Akseli's first custom level pack

Started by Akseli, August 11, 2013, 04:22:27 PM

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Akseli

Recently I really realized how there's much less interest in level designing in the Lemmings community than I thought.
I think one of the reasons why is backroutes are everywhere and fixing them is annoying. Lemmings is haunted by this forever. That contest that we had was more of a "Find the intended solution" contest. The last level to have their intended solution found is the winner.
Wow, you really think it in that way? :I I'd guess that backroutes mostly show up in hard levels and when skilled players plays them, not so much in more casual levels. Some people still find it discovering challenge solutions and such rather than ruining levels, backroutes can be harder than intended solutions. I myself haven't done backroute fixing too much because I have only one level pack, but I haven't seen it annoying at all. Seeing other people's solutions for my levels is like getting information about my creations, and it's the part of the fun to see how other people approach differently my levels. Sometimes it happens that someone finds even a better solution that you hadn't ever even thought about for your level!

If you mean our level design contest, our main categories were the amount of first version solvers, the most fun level and the best-looking level. The backroute fixing jam was pure fun after that: Those who wanted, they could spend more time finding different solutions for these few levels in the contest. And in the level jam there is only evaluating the levels in categories like most fun, original and best looking. Backroutes aren't related crucially to that jam at all in my opinion.http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />

I think our community is simply so small that there's so few people interested in level designing. Those long site breaks between forum incarnations of course dropped people out easily. Also, people of the generation of the most hardcore Lemmings fans have probably been already for years in such life periods that they don't have much time for Lemmings anymore.

===============

So far no one has backrouted any level of the third version of the pack! http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" /> You are encouraged to point out about the annoying details in my levels still, so I might think of fixing them. I'm probably going to put this level pack in the Lemmings Level Database soon.


Okay, I think I'm starting to reveal amounts of solvers of my levels.

Level: amount of solvers (amount of intended solution finders)

Sparkle & Glitter: 4 (2)
The Glade of Disbelief: 5 (1)
For Mr. Dodochacalo & Mr. Pieuw: 6 (6)
Winter Solstice: 4 (1)
Feel the Pressure: 4 (2)
Why do you all look so similar?: 4 (0)
In the Core: 4 (0)
Pedantic Lemmings: 4 (2)
Crysilis: 3 (3)
Zygoptera: 1 (1)

I'm especially surprised about Sparkle & Glitter, I really thought that level is clearly the easiest and the worst level in this pack. On the other hand though, Zygoptera seems to be the hardest level as I anticipated.
More revelations maybe to come.

grams88

Hi Akseli

You are right our community is small in the area of creating levels and with lemmings in general maybe.  The reason I was mentioning that last part was we kind of know each other in the lemmings community quite well especially if we are playing a random level pack we found on the internet then as soon as we noticed who created them, You will think to yourself I remember him or her. (Small world I guess in that respect)

One thing for sure is usually at the weekends I get a two player game with my dad, I think I beat my dad last time but still fun to this day especially the amount of unusual tactics we have been using for the levels trying to get to the exit.  My dad is 53 years old and he loves it at the weekend getting a game of lemmings as well as getting a relax.
 
I was reading something a while back in relation to backroutes and I thought to myself maybe backroutes are a good thing in relation to the levels as we tend to like a level with so many different solutions.  Now I can understand if the backroute slightly mocks the level that's different as it makes the level so easy.  http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />  (Interesting point you have there Akseli about backroutes)

Akseli

After almost a year from the last solutions I had received, Nepster sent me his ones yesterday and made really impressive work beating entire 7 levels intendedly! He's one with the most beated levels now with Clam, who also has solved 7 levels. Also, this showed me that there's (hopefully) not that many backroutes left, and I got motivated to make last little improvements and fixes for my levels.

