake of Flexi than CustLemmix, but they'll be in CustLemmix as well, firstly because it's easier to add them to both than to add them only to Flexi, and secondly because it doesn't hurt - they have no effect on gameplay, but one can be a nice touch (if you feel a specific level suits a specific music, if you're using custom musics, or for VGASPEC levels), and the other can be really useful to level designers.

EDIT: Both features have been implemented. Now to implement the custom strings and Xmas palette options...
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Traditional versions updated

CustLemmix & Flexi V13
* Now support NeoLemmix-style oddtabling (use the NeoLemmix Editor to set it)
* Now support NeoLemmix-style music selection (use the NeoLemmix Editor to set it)

http://www.mediafire.com/download/6w13qc9ht6fr465/CustLemmix.zip
http://www.mediafire.com/download/0b9dbpohqdyi9kz/CustLemmixPlus.zip

Flexi V13
* No longer crashes after completing the final level
* Custom result texts and congrats screen texts are now supported

http://www.mediafire.com/download/2cxjk56ytz3b5pa/LemmixPlayerFlexiTraditional.zip
http://www.mediafire.com/download/kr4koj6j3w2klnp/LemmixPlayerFlexiTraditionalPlus.zip
http://www.mediafire.com/download/yxkqlxknswl43k9/FlexiToolTraditional.zip



Also, note that the previous version of LemMain had a glitch with importing the custom texts, which causes the results screen to go blank after the saved/needed percents unless you got a very low score. Just recompile your MAIN.DAT with the latest version and it'll fix that.

Xmas Palettes are not yet supported, sorry but it looks like implementing that is going to be a major hassle, unless I do it by having yet *another* version of the player. Don't worry, I will do it eventually (in fact, LemMain already supports adding the option, it just has no effect as of yet); it just isn't in *this* version.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline exit

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When compiling resources/music with LemResourceBuilder(or whatever it's called), it doesn't create an RES file, just ARC and RC.

Offline namida

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Works fine for me. It could be to do with me having Delphi on this system, I'll look into it. Just wondering - does everything else work fine? (eg: do your files work fine if you use the external version)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline exit

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My other files work fine. The only problem is that it doesn't generate a RES file.