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[PC][RPG] Legends of an Otherworld

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namida:
Using RPG Maker VX Ace, and since I'm no artist, I'm using default or freely-available graphics. The storyline is... well, not horrible (it's definitely no FFX-2), but it's nothing overly amazing either. The real shining point is the gameplay; the battles will give even good RPG players a run for their money.

The battle system is closely based off Final Fantasy 10, but the difficulty is... yeah, let's just say it puts FFX to shame and leave it at that. xD I'm sure you guys can at least partly guess from my Lemmings levels the sort of things I might come up with.

The first few bosses are more or less easy things to get you into it (though the 2nd and 3rd have been reported to give some people trouble), the 6th boss is where you really have to start thinking. =P

Map images. Spoiler-free. (click to show/hide)





















Battle images. Spoiler-free. (click to show/hide)Scanning can reveal useful information about enemies. (click to show/hide)Blue magic works in a unique way. Instead of directly costing MP, you must charge BP and use that to cast it. The advantage is that Blue Magic is generally very powerful, or otherwise very useful. (click to show/hide)Scanning can reveal status vulnerabilities too. (click to show/hide)Battle video. Mild strategy spoilers for an early-game boss. (click to show/hide)https://www.youtube.com/watch?v=vuNp4d3EMhg

Note that as an early-game boss, this only shows a fraction of the various options available to you in combat. There's MUCH more to discover beyond this!

This game is now complete and is only being updated to fix bugs.

Current version: V026b
Fresh download: https://1drv.ms/u/s!Am6NTdy4vnPXhjBxJ5DdppjLWtil
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1252703211

It requires the RPG Maker VX Ace RTP, which you can get here: http://www.rpgmakerweb.com/download/additional/run-time-packages
Make sure you get the VX Ace one, not the standard VX one.

ccexplore:
I have to say it's pretty decent and well made. It is very much in the overall style of the FF games back in the SNES era, great for the nostalgia factor.  Though I have to say I haven't seen the wraparound dungeons before in those games (granted, I'm not that big a player of RPG games), that is kinda innovative.

Interesting that the choice is made to make thing suddenly more difficult at the 6th boss, given all the discussion we've had around here about the diffculty curve in the original Lemmings levels (as in, these levels should've come before/after those levels, yada yada).  Seems like you're going for the opposite here then?

I know you said you don't visit here often, but I'm sorry, I'm not going to open a new account in some random board just to post about the game, so if I find any bugs or issues I'm just gonna post here.  Here's one:  see screenshot.  At the point in game when you're going up the mountains, if you talk to the boss characters (ie. the blond chick next to the white-hair dude) instead of to Harley (which would normally trigger the line of dialog leading to the boss battle), the game freezes.

======================

Since you brought up Android and iOS on another thread, I'm curious whether any free RPG makers out there currently provide cross-platform support particularly with mobile platforms such as at least Android.  You may well reach a much larger user base if people can download and play the game on those platforms as well.

namida:
Just got GTA5 so playing that at the moment, but I did have a quick look at the code. There should be literally no difference - talking to Harley moves you to the space to the left of him, makes you face upwards (if you aren't already) then activates a switch. Talking to Brianna directly, since yu're already in that space and facing up, directly activates the switch. I'll have to have a closer look obviously.

The difficulty curve is fairly constant (with, just like in my Lemmings levels, the occasional extra-hard or extra-easy thrown in); it'd be more accurate to say the 6th boss is the first extra-hard one. However, more than half of the bosses before him also serve as somewhat of a test that you're getting the idea of the mechanics than meant to be actual challenges (though Craig + Brianna have been known to give people trouble). It can also depend on your playstyle - for example, at one point there's two bosses more or less in a row, we'll just refer to them with the initals DR and DT for here. Those who stay relatively low-level and rely extensively on strategy will have quite a hard time with DR due to his combination of punishing you for piling on damage too quickly (which a higher level party is more able to handle) and having Auto-Regen. On the other hand, brute forcing your way through DT is practically impossible; if your strategy is really bad he can even take down a Level 99 party, though that'd require you to be pretty bad... more realistically though, a player who has some understanding but isn't thinking much, DT would probably beat their Level 50-ish party. (Intended level for that point is around level 30, though I've done both of them at only slightly over half of that).