Luis' backroute for level 1 is now fixed as well as backroute-prone level 7. Also I made really small appearance improvements for levels 3, 4 and 6. I improved the title of level 6 a bit, too. Now I finally uploaded my level pack to the Lemmings Level Database like I aimed to do many times last year. :--D http://lemmings-db.camanis.net/levelpack/ag1zfmxlbW1pbmdzLWRichYLEglMZXZlbFBhY2sYgICAgMbEiAoM/" class="bbc_link" target="_blank">Here it is at last! Notice that the file in the database is named AkseliPack01, similarly to v1, but this newest pack is more precisely v4. Hopefully this doesn't confuse anyone too much.

As always, I'd like to see your comments and solutions even though if the last post in this topic gets a bit old, for example Nepster hesitated to post in this topic because there wasn't activity for a long time, but I think it's always good and even recommendable to post in this kind of topics if one has something to offer, right? http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

I hope you still enjoy playing my levels! http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

namida

I started having a go at these - only looked at the first level so far, pretty damn hard! o_O So far I've come up with  two near-solutions - one of them only saves 90%, the other one falls about 10 seconds short of the time limit. I'll keep trying later on today. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Quote
EDIT: Found another one that rescues 80% and is short by about 4 seconds >_> wonder if tweaking it might work... EDIT AGAIN: Nope, unless this level requires an insane amount of RR tweaking (or I'm missing an obvious pattern - which is very possible, this is me we're talking about), I'd say that solution is a dead end...

EDIT: FINALLY GOT IT! That was really clever! The far-right part was also an excellent distraction, at first I was trying the block-a-builder-while-he's-building trick (the one used, among others, in Genius 6). Okay, now onto the next...

Okay, for this one, I need to come up with a way to ever so slightly delay the right side lemming a bit longer... unless the solution is something completely different than what I'm thinking... EDIT: OH WOW, I overlooked something SO obvious that saved JUST enough time to make it work. Still, that level required one hell of a lot of fine-tuning, so I'm not sure if my solution might be a backroute...

3rd level was hella difficult to set up, but I realised almost right away *what* to do. Good level though. I should mention though that a major part of it is simply a matter of picking the right lemming out of a crowd (at least in the solution I found); I actually noticed the same thing being a problem in one of the LPIII levels so majorly reduced the number of lemmings to retain the solution while eliminating that factor. (EDIT: Now with the 2nd demo released, since the level I'm speaking of is in there I can reveal what one - I'm talking about "Synergistic Effect" (Dodgy 2 in the 2nd demo). Originally this had 40 lemmings.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

grams88

You can do it Namida.  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" /> I got so near with the (Sparkle & Glitter) but I ended up running out of time hmmm I must give these ones a go again and see if I can master the levels. 

I noticed that Akseli uses all the level sets which I quite like as each level set comes with it's own problems when trying to sort out the tiles.

I'm glad you got your levels up on the website.


namida

You can do it Namida.  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" /> I got so near with the (Sparkle & Glitter) but I ended up running out of time hmmm I must give these ones a go again and see if I can master the levels. 

I noticed that Akseli uses all the level sets which I quite like as each level set comes with it's own problems when trying to sort out the tiles.

I'm glad you got your levels up on the website.

I actually passed the first three levels by now. I haven't had a huge look at the 4th one yet.
But I do have to say; my skill in solving levels is not nearly as high as that in making levels. I've completed all the DOS (including ONML, Xmas, H94, Covox and Prima) and Genesis and L3D levels, and I think at one point I completed all the levels in Tribes at least to Silver standard (dunno if I ever got gold) and about half of Revolution, but fan levels are often too hard for me. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Anyway, I've had a look at the 4th level now, haven't beaten it though. This one is very hard... The best I can seem to acheive is 60% (in the form of every lemming from one side and a single lemming from the other; I can acheive this with either side being the "every lemming" one, just not both at the same time). One such solution doesn't kill any of the remaining 4, there's just no way to get them to the exit.

Quote
The closest solution I've found requires either an extra builder or an extra basher to work. http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" /> It involves good timing on the left side by mining through at the first spike, bashing the second (with the positioning so it *doesn't* break through to the lower level), then digging through the last one and building across - I managed to time this so that no lemings die). On the right, use a climber to get a worker out, and it's a pretty standard solution there - but I'd need an extra builder or basher to release the crowd.

