I thought I did a reasonable job of hiding it, actually. I did consider concealing it further by adding a section where you need a lot of digging skills, and you'd find yourself a basher short unless you did the first bit right. But I happened upon another way of diverting the player - speaking of which, here's a question for anyone who's solved the level:
Being already familiar with the trick from playing and making a level employing it, I found it to be pretty much in-your-face. (Simon looked for the hidden exit though
) I immediately saw it and went on to execute it, but I guess to people not familiar with the trick it's quite perfect: It's not the only thing you can try, but after some examination the level probably looks 'impossible' enough to resort to non-standard ideas.
What I really liked about the level though was that it did
not require trial and error for me (...unlike tseug's or my level, ugh): I got it right at my second try in Lemmix, and retrying to see whether it works in Lix I got it at my first try. I think there's a lot of leeway in the skill placement to still make it work. Just like the execution, the design is also very nice and clean.
I think actually part of the reason I'm so familiar with it, is because ages ago I had visions to create a level myself featuring it, that is until tseug beat me to the punch with his level. Maybe I'll still try to create what I envisioned some day (despite the trick being so dated by now), it would be a more elaborate and dramatic use of the trick than previously featured, with more red errings to invite people down the wrong paths. (Then again, this description is probably more than enough to give someone a clear picture of what I have in mind. )
I find your posts increasingly ironic for some certain reason.
More dramatic...I bet you're gonna make it involve blockers somehow.
I think we shouldn't ingore Nortaneous' levels, even though the second one required some bomber timing and had a trap somewhat hidden before the exit, I think the idea was nicely hidden within the terrain. For the first one, my solution is probably a backroute, as I go through the ceiling without bombers and save 8/10.