Crane: Thanks for sending me your solution! I'll see whether I can enforce the solution. What is your other 1-of-each level, I'd be curious to see it.
And I don't think you have to worry about matching standards, now having seen your solution, I think it is still a pretty difficult level. And while the contest encouraged designing hard levels, I deliberately also wanted to appeal to people who don't want to design an uber hard level with the other two categories (I know Akseli didn't aim for as hard as possible, at least).
Gronkling: Are you going to fix the backroute to the last version of your level?
Proxima: If you read mobius' spoiler, you don't have to feel that bad about it as there's a solution that doesn't use this move, and I find that solution more elegant to boot.
Akseli: Looks like you introduced a new backroute with that terrain there.
Solution attached.
Simon has also made a few singleplayer levels for lix, not super hard, but enjoyable. And I think ccexplore has made levels for CustLemm/Lemmix, Lix, Lemmings 2 and Cheapo, I think about 3 or so for each.
Clam's level was the one that took me longest to solve. I was inclined to rate it hardest first, but I found the solution Steve's level more involved (even though it didn't take me as long to find I think), so I ranked Clam's second hardest. Still, seems like I rated it way higher than everyone else did.