Other things I've noticed:
* Two destructive skills are definitely needed on the left side; though I'm not entirely sure which two. I'm trying to find an approach using only a miner and a digger (without any builders), if I can find one that gives time to build over the gap to the exit, it leaves me with enough builders to complete the right side fairly easily.
* This need for two destructive skills on the left rules out any "under the water pit" solution, as far as I can tell.
* By extension of there being no under the water solution, since going over it takes 5 builders, that leaves 1 climber, 1 floater, 2 builders, and 1 of each destructive skill for the remainder of the level.
---> Releasing the crowd on the right requires either a basher or a builder.
---> Getting over the gap near the exit (on the rightish side) also requires a builder, though I can see potential ways around crossing this gap altogether.
* I'm not yet entirely sure if the two sides need to work together, though I'm leaning towards yes as the other two multiple-entrance levels so far have required it. (There again, as someone who often uses these kind of distractions myself, I'm not taking anything like that as certain until I solve it. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" /> )
* If I find any use for the climber on the left side, I can avoid needing one on the right by substituting a builder, though this has to be the last lemming (unless the release rate can be jacked up without interfering with the left).
* It's possible to trap the left-side lemmings between the two spikes on the top "rung", by using a builder and a miner. (Or a builder and a basher, but I think that leaves no way to free the lemmings on the right.)

EDIT: GOT IT!!!! THAT WAS AWESOME!!! http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> These are honestly excellent levels!
Also, if I'm not mistaken, by changing the timing I think it should be possible to get 100% with this solution?

EDIT AGAIN: 100% confirmed. Replay attached.


I've had a bit of a go at the 5th; though so far my best attempt gets 86% (edit: 88% with a slight tweak) - 5 lemmings short of the requirement, so I'm probably using a completely wrong approach.
EDIT: 92% with a different approach - still 2 lemmings short. I can probably improve this one to 94%, but not to 96%. http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Akseli

I updated my pack in the database yesterday, the only change is fixed release rate for level 4 preventing namida's backroute. Links are also updated already, probably nobody even noticed anything. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Thanks guys for the comments! http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

GOT IT!!!! THAT WAS AWESOME!!! http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> These are honestly excellent levels!
This especially was one of the most heart-warming comments I've received, thanks a lot! http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" /> Also, no one else gives that thorough description of their thought process during level solving as you, really nice. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" /> You've already made really impressive work with these levels!

kaywhyn

Hello @Akseli,

Nice to finally meet you and chat briefly with you on Discord in the past few days! :thumbsup: So you're the legendary Akseli who's very renowned for your great Lemmings level solving skills. Awesome! :thumbsup:

Anyway, after being off and on a lot with attempting to solve the levels in your Akseli01 Dos/Lemmix pack and not having much success in the past, I have finally had complete success in getting all the 10 levels solved! :thumbsup: I'm just posting to post my replays. As the zip file says, I played the pack on CustLemmix.

I've also recorded video solutions of my CustLemmix replays to your Akseli01 pack. YouTube playlist link here:

Kaywhyn's Playlist of Video Solutions to Akseli's Akseli01 Dos/Lemmix Pack

Enjoy! :P

I had attempted your Akseli01 pack at various times in the past several years but didn't have too much success with solving many of them. In particular, I remember solving Spark & Glitter in the past, as well as attempted both The Glade of Disbelief and Winter Solstice but no luck on either. I might had solved For Mr. Dodochacalo and Mr. Pieuw, but I don't remember. I believe I played the pack on Dos at first, which most likely made the second level more frustrating than it needed to be since I wouldn't be certain if I had stretched the bridges as much as possible in either direction due to no framestepping on Dos. I believe I didn't attempt any of the other levels in the pack. I also don't remember when this was, but it might had been in the late 2010s.

Then, sometime much later, I believe I came back to this pack but on one of the Lemmix players I believe. This might had been at the start of the 2020s. Think I solved Spark & Glitter again but still had no luck with either The Glade of Disbelief or Winter Solstice. Think I came back again to this pack a year or so later and once again still didn't have any luck with getting any further levels solved that I hadn't solved before.