I don't know of any dedicated RPG Makers for mobile OSes. Multimedia Fusion 2 is a general game-making program that these days supports most platforms for output (including iOS, Android and even Xbox 360), but it's not free - and the compilers for anything other than Windows are an extra cost on top of the program itself. It's also not the best suited to RPGs, though it's most certianly possible to make.

I'm guessing you don't use Facebook either? The page there is generally the best way to contact me. But if not, just post it here, I do come here at least once in a while even at the times when I disappear for ages (I often don't post for like a year, but I still visit a few times througout that) so I'll see it eventually.

ccexplore:
Thanks for the info.  I have spoilered the first boss that gave me some trouble (but I eventually did beat).  Sounds like a case of needing to level up more, or is that more or less how you expect this one to go?  (Unfortunately at this early point in the game, leveling up is pretty boring and grindy I have to say.)  Or did I miss a trick or two that would've made things go a lot smoother?


--- Quote from: highlight to read ---With the Transient, my party of 4 was originally at levels 7 and 8.  Eventually I raised their levels slightly to 8 (and 9 for the black mage characters, since it only took a small amount of additional EXPs after the other characters all hit level 8).  I also bought and equipped everyone with Agi+5% since the boss has higher agility and with its rather powerful attacks (and apparent immunity to almost all statuses except from the 4 "softening sand" given to you for this battle), I need my party to squeeze in as many turns as possible.  Even then, it is tricky when my party's HP hovers around 300s-400s (though thankfully one character is more like 600s)--the attacks being received easily takes out half the HP of the afflicted even with the best of preparation.

I had the two Sarin characters use their "stand ground" ability (counterattack) to increase damage potential especially when Trauma comes and everyone need to defend.  This works especially well as one of them has a regular physical attack which is the highest damage I can afflict, at slightly over 200 HP damage to the boss (and double that if I luck up on a critical hit).  Otherwise the black mage character deals out okay (and not status-dependent) damage with elementals at around 100 HP.  I also noticed that Phoenix Down revives a character to half his/her max HP, so in many cases it works out better to just let a single character (especially the one with highest HP) die and get revived.  With that in mind I stocked up a little on Phoenix Downs (Potions are plentiful with random battles right outside town at the swamps).

Ultimately I think the biggest source of difficulty is the high damage dealt, compare with the meager means I have for healing.  White mage's Cure can't target-all AFAIK, and that character isn't especially agile, so you really need Potions to deal with that big Trauma attack every 3 turns.  Potions heal only 75 compare with the 150+ damage from Trauma even with Defend.  And it's not like the shop (nor random battles) is offering better items like Potion Plus, so it isn't even a case of buying/stealing better items (yes, by that point you do pick up one or two Potion Plus and Elixirs, but I'd rather not use them so soon if I can).

At this early point in the game, there seems to be such a limited (and relatively crappy) selection of items, abilities and equipment, I think my options are just rather limited in how to deal with this battle, so it is challenging but not necessarily in a fun way for me.  I will grant you the possibility that maybe there is supposed to be a more specific pattern on how to attack the boss that might led to less damages received?  If such a magic sequence of moves exist I certainly haven't found it, beyond the general pattern to help you Defend for Trauma.

I do have to admit though, it is satisfying to beat the boss with all these things stacked against you.  I even manage to (barely) keep everyone alive at the final move so that all 4 can get their share of AP gains.
--- End quote ---

ccexplore:
I have played through a few more bosses at this point (though I don't think I've yet reached the DR/DT point you mentioned), and I can definitely say that those bosses were easier to handle compare with that earlier "T" one I had trouble with.  Not easy mind you, but nowhere as unbalanced as the T battle.  Granted, I suppose occasional out-of-whack difficulties is intended and to be expected for your game.  I'm sure for example most people would get stuck at that dungeon where your options are math vs mapping out a maze (thankfully I know my math and much appreciate having that "shortcut" available), so maybe the extra difficulty of that early boss is a good warning anyway on what's to come.   Still curious to know whether I was more under-leveled than intended for the T.

I ran into a few more (relatively minor) bugs as well, but it'd probably be more efficient if I wait until I finish the game before posting about them.

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