Author Topic: I'm modifying Lemmini - any suggestions?  (Read 33973 times)

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Offline mobius

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Re: I'm modifying Lemmini - any suggestions?
« Reply #60 on: May 22, 2014, 03:20:22 PM »
this was talked about before in this thread but I'm asking now only cause I'm curious: in this release will miners turn around on steel?

Hm... a bit off topic, but Lemmini supports pixel-perfect positioning/sizing for steel and objects, right?
I'm just wondering if perhaps the easiest way to handle NeoLemmix's advanced features without writing a completely new editor, is to simply write a convertor to convert Lemmini levels to Extended LVL format... (Hm... but doesn't Lemmini have a higher resolution too?)

yes, the graphics are higher resolution.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline Tsyu

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Re: I'm modifying Lemmini - any suggestions?
« Reply #61 on: May 23, 2014, 03:20:14 AM »
this was talked about before in this thread but I'm asking now only cause I'm curious: in this release will miners turn around on steel?
Yes, as will bashers (but not diggers). The same goes for one-way arrows.

Offline Ron_Stard

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Re: I'm modifying Lemmini - any suggestions?
« Reply #62 on: May 23, 2014, 11:55:42 PM »
Lemmings for Sinclair Spectrum also had unique levels. Take a look:

http://dc179.4shared.com/img/pemDJZKWba/s3/14632f061e8/Lemmings_2.png

Offline Tsyu

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Re: I'm modifying Lemmini - any suggestions?
« Reply #63 on: May 25, 2014, 06:06:02 AM »
All right, I think I'm ready to release SuperLemmini! I'll post the thread in a few minutes (hopefully).

Offline jkapp76

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Re: I'm modifying Lemmini - any suggestions?
« Reply #64 on: February 25, 2015, 03:02:26 AM »
https://app.box.com/s/ah0r7ru1qcdlf9l79sfuf9474afriadv

Here is a link to my Holiday Lemmings Graphics. (to use as a Lemmini MOD)

I took the standard graphics and swapped the Dark\Light Blue tones for the Dark\Light Red tones on every Graphic.

The only additional work I did was change the color of the Builder Bag to grey... this bag was the same two tones of Red I used for the Lemming and therefore clashed quite a bit. [Edit: The bags are now Blue]

I did NOT attempt to create the Santa Hat, or the second player Lemming, but I am considering creating a second player icon to match the evil Lemming colors on the PSP version. [The second player graphics are now included]

Let me know what you think.

...Jeremy
« Last Edit: February 26, 2015, 04:48:12 AM by jkapp76 »
...Jeremy Kapp

Offline namida

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Re: I'm modifying Lemmini - any suggestions?
« Reply #65 on: February 25, 2015, 07:19:58 PM »
Why gray? IIRC, the builder bags in Holiday Lemmings are blue.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline jkapp76

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Re: I'm modifying Lemmini - any suggestions?
« Reply #66 on: February 25, 2015, 10:42:32 PM »
I did not know they were blue. I saw the second player bags were grey and I just used that to fix the issue.

I have uploaded a revised version with blue bags.

...Jeremy
...Jeremy Kapp

Offline jkapp76

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Re: I'm modifying Lemmini - any suggestions?
« Reply #67 on: February 26, 2015, 04:52:06 AM »
Okay, I just uploaded a revised version of my Holiday Lemmings Player graphics.

Link is here: https://app.box.com/s/ah0r7ru1qcdlf9l79sfuf9474afriadv

I completed and included the player 2 graphics, included the corrected blue builder bag, and slightly darkened the dark red tone as it was a bit too light.

The link above is also updated.

...Jeremy
...Jeremy Kapp

Offline jkapp76

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Re: I'm modifying Lemmini - any suggestions?
« Reply #68 on: February 26, 2015, 03:23:31 PM »
One final update...

I now include a Holiday Icon pack as well, seemed like a good final thing to do.

...Jeremy
...Jeremy Kapp

Offline Ben H

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Re: I'm modifying Lemmini - any suggestions?
« Reply #69 on: February 27, 2015, 07:09:18 AM »
Hi,

Maybe don't show backgrounds in the "level overview" box?
Otherwise they look like green blobs.

See example here: https://www.youtube.com/watch?v=9ER_KrPdS6o

Offline jkapp76

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Re: I'm modifying Lemmini - any suggestions?
« Reply #70 on: February 28, 2015, 01:29:42 AM »
https://app.box.com/s/62znlbmxb47s3uhz4p82do7q4yyqmum0 [Standard Lemmings]

https://app.box.com/s/qb0jaeut8k6yfgmof1zx1ylercmj48ax [Holiday Lemmings]


Here is a link to my SNES icons for Lemmini.

I would like to suggest making higher resolution images possible for the Super Lemmini... This would allow for no quality loss.

This is probably the best we can do for now.

...Jeremy
« Last Edit: February 28, 2015, 10:32:21 PM by jkapp76 »
...Jeremy Kapp

Offline jkapp76

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Re: I'm modifying Lemmini - any suggestions?
« Reply #71 on: March 04, 2015, 03:45:28 AM »
Holiday\Xmas Lemming Graphics...

Here is a link to my work-in-progress Holiday Lemming graphics for Super Lemmini.
https://app.box.com/s/jar7ar3r0luivzd95gvtex1tt8op8yq9

These include the Santa hat and ball animation.
I'd like some feedback so I can continue correctly. I believe the files here are done, but want to hear from someone before investing the time into completing the remaining graphics.

...Jeremy
« Last Edit: March 04, 2015, 09:41:10 PM by jkapp76 »
...Jeremy Kapp

Offline jkapp76

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Re: I'm modifying Lemmini - any suggestions?
« Reply #72 on: March 14, 2015, 09:20:39 PM »
Okay, to all that are interested, I have completed the Holiday Lemmings graphics. The link above will download the full version now.

I have made a few more mods as well if anyone wants them for custom level packs... I have lemmings in Red, Blue, Green, Purple, Santa suit Red, and Santa suit Purple. I include blue here because I updated the death animations to match the full color of the lemming animations, looks nice. I am currently working on a more human version I call the Jimbob Mod.

Let me know what you think...

...Jkapp

« Last Edit: June 10, 2021, 02:40:22 PM by jkapp76 »
...Jeremy Kapp