Finally, I buckled down for real and gave all 10 levels a serious go, especially as I was determined once and for all to try and get them all solved. Even moreso that Pieuw recently told me in a Forums PM that I remind him of you due to my Lemmings level solving abilities being quite a similar level and caliber to yours and that my Lemmings content is apparently just as difficult, possibly harder at times, as your levels :P It is apparently these two Lemmings traits of mine that I reminded Pieuw of you because you're also similar in skill in those areas in the game of Lemmings.

While I didn't really get anywhere at first and it was very slow going in the beginning, at some point, I believe shortly after finally getting The Glade of Disbelief solved and still not getting anywhere with Winter Solstice, I took a look at Nepster's readme file for your pack that he converted to NeoLemmix. There's a section that explains which levels were removed because they aren't solvable in NL due to the original Dos/Lemmix level requiring a glitch that doesn't work on NL. There, I only read the level titles, but not the description of why they aren't solvable, just in case it spills the beans on what glitch(es) is possibly needed to solve your Akseli01 pack.

Eventually, I slowly chipped away at the remaining levels I hadn't solved before, until I finally got everything solved last night! :thumbsup: Wow, what an amazing level pack with really difficult levels! So, you definitely had me beat real badly for a long time with these levels, but finally, over a period of several years, I got everything solved at last! :laugh: :thumbsup:

More detailed feedback:

Spoiler
1 - Spark & Glitter Wow, when I came back to this level again in the past few days, I actually couldn't remember how to solve this level for a while. I kept building to the left first in order to bounce off a blocker in order to reach the exit platform. However, I never got this to work, because the best I achieved with this was 18/20, as time always ran out before the last one walking around can exit. Eventually, at some point I thought I remembered the bottom left area was used in the solution, but I couldn't remember for a long time what such a solution would look like. Then I decided to try and get into that area by bombing and then building just before getting past the vertical gold pipe. Ah, there's the clicking moment now! The builder is able to continue while also blocking off the way so that Lemmings cannot go back out to the left. That's how you save time and get everyone home on time! Yea, I think I definitely remember this critical element of the solution. I just don't know why it took me a while to figure that out, especially as I'm definitely familiar with the builder being able to continue and also sealing off the tiny gap to stop anyone from going back out. Nice level to start off the pack! :thumbsup:

2 - The Glade of Disbelief Ok, good to know that the solution doesn't rely on any quirk or glitch of the builder skill that I wasn't aware of before on Dos, as I grew up with the Dos version of Lemmings. I definitely know about a Lemming being able to step onto the builder staircase going in the opposite direction when connecting with it from below. I simply kept discarding this as the solution because I kept seeing it fail. In particular, it turns out I simply had the timing wrong of when the Lemmings should arrive at the gap in the middle. A lot of my earlier attempts had them arrive at a time in such a way that the right entrance Lemming would always come one brick away from connecting with the left entrance Lemming's staircase. Meaning, the Lemming above was still far away from reaching the exit platform. Eventually, after a really long time, I experimented by maxing out the RR and seeing if it makes a difference. Sure enough, it does. I finally had success with the right Lemming being able to connect with the staircase from above even though he needed to lay down 4 or 5 more bricks after building the second full staircase. This took me by surprise, as I honestly expected the Lemming to hit his head rather than continue and connect with the other Lemming's staircase. Indeed it's all about the timing and bridge stretching being more effective going to the right which doesn't trigger the builder ceiling check. Nice level, especially one that at first doesn't look difficult but in actuality is despite being a builders only level. You just blew me away at making a really difficult builders only level! :lem-mindblown: And for Dos/Lemmix!

