I've attached a custom level to this post, fresh from the editor. It's decompressed and it replaces Highland level 1. Please could somebody give it run through to see if all the objects are in place...?
Finally got around to this. Awesome! It looks like the bug is on PCL2ED's end, because all the objects are there when I played the level in the game, but just about all the objects for the left half of the level are missing in PCL2ED.
It's not exactly a proper level, it's just a test-level I threw together in a short space of time. Feedback would be greatly appreciated!
It was quite good for something you "just threw together"!
It's not hard to solve for gold, but it did end up taking up more skills than I had expected when I was done.
[I've attached the compressed version of the level file here, if anyone wants to play the level w/o bothering with lem2zip.exe themselves. As weirdybeardy said, it replaces Highland 1 in the game.]
You've also proven that PCL2ED and PCL2STAT together is a workable interim solution for creating real custom levels for Lemmings 2.
When I have time later this weekend, I'll see if I can go about extending PCL2STAT to integrate better with lem2zip and PCL2ED. (For example, imagine a button in PCL2STAT that launches PCL2ED for you without making you go through the command line.) It would also be ideal if PCL2ED can look for decompressed style files in a separate directory from the Styles directory, so that the original compressed style files don't have to be moved. (That, or have PCL2ED handle the compression/decompression itself.)