Author Topic: Lemmini Level Pack Topic  (Read 26725 times)

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Offline Akseli

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Lemmini Level Pack Topic
« on: November 20, 2012, 06:42:05 PM »
A new levelpack topic for keeping Lemmix and Lemmini stuff separated. I don't expect much action here, because I guess here are very few people who even use Lemmini. However, here is a topic for Lemmini levels!

Here are Lemmini Troubleshooting and Lemmini keeps asking to extract files topics for technical questions related to Lemmini.

Here is the web site of Lemmini.

For now, at least we can wait for Gronkling's upcoming levelpack, Gronklems7!

Offline mobius

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Re: Lemmini Level Pack Topic
« Reply #1 on: November 20, 2012, 08:15:55 PM »
 :) Nice. At least we can talk about Gronkling's and Piewu's levelsets here.

Plus, I think I'm going to make my new pack compatible with Lemmini, I'll try to make ini files too. (just for something different)

This is where I can ask about how to add custom graphics and music to Lemini.  :)
Seriously, how do you do that? I'm lost. :-\

everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline uci

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Re: Lemmini Level Pack Topic
« Reply #2 on: November 21, 2012, 12:16:43 PM »
Hi,
I'm new here.
My favourite player remains Lemmini. The only drawback for me is that it is quite small on a big monitor.
I plan to convert some DOS levelpacks to Lemmini. I will start with the old ones here:

http://www.camanis.net/lemmings/files/levelpacks/

Anyone interested?

Offline mobius

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Re: Lemmini Level Pack Topic
« Reply #3 on: November 22, 2012, 03:17:10 AM »
I'm interested. However, you should note that some levels will not be convertible. As (I'll mention ISteve's because I've played some of his) some levels rely on either glitches or mechanics specific to Lemmix. Either we'll have to change some aspect of the level or leave it behind.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline uci

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Re: Lemmini Level Pack Topic
« Reply #4 on: November 22, 2012, 08:28:20 AM »
OK, before proceeding further here is a sample.
Levelpacks converted: anthpck1.zip -> anthpck7.zip

http://www.2shared.com/file/1vobROyk/anthpck.html
(press the smaller DOWNLOAD button)

In order to play them in Lemmini you should do the following:

1. Unzip the archive in your Lemmini "levels" folder.
2. Start Lemmini and choose from the menu: Level->Select Level.  There is an entry "anthpck" for the entire set.

Any comments?

Offline mobius

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Re: Lemmini Level Pack Topic
« Reply #5 on: November 23, 2012, 12:45:08 AM »
really nice  :thumbsup: thank you.

It's really convenient to have the level.ini file. Great.  :)

I could look into noting down which levels are applicable and which are not.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #6 on: November 23, 2012, 08:35:19 AM »
möbius: At least for custom graphics, you can just put the folder containing all the files for a graphics set (including an ini-file for that set) in the "styles" folder of Lemmini. Just like when you're adding a levelpack to Lemmini, you put it in the "levels" folder and when there's the suitable levelpack.ini-file, then you can play those levels choosing "Select Level". I've added Pieuw's castle tileset in my Lemmini so I could play his castle levels.

uci:
Welcome to the forums, uci! It's nice to hear that you like to use Lemmini too. :) Personally I like to play levels, which are meant to be played with DOS mechanics, in Lemmix, so it's not important for me to play those levels in Lemmini also. And like möbius said, Lemmini game mechanics differ to some extent from DOS mechanics, so you always need to test that those levels will work in Lemmini as supposed, if you're converting DOS packs to Lemmini.

I haven't seen that levelpack site until now. :0 It probably doesn't matter that I pressed the download button beneath the large square (above the File URL row), the pack works well in my Lemmini. The levelpack.ini-file which came with is an example how simple it can be, all the extra stuff has been cut out from that.

Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #7 on: December 15, 2012, 01:50:21 AM »
Yeah, my Christmas holidays began a couple of days ago, and the Lemmings community may expect some activity from me especially on the Level Designing board next weeks. : ) At first I'd like to present and give my thoughts of a Lemmini levelpack, which I guess to be mostly unknown here. This levelpack is important for me due to a particular reason, which is related to why I am participating the Lemmings community nowadays.

The levelpack is MikauSchekzen's "Mikau's Pack 1". Mikau's levels may be familiar for those who have wandered in Youtube watching custom levels. There's a playlist called "Lemmings Custom Levels" on MikauSchekzen's Youtube channel which shows solutions for Mikau's levels. His Youtube name is "Tijmen Bok" currently.

MikauSchekzen's levelpack can be downloaded from here at the moment. I originally got his levels via asking them in Youtube, and the download link has been changed since then, and can probably change someday again. :b

The levelpack contains 47 levels divided in 4 different difficulty ratings: Mild, Spicy, Spitfire and Inferno. The first three ratings have 15 levels in each, but Mikau never completed the Inferno rating, so there are only 2 completed levels in the final rating. The download file contains a levelpack.ini-file in it, which allows one to play the levels in order in Lemmini as intended. :) Mikau has also determined certain music pieces for certain levels with the ini-file.

The 9 graphics sets from L1 and ONML are used in Mikau's levelpack. By difficulty the levels probably don't offer much for the most greatest Lemmings players, but there definitely are some nice levels. Mikau himself said that he originally made the levels to sate his creativity burst and to amuse friends.

In my opinion it's always awesome when a levelpack has different ratings and levels begin from easy and when proceeding the levels become tougher. Also, starting from the different first levels of different ratings is possible. Mikau's levelpack has very nice starter levels to my mind. The solution for Share the Love (Mild11) involves an experienced trick though, which is a little inappropriate for the difficulty of Mild rating, but fortunately the trick should be somewhat easy to comprehend. A Tribute to Skill (Mild15) is a lengthy level for beginners, but more advanced players can find a shortcut right at the beginning.

Lock and Load (Spicy6) may easily be the first level where a player needs to think to some extent for approaching the solution. Overjoyed (Spicy10) and Karoshi Factory (Spitfire13) are harmless, easy little puzzles. Rupture (Spicy4) and A Tribute to Mad Skill (Spitfire15) are strongly based on the original Lemmings game. My least favourite level of this pack is Multiple Choice (Spicy8), which is somewhat lengthy builder level. Mikau said that his friends also liked the least that level. Then there are some levels which made me pretty glad. The Barfmaster (Spitfire5) is about wise skill choices and placements, the solution for Two Wrongs Make a Right (Spitfire7) uses a delightful trick which I overlooked at first and Into the Basin (Spitfire14) has hectic and surprisingly fun messing around with builders in a lava labyrinth.

The most difficult level for me was in the second lowest rating - Long Distance (Spicy11). I'd say that this level is also the best puzzle in this whole pack. There seems to be so many ways to approach the solution, but the lack of builders cause troubles and in the end there are only few solutions for this great level. Then there's A Cold Day in Heck (Spitfire11), which has had a strong impact on me.

My personal story follows now: Almost a year ago last winter, I was searching Jazz Jackrabbit music from Youtube because I love those games and the soundtracks are just spectacular. I put "A cold day in heck" to the search bar and then it came in front of me: There was a thumbnail of a Lemmings level and the text "A Cold Day In Heck". I had to click it - and I realized that it was a custom level. I liked the video a lot, the level was named after a level in Jazz Jackrabbit 2 game and the song of that Jazz level was played in the backround of that video, and the level was also very nice-looking! So, it was really MikauSchekzen whose custom level I found at first from Youtube - after this I couldn't stop me watching custom Lemmings levels while being astonished. I remember particularly enjoying Pieuw's levels, I actually have written some similar stuff in this thread. I expressed my enthusiasm to Mikau with these words: "And I was like whaaat, a Lemmings custom level ! Since then I got A HUGE Lemmings itch again and I have now for like 9 months [currently for almost a year] watched Lemmings videos in Youtube, then I downloaded Lemmix and Lemmini and some official games from Abandonia, I registered to the forums and ... well, I've played _lots of_ Lemmings this year. Thank you so much fellow, for this nice levelpack and miraculous "A Cold Day in Heck", which sparked my love for my all time favourite pc game to be greater than ever."


Okay, now a brief summary of the whole post:

I'm presenting and commenting a not well-known levelpack of MikauSchekzen aka Tijmen Bok, he can be contacted via his Youtube channel.

Download Mikau's Pack 1.

47 levels divided into four ratings: Mild, Spicy, Spitfire, Inferno, 15 levels on the first three ratings each and 2 levels in the last one. 9 graphics sets from L1 and ONML are used. The levels are meant to be played in Lemmini, and the ini-file for that levelpack is included in download.

In my opinion overall pretty good Lemmings stuff at least for the less experienced Lemmings players, and the more advanced Lemmings people may find some levels just building and bashing through the obstacles, but there are few very nice levels also. I'd recommend this pack for those who like to play a bigger Lemmini levelpack and don't want to play super hard levels.

Offline uci

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Re: Lemmini Level Pack Topic
« Reply #8 on: December 22, 2012, 10:03:20 AM »
Happy New Year!

Here is a Lemmini level for you:


Download here:
http://www.2shared.com/file/i8GmRkzQ/2013.html

WARNING: This site uses a download manager called "iLivid", which is suspected malware. Do the research and use at your own risk.
- Clam


It uses Christmas style. Some of you may have it, but for convenience I included it inside the pack. Enjoy.

Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #9 on: January 22, 2013, 04:01:51 PM »
Thanks for the level and Christmas style also, uci. :) I have a replay solution for that level if someone's interested.