3 - For Mr. Dodochacalo and Mr. Pieuw Ah, you know all about Dodochacalo and Pieuw. Yup, they're essentially legends in the Lemmings community too, having both separately released the highly acclaimed level packs DoveLems and PimoLems, respectively, eventually culminating in a collaboration pack they released last year, Fiat Lem!, for which you told me you played last summer. Yes, all excellent packs, and I've played them all. As a matter of fact, DoveLems and PimoLems were the very first custom level packs I played on Lemmini, though before those two packs, the very first custom pack I played was MazuLems on Dos. Don't worry, though. I'm not going to spoil any Fiat Lem! solutions for you :P  I'm also the same in not wanting to be spoiled the solution before I have solved the level myself first ;)

Anyway, for this level it's very clear that it requires crossing builders and crossing miners without either one getting cancelled. I don't remember if I ever got this solved on Dos. If I did play this level on there, I might had given up in frustration in getting the setup to work. At the same time, the builders themselves aren't difficult, it's the miners that's the hard part. Other than that, a great level which I'm sure Dodochacalo and Pieuw appreciated very much!

4 - Winter Solstice Didn't have much luck with this one for a while either. Sometime yesterday, I checked my New Formats NL Revenge of the Lemmings (I solved this version of the level first back in 2022) video to check if there were any changes mobius might had made to the level because of it possibly not being solvable in NL. Nope, everything is the same, including the skillset, except for one change on the right side where the overhang was removed so that the climber is able to climb out. With it there like in your original level, the climber wouldn't be able to climb out. I then paused the video and skipped straight to the post-results screen since I didn't want to spoil myself and simply wanted to see how much I saved because I couldn't remember if I saved 9 or all 10. For about another hour or so, I finally got the level solved, and my CustLemmix solution is very different from my New Formats NL solution. In particular, for the latter, the miner is able to stop at the second pillar on the left side, but it's a very pixel precise skill assignment, while on Dos/Lemmix the miner doesn't stop. Seems changes were made to the miner skill in NL, which would explain why there's a difference in the result. I believe this was simply to fix the discrepancy of the miner splatting on Dos but the others are able to survive the fall just fine, and also to keep the miner going instead of stopping when making a checkerboard setup. After solving this level, I read Nepster's description in the readme file of why this level is not solvable in NL, and he writes, "Requires miner stopping at certain pixels."

Anyway, nice to know this level doesn't rely on any Dos glitch I wasn't aware of before

5 - Feel the Pressure Another one where I solved other versions of this level first before the Dos/Lemmix one. In particular, it's in the Lemmini version of Revenge of the Lemmings, as well as in a really early version of RotL for NL. However, in both cases, they are the save 47 version, not the save 48 one like this one. I'm not sure why the change in the save requirement, though in the case of Lemmini, it would be due to how RR changes take effect immediately rather than the delay like on Dos/Lemmix. As for NL, maybe it's due to the traps triggering faster? Not to mention I don't think the basher would fall through like it does here for Dos/Lemmix. A really difficult level, especially as it's not easy to achieve the compression to minimize losses to the traps and taking some time to find the right RR values. Nice in concept, though!

6 - Why do you all look the same? Ah, good to know that what I believe to be the solution is indeed the one. However, I kept rejecting this for a while when I saw that the timing didn't work out several times, which did a great job of making me think it isn't the solution. Turns out that once again the RR needs tweaking a few times in order to get the right timing, and I also kept using the digger in the wrong spot. Indeed, this took several attempts before everything finally fell into place. Great level but wow, yea, difficult to get everything right!

7 - Into the Core Ok, this level does require glitches, but I've seen the pushing into walls with blockers before on SuperLemmini first before Dos/Lemmix I believe, though in the latter I might had triggered it off at times in the past a really long time ago but not intentionally. Turns out I simply went about the level incorrectly. For example, I kept repeatedly building with the climber so he can get out of the starting area, but this takes 5 builders. Similarly, due to the asymmetry of builders on Dos, if doing it with the left entrance that requires 5 builders as well and therefore you don't have one to turn around and then one final builder to close off the fire pit gap.

Another time, I thought to simply build my way up to the ledge at the top instead, but nah, this isn't any better. Turns out I kept ignoring the bottom right area, and it would had helped if I had send at least two Lemmings over there to see if it's actually possible to get in there to save the group on the right. I was definitely relieved to see that I met the save requirement exactly, as before this the closest I got was one short of the requirement.