Alright, it's time for another Lemmini levelpack review! Now I am going to present Gronkling's most fresh levelpack Gronklems6. Very briefly a couple of words about Gronkling's other Lemmini packs:
- Both Gronklems3 and Gronklems4 are strongly backrouted at the moment (I couldn't backroute at all only the first levels of both packs), and Gronkling might fix them someday when he has enough time and will for that.
- Gronklems5 has been recently nearly reviewed level by level on Custom Level Review Game.

Gronklems6
Creator: Gronkling
Here you can get Gronklems6.
Gronkling's YouTube channel, which features the intended solutions for all Gronkling's levels. Don't watch them if you don't want your fun to be spoilt!

Gronklems6 is a 10-level Lemmini pack published last year. All levels are pretty small and short, and 4 levels have 1 minute as a time limit and the rest 6 levels 2 minutes. A quick pack to play through? Not at all - be prepared for an insanely fiendish levelpack.

List of levels:
1. Unclimb that Cliff!
2. Lemming Storage Facility
3. Mystery Machine
4. Balancing Act
5. Ancient Clockwork
6. Radioactive Lemmings!
7. LEM.avi
8. Just Over the Hill
9. Emerald City!
10. Bring it Together!

Gronkling said that he wanted to put it all to the difficulty of his newest pack. Various tricks and glitches are typical for this levelpack. I'd say this pack is most technical Lemmini pack I know, and like I mentioned some time ago in Lemmix Level Pack Topic, Gronklems6 presents some glitches I hadn't ever seen before. I think Gronkling is some kind of pioneer making levels which use unintuitive behaviour and game physics specific to Lemmini. I'm not sure if any of Gronklems6 levels are beatable in DOS/Lemmix, but at least levels 1, 3, 4, 8, 9 and 10 should be impossible without Lemmini game mechanics.

I probably wouldn't have even beated this pack yet if it didn't have so many backroutes. Levels 1 and 3 are the only ones which remain original still, all the others I beated in more or less easier ways. In some levels backroute fixing might be visible making them a bit less good-looking and solutions less hidden, but that's definitely better than playing the original versions of levels, when a player would never find the spectacular intended solutions solving levels very cheaply. LEM.avi is the most backroute fixed and there surely are more backroutes still for that level. Other 9 levels should work well.

The starter level Unclimb that Cliff! is immediately what this pack is about. Layout is simplistic but the solution is tough to find out. Lemming Storage Facility has some very clever methods, and Mystery Machine is worth of its title. The easiest levels of this pack are probably Balancing Act and Ancient Clockwork, which I also find very pleasant puzzles. Radioactive Lemmings! is a great one-of-each-skill level with a very strange entrance order. I haven't seen that in any other Lemmings level and I didn't even know that was possible. LEM.avi is a backroute prone puzzle of 4 lemmings, and Just Over the Hill and Emerald City! turn out to have terrific solutions despite having simplistic layouts. The last level of Gronklems6 is unfair, near impossible Bring it Together!. It's some sort of summary of the earlier levels. The first 9 levels seem very tame after this completely mad chaos.

Levels are quite recognizable by design to be Gronkling's levels. Many levels, like Mystery Machine and Balancing Act, have chaotic design with countless details which I somehow like. Emerald City! has a delightful idea and design. The title also fits very well here now, what I little bit disagreed with Brick City (Gronklems5 level 4). : )

Even though I know how these levels are solved, I still had some troubles when playing this pack through while ago. Many of the tricks and glitches need pixel precision, and time limits of some levels are quite strict preventing backroutes. So, in some cases there is execution pressure, and when a trick or strategy finally works, it feels rewarding. Some levels might test player's patience, especially the ferocious Bring it Together!. Gronklems6 levels are considerably satisfying to solve.

Gronklems6 is very interesting and definitely the most difficult Lemmini pack I know, and I gave it strong 5 stars by difficulty at the Lemmings Level Database. This pack resembles somewhat tseug's pack in my opinion, both packs having highly difficult little levels with short timers and using different kind of tricks along a couple of genious, more fair levels. Gronklems6 will challenge even the most advanced players, so I recommend this pack for those who have lots of experience playing Lemmings.

Offline rtw

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Re: Lemmini Level Pack Topic
« Reply #10 on: January 24, 2013, 07:43:43 PM »
Hello,
This seems like the place to ask; apologies if it isn't....

I was wondering if anyone knows where I can procure a working copy of Dodochacalo's DoveLems pack. I tried getting it from the link on his YouTube channel and unless I'm missing something, I'm fairly certain the level packs—for whatever reason—don't come with the levelpack.ini file you need to run them in Lemmini. I was really looking forward to do a Let's Play of that level pack on YouTube, seeing as I've already done Lemmings and Oh No! More Lemmings in the past. If anyone can point me in the direction of that I'd be greatly obliged, as I'm coming off the end of one series and really want to do this for my next one if at all possible.

Many thanks in advance.

Offline Gronkling

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Re: Lemmini Level Pack Topic
« Reply #11 on: January 24, 2013, 08:47:22 PM »
Hello,
This seems like the place to ask; apologies if it isn't....

...

Many thanks in advance.

It was designed to use the 'load level' feature but I have a modified pack that runs like a built-in pack that I have attached to this post. (Put it in the levels folder of the lemmini folder)

Offline rtw

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Re: Lemmini Level Pack Topic
« Reply #12 on: January 24, 2013, 11:12:08 PM »
Oh my goodness, thank you so much. You have made me (and many of my subs) a happy fellow.

EDIT: If you like, I can post a link to the series once it gets up and running (should be tomorrow now that everything is in working order). I'll give you credit as well.

Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #13 on: January 25, 2013, 01:39:37 AM »
Hey rtw, and welcome to the forums! :) This definitely is a place to ask that kind of questions, and I'm very happy to see now that we have a topic specified for Lemmini levels, people pop up here asking stuff what they might not have dared to ask without a Lemmini topic. It's a great pleasure to help new people! :)

That's true that most Lemmini packs don't feature levelpack.ini-files. So far I know that MikauSchekzen's and timfoxxy's Lemmini packs (and now also uci's remakes of anthpck packs) include the ini-file, but I can't think of any other. It's a little bit shame, because I find it most fun playing levels in order always unlocking the next level when proceeding. I've copied ini-files from original Lemmings game and then manually re-written ratings, level names etc. suiting for custom levelpacks. DoveLems is the largest Lemmini pack I know, and it took some time when I made my ini-file for that pack. :)

But that was totally worth it! DoveLems is my alltime favourite Lemmings levelpack and I'm really excited to hear that you're going to play and make YouTube videos of it! :thumbsup: I noticed that Gronkling's copy of DoveLems is 1,5 years old but that shouldn't matter too much. You see, Dodochacalo is very willing to update his levelpacks even for minor issues. I have an ini-file for the most updated version if someone needs it.

The only reason why I haven't mentioned Dodochacalo's levels here yet is that his packs are so excellent, but there are still some backroutes (a notable amount especially on the higher tier levels), and I've somehow thought that I'd advertise Dodochacalo's levels when they're somewhat backrouteless, so people playing them would get the best possible feeling of his levels. I might have a little perfectionist nature in some strange cases like this. Dodochacalo's backroute fixing project is though proceeding quite slowly due to huge amount of levels and his busyness. But yeah, of course I encourage you to play his levels! :thumbsup:

* * * * *

Gronkling, did you like my review of your pack? I find a little bit frustrating that I probably can't express myself so deeply that I'd like because English isn't my native language, but I'll always try my best when I write something here.

Offline geoo

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Re: Lemmini Level Pack Topic
« Reply #14 on: January 25, 2013, 04:23:42 AM »
I set up my Lix hotkeys for Lemmini now using AutoHotKey, but I still have to figure out why Lemmini is so awfully sluggish on my machine (way too slow and then sudden frame skips). Perhaps I should just try my other laptop with it.

Anyhow, once I get this done, I really got the feeling now I should have a look at Dovelems. Just had a glance at the first level from each stage, and by my first impression they definitely seem well designed.
I seem to recall Pieuw made a big 4x20 (or something like this) level set too, didn't he? All I can find however in my folders are 3 sets of 10 levels, then again I probably didn't check out most stuff for Lemmini.

Your review calling Gronklems6 an analogue of tseug's pack for Lemmini got me intrigued now too, Akseli. I suppose I should read up on Lemmini glitches first though, if I ever want to attempt this. Btw, reading your posts, I think your English is really good. To me there's rarely anything that gives away that you're not a native speaker (then again, I'm not a native speaker either, so who am I to judge...)

Offline Gronkling

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Re: Lemmini Level Pack Topic
« Reply #15 on: January 25, 2013, 07:26:02 AM »
Gronkling, did you like my review of your pack? I find a little bit frustrating that I probably can't express myself so deeply that I'd like because English isn't my native language, but I'll always try my best when I write something here.

Yes, it was good. 'u' Your english is fine (probably better than mine a lot of the time  :P )
And yeah, dovelems is really good.

Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #16 on: January 25, 2013, 11:59:56 AM »
Okay, now that Dodochacalo's levels have been brought out, for the best possible playing experience I'll attach the most updated version of DoveLems including an ini-file. There are still lots of backroutes, but it would take a long time before Dodochacalo manages to fix them, so go ahead if you like and have fun! Still, Gronkling's older copy might be good, too. Music order is the same than in L1 in both my and Gronkling's copies.

I find it awesome when someone creates a levelpack size of the original games. I don't know other over 100-level custom Lemmings packs (except for Lix perhaps) than this DoveLems (125 levels) for Lemmini and namida's Lemmings Plus DOS Project (150 levels) for Lemmix. It must have been a gigantic task to create that kind of stuff... and what's the most impressive part, both DoveLems and LPDOS contain top quality levels. I respect hugely these two fellows.

Yeah, Pieuw's Lemmings 2007 (80 levels) can be found on Lemmings File Portal. It was though for Lemmings for Windows/Lemmings 95, which I and nowadays Pieuw too find lame and slow. Of course those levels also can be played in Lemmix, for example. Pieuw said me that he's not very proud of his oldest levels, and he has remade many levels from Lemmings 2007 for his newer Lemmini packs. Lemmings 2007 is still a nice pack, although Pieuw has certainly improved a lot in level designing from those times.

Ah, geoo, now if you really will get your Lemmini to work and you get more familiarized with it, Dodochacalo's levels are definitely what a Lemmini player should give a go. I could praise them forever, but maybe we'll just let the levels speak for themselves. About Gronklems6, I'm not totally sure if it was appropriate to compare it to tseug's pack, but they really resembled each other to my mind. I recently found minor backroutes for levels 7 and 8 of Gronklems6, but go ahead and give this pack a go if you feel like it! I might tell you that if you study Lemmini glitches beforehand, at least two levels will be significantly easier. Don't click the links on Lemmini glitch thread, one of those reveals a solution for one Gronklems6 level! ;)

Offline rtw

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Re: Lemmini Level Pack Topic
« Reply #17 on: January 26, 2013, 06:13:12 AM »
First episode of the DoveLems Let's Play: http://www.youtube.com/watch?v=Ol4HuCnu4aI

I highly doubt I'm going to be finding any backroutes. I grew up with Lemmings and ONML and got good enough to beat those, but if future episodes are any indication, I don't think I'm quite on the level that you guys are  :D

Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #18 on: January 26, 2013, 11:15:26 PM »
Like I predicted, I enjoyed a lot watching that. Super fun stuff! In addition to L1, ONML and now DoveLems, one can notice from roundthewheel's channel http://www.youtube.com/user/roundthewheelrtw?feature=watch that he has also done these for games like Commander Keen, Jazz Jackrabbit, Mega Man, Sonic the Hedgehog, Super Mario...

I have to agree with Gronkling's comment on YouTube. I don't have a slightest clue if anybody has ever done that kind of "Let's play" series for a custom Lemmings pack. I can't think of a better pack for that purpose than DoveLems. Crazy stuff! Thanks a lot rtw, it's very entertaining to watch your "talkthroughs"! :thumbsup:

Offline chaos_defrost

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Re: Lemmini Level Pack Topic
« Reply #19 on: January 27, 2013, 12:54:12 AM »
First episode of the DoveLems Let's Play: http://www.youtube.com/watch?v=Ol4HuCnu4aI

I highly doubt I'm going to be finding any backroutes. I grew up with Lemmings and ONML and got good enough to beat those, but if future episodes are any indication, I don't think I'm quite on the level that you guys are  :D

Yea, I can already tell this is going to be awesome. I've always wanted to try LPing something, this video set might be the thing that gets me into it. Or, alteratively, actually get that notebook set converted to Lemmix or Lemmini or something. Or at the very least finish ISteve11.dat.

Never tried Dovelems, but if their difficulties are like those of a "typical" levelpack from an established custom designer then yea you're going to have all sorts of fun things that are well beyond the original Lemmings games difficulty-wise to figure out. Which will obviously be endlessly enjoyable to watch, for all kinds of reasons.

Very much looking forward to future videos in this Let's Play.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Clam

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Re: Lemmini Level Pack Topic
« Reply #20 on: January 27, 2013, 01:01:09 AM »
Wait, "Lemmini" = "Lem Mini"? How did that never occur to me? :o

To anyone who hasn't seen it already, I highly recommend rtw's lemmings difficulty chart. Truly enlightening :)

Offline mobius

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Re: Lemmini Level Pack Topic
« Reply #21 on: January 27, 2013, 03:35:46 AM »
First episode of the DoveLems Let's Play: http://www.youtube.com/watch?v=Ol4HuCnu4aI

I highly doubt I'm going to be finding any backroutes. I grew up with Lemmings and ONML and got good enough to beat those, but if future episodes are any indication, I don't think I'm quite on the level that you guys are  :D

oh wow, you're roundthewheel - haha, a famous person is here  :D

over on the chips challenge community they let's play each others sets all the time. It's about time somebody do so here.

everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #22 on: January 28, 2013, 11:37:14 PM »
Never tried Dovelems, but if their difficulties are like those of a "typical" levelpack from an established custom designer then yea you're going to have all sorts of fun things that are well beyond the original Lemmings games difficulty-wise to figure out. Which will obviously be endlessly enjoyable to watch, for all kinds of reasons.

Very much looking forward to future videos in this Let's Play.
I'd almost recommend playing this pack rather than watching the solutions although Lemmini wouldn't be familiar. Playing DoveLems was not only a Lemmings experience for me, it was a huge, unforgettable video game experience for me a year ago when I discovered it. BUT, of course I'd say that most people here would solve those stages without too many troubles which rtw solves, too. And if someone can't stand Lemmini, I understand it. : ) I just wanted to highlight that I really recommend playing this levelset.

I can't wait to see what rtw figures out when levels above mayhem difficulty show up (at first Plain 28, then Coward 5...) or if he ever reaches those levels which stumped me for like over a week (Devilish 30, Maso 8, Bonus 3...). :D


Gronkling made recently a nice tutorial video of setting up Lemmini and Lemmix. :)

Offline mobius

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Re: Lemmini Level Pack Topic
« Reply #23 on: March 06, 2013, 03:11:04 AM »
Here I will attach my levels for Lemmini. There are changes where needed to accommodate for Lemmini mechanics. So far I only got my first pack done, but shortly I'll have 2 and (a complete!) 3rd pack here as well.  :) enjoy.

(yeah I'll upload them to the database too)

I'll update it later to include a small info file to go with it
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline rtw

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Re: Lemmini Level Pack Topic
« Reply #24 on: March 06, 2013, 03:47:21 PM »
over on the chips challenge community they let's play each others sets all the time

What! THERE'S A CHIP'S CHALLENGE CUSTOM LEVEL COMMUNITY?!? I only have so much spare time in a day, man!!!!!!

Offline mobius

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Re: Lemmini Level Pack Topic
« Reply #25 on: March 10, 2013, 02:19:20 AM »
Here are fully updated Lemmini level packs 1, 2 and 3, finally complete with 10 levels. For those interested, I am working on a fourth. (with 5 levels already in the making!)
You can either post or PM me solutions, backroutes and/or comments.

I try to put the easiest levels in the beginning, but after that it doesn't really follow much of a difficulty curve. None of my levels use glitches. If you find a solution that uses a glitch it is a back-route and I may never bother to remove it.


I'd also encourage the other Lemmini people to post your levels here so people like me can get to them easier  :)

everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Luis

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Re: Lemmini Level Pack Topic
« Reply #26 on: March 10, 2013, 11:46:14 PM »
I see the Marble level was changed. I'll play this new version.
Mr. Lemmings PSP user.

Offline mobius

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Re: Lemmini Level Pack Topic
« Reply #27 on: March 11, 2013, 01:09:43 AM »
yeah I forgot to mention I finally got off my butt and fixed some really dumb back-routes. If you're talking about Jacob's Ladder I did make changes but I think they're still a backroute that I don't know how to take out. [actually I just got an idea...  :-\ ]
Also fixed Entrapment (formerly Conundrum).

also you can give me cust-lem replays if you want. >Instead of playing in Lemmini, just open up the ini file in Lemmix, change the style to Custlem then play in DOS mode. Just keep in mind if the solution you have will work in Lemmini or not.

Three's Company became easier in Lemmini, but I don't mind because that particular mechanic makes more sense than it does in Lemmix imo. So I think the solution is cleaner.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Luis

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Re: Lemmini Level Pack Topic
« Reply #28 on: March 11, 2013, 01:43:49 AM »
The level "Rude Mood" was the one I was refering. The exit looks buried. I'll see how Three's Company is on Lemmini. I already beat it on Lemmix.
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Offline mobius

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Re: Lemmini Level Pack Topic
« Reply #29 on: March 15, 2013, 08:13:43 PM »
here's a big update for mobius 3 with lots of backroute fixes and some other minor changes.
thanks to Gronkling for finding backroutes  :thumbsup:
Tres Hombres (my contest level) is changed. The solution Pooty came up with is the winner, I'll be sure to mention his name in my notes file if I ever get that done.


@ Gronkling, actually only a few (3 I think) were backroutes) It figures the one "easy" level I thought wouldn't have backroutes, is the one I didn't bother to post in Steve's topic. :XD:
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain



Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #31 on: April 01, 2013, 12:22:40 AM »
A brand new levelpack! :thumbsup:  :thumbsup:  :thumbsup:

Yeah, I rated this strong 5 stars by difficulty in the Lemmings Level Database. This is so far the hardest Lemmini pack I know (Warning: glitches here and there :P), and it steps up even from glitchy, vicious Gronklems 6. To my mind, levels in Gronklems 6 seem to be little more visually pleasing and colourful, and that pack includes all 9 basic tilesets, which makes it even more exquisite pack. But what comes to Gronklems 7, there are gorgeous, astonishing solutions in those levels I've already solved. I'd suggest this pack for those who want to challenge themselves. I'm excited in trying to beat the whole amazing pack! :)

At the moment I think my favourite level is Industrial Park. I was so delighted when I figured it out! Another tremendous one is HELP.

I backrouted Getting Stuck in a Cave and Four Quarters recently and sent the solutions to Gronkling! Update is coming perhaps some time? :P And how nice "teaser" video there's in Gronkling's YouTube channel, it's nice and fresh to see this kind of stuff, because I think that so few have done like that for a while! :)

In addition to Gronklems 7, I know at least one another upcoming levelpack... which is going to be a huge one. It's that kind of pack which has been in progress for years and years. I'm not going to reveal more yet, let's just say that highly awesome stuff is coming!

I'm glad to see that the forums are currently so lively, and people seem to be motivated towards Lemmings!  :thumbsup:  A couple of incidents might have affected to this, like geoo's idea to arrange level contests, and rtw's idea to make a Let's Play series of a custom Lemmings pack. Let's enjoy now when we have times like these, we can't predict how long this lively period is going to last. :P

Offline mobius

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Re: Lemmini Level Pack Topic
« Reply #32 on: April 01, 2013, 12:49:25 AM »
these levels look really cool  :thumbsup:
I particularly like the Dinasour and Help levels

I probably won't get to play them real soon because I'm busy [with work and playing other level sets  ;) ], but I just wanted to let you know these look awesome. And I'll update the glitch thread with anything I find (or anybody else finds)

like your new avatar too btw.  :)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Luis

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Re: Lemmini Level Pack Topic
« Reply #33 on: April 05, 2013, 04:55:45 AM »
I don't plan on playing these glitch levels, but I'm still interested in seeing a replay of this pack and see the glitch and the solution in action.
Mr. Lemmings PSP user.

Offline mobius

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Re: Lemmini Level Pack Topic
« Reply #34 on: April 09, 2013, 02:53:43 AM »
well this was long overdue; apologies. Here is major update to mobius1

Everything (including the BIG stupid mistake in Roundabout) is fixed except for Jacob's Ladder which I still don't know how to fix. I plan on re-uploading Lemmini videos as well.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #35 on: June 13, 2013, 03:09:38 PM »
Here comes a new Lemmini levelpack review! I guess I’ve mentioned timfoxxy’s Fox Lemmings few times in the forums. Fox Lemmings was uploaded in Lemmings Heaven site years ago, but since the site is down now, I don’t know if the levelpack is available anywhere anymore. It can be downloaded now from this post. :)

Fox Lemmings
Creator: Tim aka timfoxxy
I attached this post the original levelpack zip file which I downloaded from Lemmings Heaven.
Tim’s YouTube channel, which contains videos of Lemmings music and few of his levels.

Fox Lemmings is a 40-level Lemmini levelpack published a few years ago. Levels are familiar from Tim’s huge Van Clan Lemmings levelpack, and Fox Lemmings is some kind of Tim’s “best levels” collection pack. Here’s a link to the Van Clan Lemmings topic.

10-level packs, which belong to Van Clan Lemmings and use original Lemmings tilesets, are labeled Timpack1-Timpack11 in the Lemmings Level Database. Tim’s levels created in 'Oh No! More Lemmings' tilesets are separately in 10-level packs labeled TimpackA-TimpackF in the database. The most of Fox Lemmings levels are from Timpack1-Timpack11 packs (and there are a couple more of other levels), and all of them use 5 graphics styles from the original Lemmings.

Fox Lemmings is divided into 4 different difficulty ratings, each having 10 levels: Mild, Cunning, Wacky and Psycho. This is one of the rare Lemmini levelpacks which include a levelpack.ini-file modified by the author, so you can play Fox Lemmings unlocking the levels in order without making an ini-file yourself. :)

The Mild rating consists mostly of levels with plenty of skills, but for example, in One For Everything (Mild2) and Valley Of Fire (Mild7) you can’t mess around aimlessly with the skills, though the solutions are easy of course. You need a lot more thinking in the beginning of the Cunning rating, and then comes first endurance type level, which are characteristic to Tim. The level is Einy Meenie Mieny Moe (Cunning4), a huge dirt map, where you also need to search for a hidden exit from one of those floating dirt hills. This is the level I like the least from this pack. :P

Tim himself gave some thoughts about his own levels in this post, but the levels in this pack are chosen selectively from Van Clan Lemmings and are all certainly solvable. Fox Lemmings has eliminated the lengthiest ones of the enormous building stages. There are still some large maps, which also need a little thought for skill placements, like The Graveyard (Cunning7), City Ruins (Wacky1), The Weird Zone (Wacky7), The Neverending Staircase (Wacky10) and Wall of Nets (Psycho9).

Time management levels are typical to the Psycho rating, like Out Of Reach (Psycho1), Don’t Pop Til You Get Enough (Psycho4) and Gone Fishing (Psycho8), all having time limit of one minute. The last level of the whole pack, A Small Problem (Psycho10), surprises with 95 builders, though the play area is pretty cramped. In the end you will realize that you actually can waste too many builders in this level… and probably need to start the level from the beginning!

Some levels, which stayed well to my mind, are very simple layouts having A Slow Descent (Wacky8) and There’s Something About Lemmings (Psycho6). Levels, which left the most positive impression for me, are aforementioned Out of Reach and Blood Furnace (Psycho2). These four levels have some different, interesting elements compared to the other, usually rather mediocre levels in the pack.

So, for me Fox Lemmings wasn't too mindblowing experience, and the other Lemmings players, who have seen a lot of Lemmings, would possibly find it in the same way. I hope that possibly at least newcomer players would find fun playing it! I’d also suggest Fox Lemmings for those Lemmings players, who really want to try some of Tim’s levels, but can’t decide which packs he/she would pick at first of those many alternatives in the database, for instance.

Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #36 on: July 27, 2013, 12:39:32 AM »
In addition to Gronklems 7, I know at least one another upcoming levelpack... which is going to be a huge one. It's that kind of pack which has been in progress for years and years. I'm not going to reveal more yet, let's just say that highly awesome stuff is coming!

This one is out now.

Offline Tim

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Re: Lemmini Level Pack Topic
« Reply #37 on: November 25, 2013, 12:08:27 PM »
I realise that this thread is almost six months old, and I apologise for that, but I noticed that Akseli had a try of some of my levels from my original level pack.

It looks like you had alot of dislikes (or neutral) reviews to many of the levels in the pack, and that is understandable. Almost half of the levels in my collection were not actually made by me, they were made by my friend. Our team in the old days was called 'Van Clan' hence the original pack name. However, this pack that you talked about here seems to be levels that I have made (I think I pretty much seperated my levels from the whole pack).

Again I utilised alot of builders in my levels, sometimes too much. Unfortunately I am not that good at making levels without builders or with very little of them, and I am better at making cosmetic and fun/easy levels. Large maps were easier to make than small levels because I guess I am not great at 'cramping' items into a small area to create a difficult but quick level, with a few exceptions. I also made some levels that were more comedy than anything else!

Overall, I just made a bunch of levels without too much thought because my standard of 'difficult' levels is nowhere near what most addicts are used to :P

Also, I have a new location for all my levels I have ever made (including those made by my friend), now using the .lvl format, but you can easily turn the levels into Lemmini format. It is called FoxLems (the Van Clan name had been retired), so check it out :)

Offline Pieuw

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Re: Lemmini Level Pack Topic
« Reply #38 on: November 30, 2013, 03:16:21 PM »
I made this in september and Akseli helped me to test the levels. I guess there are still backroutes everywhere but I decided to release the pack anyway, at least a first official version of it.
So here it is : Pieuw 05.

I guess you'll recognize Utopia, this is the level I made for the level jam. All the other levels are new and waiting for you to backroute them in the most ugly way.

Important points:
- Level 4 has a major backroute that I didn't manage to fix. So it's like... ruined, but I like the intended solution and decided to keep it in the pack.
- Level 6 uses a slight glitch (not sure if it's one, but it's a little weird so...)
- Level 10 is not the hardest but it uses some glitches, that's why I put it last.
- The other levels are guaranteed glitch-free and I hope they will be fun to play.
- I have to thank Gronkling because I used his entering-lemmings-facing-left trick a lot.

Well, that's all. See you around my green-haired friends. :)

Offline Akseli

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Re: Lemmini Level Pack Topic
« Reply #39 on: December 05, 2013, 11:14:23 PM »
Hey Tim! :) Nice that you found this review of mine about your Lemmini level pack, I was wondering what you think about it. I myself am not very proud of this review, I still think that I am a bit poor expressing myself in English, my review is so superficial (?) just mentioning plain details and I feel I can't give as deep analysis as I'd like to. :-\ I hope that people still will get a good view from my text about what's going on in your level pack, or what do you think? Of course I mentioned what I liked the most in your level pack, that stands in the two last paragraphs. Nice to see you around here still, Tim! :)

====================

Pieuw05:
I've managed to solve only levels 1, 2, 4 and 6 from Pieuw's brand new 10 level pack (during the long beta test phase and now), this is evidently one of the most difficult Lemmini packs. Level 6 was really satisfying to solve, and again it has some never seen design elements, really nice! I addition to "Utopia", I absolutely love the looks of levels 6, 8, and 9. Level 9, "Ecotone", must be my favourite level of this pack so far, even though I haven't solved it even yet! It seems a really hard glitchless level with an awesome plan that I haven't come across yet, and that landscape mesmerizes me outright - have I said that for me the aesthetics is an important issue in Lemmings levels? :P Love this kind of stuff, well done Pieuw!

So yeah, this pack is definitely worth at looking for everyone, and it offers insane challenges even for the best players, I'll guarantee that already... :XD: I'll try to fight with those remaining levels some time again, and then give more thoughts!