Here, I kept being stuck on the fact that the save requirement is simply saving everyone from one hatch plus a Lemming from the other. With this approach, there's several red approaches that come very close to working but not quite because you'll be at least a skill short each time. Then I observed the tiny openings in the layout with the bottom area and, along with realizing that the number to save from each group is different rather than everyone from one group needs to be saved plus at least one from the other, finally got somewhere and then eventually succeeded after a while. Nice level, and I think I can definitely say this is the hardest level of the entire pack! ;)

8 - Pedantic Lemmings Another one where I solved the Revenge of the Lemmings version of this level first, especially as I didn't attempt this one before I finally did over the last few days. I'm definitely aware of the miner on the OWW bug when going to the right on Dos, but I completely forgot about it when I tried it. Guess that's what happens when I'm so used to NL now and haven't played the Dos version of the game in a really long time. As a matter of fact, it's going to be really difficult for me to, especially as I really appreciate the framestepping and other convenience features of Lemmix and other engines that are time savers compared to Dos.

As for the level itself, due to the OWW miner bug, this required a different approach. Took a while to get the digger and bomber setup right so that the climber can't go out to the right, since you need him to breach the OWW to release the crowd from the other side. I also wasn't sure if it's possible to bash in a miner tunnel on Dos, but I think this level made me aware that it is, or maybe sometimes yes, other times no. The basher in NL is more sensitive, after all. Another good level.

9 - Crysilis Oh nice, a builderless level! :thumbsup: I always like this type of level in Lemmings :) I can definitely see this one being a really difficult level, but I do know about making staircases by interrupting destructive skills midstroke by blocking and digging with a nearby Lemming to release the blocker and then bashing to interrupt the digger thanks to Icho's NL Introduction Pack. The right group is much easier than the left group with the two entrances on the same island, since for the former it's just a climber and a digger and finally a basher to get them home.

10 - Zygoptera I think I more or less knew what needed to be done here, I simply needed to confirm it by seeing where to best use the basher. I fiddled around with the moss area for some time before rejecting it due to the basher not continuing despite adjusting the position. Ultimately, this level didn't take me as long as it otherwise should had because, funnily enough, I have a level idea in mind that I want to make revolving around interrupting a basher midstroke with a digger to release at least one Lemming to go on ahead to make the path :P At the same time, I first saw this in a Lemmings United level. Once I thought of the stopping the basher with a digger, I then knew the reason for the low save requirement. For building to reach the exit, you can also do it on the right side instead and everyone should still be able to reach it, especially as the builder will be done long before the others reach him again after turning around in the miner tunnel. Nice level to end the pack on on what is one of the hardest Dos/Lemmix pack available on the Lemmings Level Database site.   

Well, once again, it might had taken me several years, but I finally managed to solve all the levels in your pack! :thumbsup: Phew, you definitely gave me a good run of my level solving skills with your really tough levels. Not necessarily a bad thing, since I love hard levels in the game of Lemmings, though I definitely prefer glitchless levels like in NL where the engine aims to eliminate all glitches. Luckily, none of the levels in this pack require really strange glitches except for one.

Thank you so much for Akseli01 and for letting me know on Discord that all of my solutions are intended :) It was my pleasure to record my video solutions for you to view. Also, thank you for your difficulty ratings for many of the custom packs at the Lemmings Level Database site! :thumbsup: It's quite helpful! :)

Finally, if you like, you can compare my solutions to levels 4 and 5 on other engines with the following links:

Winter Solstice: Revenge of the Lemmings New Formats NL Version

Feel the Pressure (save 47 version): Revenge of the Lemmings New Formats NL Version

Feel the Pressure (save 47 version): Revenge of the Lemmings Lemmini Version

For the NL vids, they start at the right spot with your level, so no spoilers. Plus, I put chapters and timestamps in them along with the author of the level next to the rank and level number, so you can easily go to yours by clicking the appropriate timestamp in order to avoid spoilers, unless you've solved that level already, of course ;)

Finally, more information on the New Formats version of Revenge of the Lemmings that mobius compiled can be found here:

https://www.lemmingsforums.net/index.php?topic=5963.0

Well done again on a great Akseli01 pack which seems like others too have enjoyed very much! :thumbsup: